Merge "Fix issues with landscape transition" into rvc-dev am: f769298b62 am: 1592315431

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/11848935

Change-Id: Ieabe887a9e22cb2c29ccf18910bbbfe2818b90e8
This commit is contained in:
TreeHugger Robot
2020-06-18 14:42:55 +00:00
committed by Automerger Merge Worker
3 changed files with 25 additions and 27 deletions

View File

@@ -668,7 +668,7 @@ public class BubbleExpandedView extends LinearLayout {
desiredHeight = Math.max(mBubble.getDesiredHeight(mContext), mMinHeight);
}
float height = Math.min(desiredHeight, getMaxExpandedHeight());
height = Math.max(height, mIsOverflow? mOverflowHeight : mMinHeight);
height = Math.max(height, mMinHeight);
ViewGroup.LayoutParams lp = mActivityView.getLayoutParams();
mNeedsNewHeight = lp.height != height;
if (!mKeyboardVisible) {

View File

@@ -889,14 +889,7 @@ public class BubbleStackView extends FrameLayout
(v, left, top, right, bottom, oldLeft, oldTop, oldRight, oldBottom) -> {
mExpandedAnimationController.updateResources(mOrientation, mDisplaySize);
mStackAnimationController.updateResources(mOrientation);
// Reposition & adjust the height for new orientation
if (mIsExpanded) {
mExpandedViewContainer.setTranslationY(getExpandedViewY());
if (mExpandedBubble != null && mExpandedBubble.getExpandedView() != null) {
mExpandedBubble.getExpandedView().updateView(getLocationOnScreen());
}
}
mBubbleOverflow.updateDimensions();
// Need to update the padding around the view
WindowInsets insets = getRootWindowInsets();
@@ -920,9 +913,15 @@ public class BubbleStackView extends FrameLayout
if (mIsExpanded) {
// Re-draw bubble row and pointer for new orientation.
beforeExpandedViewAnimation();
updateOverflowVisibility();
updatePointerPosition();
mExpandedAnimationController.expandFromStack(() -> {
updatePointerPosition();
afterExpandedViewAnimation();
} /* after */);
mExpandedViewContainer.setTranslationX(0);
mExpandedViewContainer.setTranslationY(getExpandedViewY());
mExpandedViewContainer.setAlpha(1f);
}
if (mVerticalPosPercentBeforeRotation >= 0) {
mStackAnimationController.moveStackToSimilarPositionAfterRotation(

View File

@@ -203,12 +203,22 @@ public class ExpandedAnimationController
public void updateResources(int orientation, Point displaySize) {
mScreenOrientation = orientation;
mDisplaySize = displaySize;
if (mLayout != null) {
Resources res = mLayout.getContext().getResources();
mBubblePaddingTop = res.getDimensionPixelSize(R.dimen.bubble_padding_top);
mStatusBarHeight = res.getDimensionPixelSize(
com.android.internal.R.dimen.status_bar_height);
if (mLayout == null) {
return;
}
Resources res = mLayout.getContext().getResources();
mBubblePaddingTop = res.getDimensionPixelSize(R.dimen.bubble_padding_top);
mStatusBarHeight = res.getDimensionPixelSize(
com.android.internal.R.dimen.status_bar_height);
mStackOffsetPx = res.getDimensionPixelSize(R.dimen.bubble_stack_offset);
mBubblePaddingTop = res.getDimensionPixelSize(R.dimen.bubble_padding_top);
mBubbleSizePx = res.getDimensionPixelSize(R.dimen.individual_bubble_size);
mBubblesMaxRendered = res.getInteger(R.integer.bubbles_max_rendered);
// Includes overflow button.
float totalGapWidth = getWidthForDisplayingBubbles() - (mExpandedViewPadding * 2)
- (mBubblesMaxRendered + 1) * mBubbleSizePx;
mSpaceBetweenBubbles = totalGapWidth / mBubblesMaxRendered;
}
/**
@@ -464,18 +474,7 @@ public class ExpandedAnimationController
@Override
void onActiveControllerForLayout(PhysicsAnimationLayout layout) {
final Resources res = layout.getResources();
mStackOffsetPx = res.getDimensionPixelSize(R.dimen.bubble_stack_offset);
mBubblePaddingTop = res.getDimensionPixelSize(R.dimen.bubble_padding_top);
mBubbleSizePx = res.getDimensionPixelSize(R.dimen.individual_bubble_size);
mStatusBarHeight =
res.getDimensionPixelSize(com.android.internal.R.dimen.status_bar_height);
mBubblesMaxRendered = res.getInteger(R.integer.bubbles_max_rendered);
// Includes overflow button.
float totalGapWidth = getWidthForDisplayingBubbles() - (mExpandedViewPadding * 2)
- (mBubblesMaxRendered + 1) * mBubbleSizePx;
mSpaceBetweenBubbles = totalGapWidth / mBubblesMaxRendered;
updateResources(mScreenOrientation, mDisplaySize);
// Ensure that all child views are at 1x scale, and visible, in case they were animating
// in.