SurfaceMediaSource: use the vid enc usage bit
This change makes SurfaceMediaSource add the VIDEO_ENC usage bit when allocating its GraphicBuffers rather than the HW_TEXTURE bit. Change-Id: Ie20e225c894fdbc31cad6bb82b3b64c7e98074eb
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@@ -63,6 +63,7 @@ public:
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USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER,
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USAGE_HW_2D = GRALLOC_USAGE_HW_2D,
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USAGE_HW_COMPOSER = GRALLOC_USAGE_HW_COMPOSER,
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USAGE_HW_VIDEO_ENCODER = GRALLOC_USAGE_HW_VIDEO_ENCODER,
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USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK
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};
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@@ -336,7 +336,7 @@ status_t SurfaceMediaSource::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
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(uint32_t(buffer->height) != h) ||
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(uint32_t(buffer->format) != format) ||
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((uint32_t(buffer->usage) & usage) != usage)) {
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usage |= GraphicBuffer::USAGE_HW_TEXTURE;
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usage |= GraphicBuffer::USAGE_HW_VIDEO_ENCODER;
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status_t error;
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sp<GraphicBuffer> graphicBuffer(
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mGraphicBufferAlloc->createGraphicBuffer(
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