Make sure transform matrix is applied when hardware layer is re-created

Bug: 11168275
Change-Id: I9234a2efc7580d27ac8b7f0e60ceed7df23f5f25
This commit is contained in:
Doris Liu
2015-04-30 17:00:35 -07:00
parent 8f72b40370
commit 6b471995cb

View File

@@ -246,6 +246,9 @@ public class TextureView extends View {
mSurface = null;
mLayer = null;
// Make sure if/when new layer gets re-created, transform matrix will
// be re-applied.
mMatrixChanged = true;
mHadSurface = true;
}
}