Add check that layer size <= maxTextureSize
Ensure that RenderNode fitsOnLayer() is true before assigning it a layer. Bug: 63814070 Test: repro steps in bug no longer crash Change-Id: I28bb2cb173a5efde24e2384f2606fea85b394ac8
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@@ -241,7 +241,8 @@ void RenderNode::pushLayerUpdate(TreeInfo& info) {
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if (CC_LIKELY(layerType != LayerType::RenderLayer)
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|| CC_UNLIKELY(!isRenderable())
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|| CC_UNLIKELY(properties().getWidth() == 0)
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|| CC_UNLIKELY(properties().getHeight() == 0)) {
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|| CC_UNLIKELY(properties().getHeight() == 0)
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|| CC_UNLIKELY(!properties().fitsOnLayer())) {
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if (CC_UNLIKELY(hasLayer())) {
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renderthread::CanvasContext::destroyLayer(this);
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}
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