Fix memory leak during idmap creation
Plug a memory leak in AssetManager::createIdmap. Bug: 31052947 Test: use Valgrind and dummy native app Change-Id: I83af3a40516ed2d50d5a7c8ee175ed960fde9933
This commit is contained in:
committed by
Adam Lesinski
parent
16382634fc
commit
6bb13da278
@@ -288,22 +288,34 @@ bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApk
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{
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AutoMutex _l(mLock);
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const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
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ResTable tables[2];
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Asset* assets[2] = {NULL, NULL};
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bool ret = false;
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{
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ResTable tables[2];
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for (int i = 0; i < 2; ++i) {
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asset_path ap;
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ap.type = kFileTypeRegular;
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ap.path = paths[i];
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Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
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if (ass == NULL) {
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ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
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return false;
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for (int i = 0; i < 2; ++i) {
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asset_path ap;
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ap.type = kFileTypeRegular;
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ap.path = paths[i];
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assets[i] = openNonAssetInPathLocked("resources.arsc",
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Asset::ACCESS_BUFFER, ap);
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if (assets[i] == NULL) {
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ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
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goto exit;
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}
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if (tables[i].add(assets[i]) != NO_ERROR) {
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ALOGW("failed to add %s to resource table", paths[i].string());
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goto exit;
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}
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}
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tables[i].add(ass);
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ret = tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
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targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
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}
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return tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
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targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
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exit:
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delete assets[0];
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delete assets[1];
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return ret;
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}
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bool AssetManager::addDefaultAssets()
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