Dump animation type with human readable string
With CL[1], WindowContainer will dump its SurfaceAnimator when
self animating, since mAnimationType is int, use valueToString to
dump AnimationType with human readable string for easy read and debug.
[1]: I8396e1fbce1960dc9dcd9de8c5cd47bfd18ba31a
Fix: 166435678
Test: build and dump with "adb dumpsys window" to check dumped
mAnimationType
Change-Id: I56c355e381e85b095e0bdf7a6ca50097d4824275
This commit is contained in:
@@ -26,6 +26,7 @@ import static com.android.server.wm.WindowManagerDebugConfig.TAG_WM;
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import android.annotation.IntDef;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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import android.util.DebugUtils;
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import android.util.Slog;
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import android.util.proto.ProtoOutputStream;
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import android.view.SurfaceControl;
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@@ -429,7 +430,8 @@ class SurfaceAnimator {
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void dump(PrintWriter pw, String prefix) {
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pw.print(prefix); pw.print("mLeash="); pw.print(mLeash);
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pw.print(" mAnimationType=" + mAnimationType);
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pw.print(" mAnimationType=" + DebugUtils.valueToString(SurfaceAnimator.class,
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"ANIMATION_TYPE_", mAnimationType));
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pw.println(mAnimationStartDelayed ? " mAnimationStartDelayed=true" : "");
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pw.print(prefix); pw.print("Animation: "); pw.println(mAnimation);
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if (mAnimation != null) {
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@@ -442,56 +444,56 @@ class SurfaceAnimator {
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* No animation is specified.
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* @hide
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*/
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static final int ANIMATION_TYPE_NONE = 0;
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public static final int ANIMATION_TYPE_NONE = 0;
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/**
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* Animation for an app transition.
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* @hide
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*/
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static final int ANIMATION_TYPE_APP_TRANSITION = 1;
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public static final int ANIMATION_TYPE_APP_TRANSITION = 1;
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/**
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* Animation for screen rotation.
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* @hide
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*/
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static final int ANIMATION_TYPE_SCREEN_ROTATION = 1 << 1;
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public static final int ANIMATION_TYPE_SCREEN_ROTATION = 1 << 1;
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/**
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* Animation for dimming.
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* @hide
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*/
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static final int ANIMATION_TYPE_DIMMER = 1 << 2;
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public static final int ANIMATION_TYPE_DIMMER = 1 << 2;
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/**
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* Animation for recent apps.
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* @hide
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*/
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static final int ANIMATION_TYPE_RECENTS = 1 << 3;
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public static final int ANIMATION_TYPE_RECENTS = 1 << 3;
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/**
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* Animation for a {@link WindowState} without animating the activity.
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* @hide
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*/
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static final int ANIMATION_TYPE_WINDOW_ANIMATION = 1 << 4;
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public static final int ANIMATION_TYPE_WINDOW_ANIMATION = 1 << 4;
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/**
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* Animation to control insets. This is actually not an animation, but is used to give the
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* client a leash over the system window causing insets.
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* @hide
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*/
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static final int ANIMATION_TYPE_INSETS_CONTROL = 1 << 5;
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public static final int ANIMATION_TYPE_INSETS_CONTROL = 1 << 5;
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/**
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* Animation when a fixed rotation transform is applied to a window token.
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* @hide
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*/
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static final int ANIMATION_TYPE_FIXED_TRANSFORM = 1 << 6;
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public static final int ANIMATION_TYPE_FIXED_TRANSFORM = 1 << 6;
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/**
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* Bitmask to include all animation types. This is NOT an {@link AnimationType}
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* @hide
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*/
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static final int ANIMATION_TYPE_ALL = -1;
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public static final int ANIMATION_TYPE_ALL = -1;
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/**
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* The type of the animation.
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