Merge "Fix issues with landscape transition" into rvc-dev am: f769298b62 am: 1592315431
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/11848935 Change-Id: Ieabe887a9e22cb2c29ccf18910bbbfe2818b90e8
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@@ -668,7 +668,7 @@ public class BubbleExpandedView extends LinearLayout {
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desiredHeight = Math.max(mBubble.getDesiredHeight(mContext), mMinHeight);
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}
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float height = Math.min(desiredHeight, getMaxExpandedHeight());
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height = Math.max(height, mIsOverflow? mOverflowHeight : mMinHeight);
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height = Math.max(height, mMinHeight);
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ViewGroup.LayoutParams lp = mActivityView.getLayoutParams();
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mNeedsNewHeight = lp.height != height;
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if (!mKeyboardVisible) {
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@@ -889,14 +889,7 @@ public class BubbleStackView extends FrameLayout
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(v, left, top, right, bottom, oldLeft, oldTop, oldRight, oldBottom) -> {
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mExpandedAnimationController.updateResources(mOrientation, mDisplaySize);
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mStackAnimationController.updateResources(mOrientation);
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// Reposition & adjust the height for new orientation
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if (mIsExpanded) {
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mExpandedViewContainer.setTranslationY(getExpandedViewY());
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if (mExpandedBubble != null && mExpandedBubble.getExpandedView() != null) {
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mExpandedBubble.getExpandedView().updateView(getLocationOnScreen());
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}
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}
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mBubbleOverflow.updateDimensions();
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// Need to update the padding around the view
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WindowInsets insets = getRootWindowInsets();
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@@ -920,9 +913,15 @@ public class BubbleStackView extends FrameLayout
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if (mIsExpanded) {
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// Re-draw bubble row and pointer for new orientation.
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beforeExpandedViewAnimation();
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updateOverflowVisibility();
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updatePointerPosition();
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mExpandedAnimationController.expandFromStack(() -> {
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updatePointerPosition();
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afterExpandedViewAnimation();
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} /* after */);
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mExpandedViewContainer.setTranslationX(0);
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mExpandedViewContainer.setTranslationY(getExpandedViewY());
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mExpandedViewContainer.setAlpha(1f);
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}
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if (mVerticalPosPercentBeforeRotation >= 0) {
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mStackAnimationController.moveStackToSimilarPositionAfterRotation(
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@@ -203,12 +203,22 @@ public class ExpandedAnimationController
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public void updateResources(int orientation, Point displaySize) {
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mScreenOrientation = orientation;
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mDisplaySize = displaySize;
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if (mLayout != null) {
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Resources res = mLayout.getContext().getResources();
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mBubblePaddingTop = res.getDimensionPixelSize(R.dimen.bubble_padding_top);
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mStatusBarHeight = res.getDimensionPixelSize(
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com.android.internal.R.dimen.status_bar_height);
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if (mLayout == null) {
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return;
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}
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Resources res = mLayout.getContext().getResources();
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mBubblePaddingTop = res.getDimensionPixelSize(R.dimen.bubble_padding_top);
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mStatusBarHeight = res.getDimensionPixelSize(
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com.android.internal.R.dimen.status_bar_height);
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mStackOffsetPx = res.getDimensionPixelSize(R.dimen.bubble_stack_offset);
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mBubblePaddingTop = res.getDimensionPixelSize(R.dimen.bubble_padding_top);
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mBubbleSizePx = res.getDimensionPixelSize(R.dimen.individual_bubble_size);
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mBubblesMaxRendered = res.getInteger(R.integer.bubbles_max_rendered);
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// Includes overflow button.
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float totalGapWidth = getWidthForDisplayingBubbles() - (mExpandedViewPadding * 2)
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- (mBubblesMaxRendered + 1) * mBubbleSizePx;
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mSpaceBetweenBubbles = totalGapWidth / mBubblesMaxRendered;
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}
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/**
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@@ -464,18 +474,7 @@ public class ExpandedAnimationController
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@Override
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void onActiveControllerForLayout(PhysicsAnimationLayout layout) {
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final Resources res = layout.getResources();
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mStackOffsetPx = res.getDimensionPixelSize(R.dimen.bubble_stack_offset);
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mBubblePaddingTop = res.getDimensionPixelSize(R.dimen.bubble_padding_top);
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mBubbleSizePx = res.getDimensionPixelSize(R.dimen.individual_bubble_size);
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mStatusBarHeight =
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res.getDimensionPixelSize(com.android.internal.R.dimen.status_bar_height);
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mBubblesMaxRendered = res.getInteger(R.integer.bubbles_max_rendered);
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// Includes overflow button.
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float totalGapWidth = getWidthForDisplayingBubbles() - (mExpandedViewPadding * 2)
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- (mBubblesMaxRendered + 1) * mBubbleSizePx;
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mSpaceBetweenBubbles = totalGapWidth / mBubblesMaxRendered;
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updateResources(mScreenOrientation, mDisplaySize);
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// Ensure that all child views are at 1x scale, and visible, in case they were animating
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// in.
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