Initialize resampling buffer per track.
When resampling too short sound, AudioMixer uses previous tracks buffer. So we re-initialize the temporary buffer per loop to avoid it. Change-Id: I55a59a3b14faa8445e09c450478fe79cef704760
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committed by
Johan Redestig
parent
db71bda6f6
commit
681d818523
@@ -975,7 +975,6 @@ void AudioMixer::process__genericResampling(state_t* state)
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{
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int32_t* const outTemp = state->outputTemp;
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const size_t size = sizeof(int32_t) * MAX_NUM_CHANNELS * state->frameCount;
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memset(outTemp, 0, size);
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size_t numFrames = state->frameCount;
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@@ -997,6 +996,7 @@ void AudioMixer::process__genericResampling(state_t* state)
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}
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e0 &= ~(e1);
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int32_t *out = t1.mainBuffer;
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memset(outTemp, 0, size);
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while (e1) {
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const int i = 31 - __builtin_clz(e1);
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e1 &= ~(1<<i);
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