Make sure transform matrix is applied when hardware layer is re-created
Bug: 11168275 Change-Id: I9234a2efc7580d27ac8b7f0e60ceed7df23f5f25
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@@ -246,6 +246,9 @@ public class TextureView extends View {
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mSurface = null;
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mLayer = null;
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// Make sure if/when new layer gets re-created, transform matrix will
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// be re-applied.
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mMatrixChanged = true;
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mHadSurface = true;
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}
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}
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