Revert "Update light/dark detection."

Revert "Update smartspace shadow"

Revert "Update app icon shadows"

Revert submission 17935777-lightDarkDetection

Reason for revert: Talked with Adam Cohen, white shadows are controverstial and we'd need to escalate to senior UX if we want to ship. James would rather do it in U timeframe, will flag to UXers we work with that the opportunity to escalate is available if needed.
Reverted Changes:
Ia91221427:Update light/dark detection.
Ie12d3d054:Update app icon shadows
Icc88c3496:Update smartspace shadow

Change-Id: I7d6b972d29b328a7d5ca7ac7241156b6e51a2cd6
This commit is contained in:
James O'Leary
2022-05-31 21:12:38 +00:00
parent ee04476acf
commit 676c0c450d

View File

@@ -36,6 +36,7 @@ import com.android.internal.graphics.cam.Cam;
import com.android.internal.graphics.palette.CelebiQuantizer;
import com.android.internal.graphics.palette.Palette;
import com.android.internal.graphics.palette.VariationalKMeansQuantizer;
import com.android.internal.util.ContrastColorUtil;
import java.io.FileOutputStream;
import java.lang.annotation.Retention;
@@ -93,10 +94,18 @@ public final class WallpaperColors implements Parcelable {
// using the area instead. This way our comparisons are aspect ratio independent.
private static final int MAX_WALLPAPER_EXTRACTION_AREA = MAX_BITMAP_SIZE * MAX_BITMAP_SIZE;
// Decides when dark theme is optimal for this wallpaper.
// The midpoint of perceptual luminance, 50, is 18.42 in relative luminance.
// ColorUtils.calculateLuminance returns relative luminance on a scale from 0 to 1.
private static final float DARK_THEME_MEAN_LUMINANCE = 0.1842f;
// When extracting the main colors, only consider colors
// present in at least MIN_COLOR_OCCURRENCE of the image
private static final float MIN_COLOR_OCCURRENCE = 0.05f;
// Decides when dark theme is optimal for this wallpaper
private static final float DARK_THEME_MEAN_LUMINANCE = 0.3f;
// Minimum mean luminosity that an image needs to have to support dark text
private static final float BRIGHT_IMAGE_MEAN_LUMINANCE = 0.7f;
// We also check if the image has dark pixels in it,
// to avoid bright images with some dark spots.
private static final float DARK_PIXEL_CONTRAST = 5.5f;
private static final float MAX_DARK_AREA = 0.05f;
private final List<Color> mMainColors;
private final Map<Integer, Integer> mAllColors;
@@ -244,9 +253,12 @@ public final class WallpaperColors implements Parcelable {
this(primaryColor, secondaryColor, tertiaryColor, 0);
// Calculate dark theme support based on primary color.
final double relativeLuminance = ColorUtils.calculateLuminance(primaryColor.toArgb());
final boolean wallpaperIsDark = relativeLuminance < DARK_THEME_MEAN_LUMINANCE;
mColorHints |= wallpaperIsDark ? HINT_SUPPORTS_DARK_THEME : HINT_SUPPORTS_DARK_TEXT;
final float[] tmpHsl = new float[3];
ColorUtils.colorToHSL(primaryColor.toArgb(), tmpHsl);
final float luminance = tmpHsl[2];
if (luminance < DARK_THEME_MEAN_LUMINANCE) {
mColorHints |= HINT_SUPPORTS_DARK_THEME;
}
}
/**
@@ -524,6 +536,9 @@ public final class WallpaperColors implements Parcelable {
dimAmount = MathUtils.saturate(dimAmount);
int[] pixels = new int[source.getWidth() * source.getHeight()];
double totalLuminance = 0;
final int maxDarkPixels = (int) (pixels.length * MAX_DARK_AREA);
int darkPixels = 0;
source.getPixels(pixels, 0 /* offset */, source.getWidth(), 0 /* x */, 0 /* y */,
source.getWidth(), source.getHeight());
@@ -532,70 +547,42 @@ public final class WallpaperColors implements Parcelable {
int dimmingLayerAlpha = (int) (255 * dimAmount);
int blackTransparent = ColorUtils.setAlphaComponent(Color.BLACK, dimmingLayerAlpha);
// The median luminance in the wallpaper will be used to decide if it is light or dark.
//
// Calculating the luminances, adding them to a data structure, then selecting
// the middle element would be expensive, the sort would be O(n), where n is the number
// of pixels.
//
// Instead, we create an integer array with 101 elements initialized to zero.
// Why 101? 0 through 100, inclusive, matching the range of luminance.
// Then, for each pixel, the luminance is calculated, and the integer at the array index
// equal to the rounded luminance is incremented.
//
// After processing the pixels, the median luminance is determined by iterating over the
// array containing the count for each luminance. Starting from 0, we adding the count at
// each index until pixels.length/2 is exceeded. When that occurs, it means the current
// array index contains the pixel of median luminance, thus the current array index is the
// median luminance.
int[] luminanceCounts = new int[101];
// This bitmap was already resized to fit the maximum allowed area.
// Let's just loop through the pixels, no sweat!
float[] tmpHsl = new float[3];
for (int i = 0; i < pixels.length; i++) {
int pixelColor = pixels[i];
ColorUtils.colorToHSL(pixelColor, tmpHsl);
final int alpha = Color.alpha(pixelColor);
if (alpha == 0) {
continue;
// Apply composite colors where the foreground is a black layer with an alpha value of
// the dim amount and the background is the wallpaper pixel color.
int compositeColors = ColorUtils.compositeColors(blackTransparent, pixelColor);
// Calculate the adjusted luminance of the dimmed wallpaper pixel color.
double adjustedLuminance = ColorUtils.calculateLuminance(compositeColors);
// Make sure we don't have a dark pixel mass that will
// make text illegible.
final boolean satisfiesTextContrast = ContrastColorUtil
.calculateContrast(pixelColor, Color.BLACK) > DARK_PIXEL_CONTRAST;
if (!satisfiesTextContrast && alpha != 0) {
darkPixels++;
if (DEBUG_DARK_PIXELS) {
pixels[i] = Color.RED;
}
}
// If the wallpaper is dimmed, apply dimming before calculating luminance.
int compositeColor = dimAmount <= 0 ? pixelColor :
ColorUtils.compositeColors(blackTransparent, pixelColor);
// calculateLuminance will return relative luminance on a scale from 0 to 1. Intent
// is normalize to 0 to 100, and that is done by defensively normalizing to
// luminanceCounts.length, then flooring the result to defensively avoid any imprecision
// in the result of calculateLuminance that could cause it to exceed 1 and thus the
// array bounds.
float relativeLuminance = (float) ColorUtils.calculateLuminance(compositeColor)
* luminanceCounts.length - 1;
int intRelativeLuminance = (int) Math.floor(relativeLuminance);
int clampedRelativeLuminance = (intRelativeLuminance < 0) ? 0 :
(intRelativeLuminance > luminanceCounts.length - 1) ? luminanceCounts.length - 1
: intRelativeLuminance;
luminanceCounts[clampedRelativeLuminance] += 1;
totalLuminance += adjustedLuminance;
}
int criticalRelativeLuminance = 0;
int luminancesProcessed = 0;
int criticalLuminanceIndex = (int) Math.floor(pixels.length * 0.5);
for (int i = 0; i < 100; i++) {
luminancesProcessed += luminanceCounts[i];
if (luminancesProcessed > criticalLuminanceIndex) {
criticalRelativeLuminance = i;
break;
}
}
// Wallpaper is dark if the median pixel is less than mid-gray.
//
// Relative luminance places mid-gray at 18.42, 19 is used since luminances were rounded to
// ints to be stored in the array.
//
// Why not use perceptual luminance? It would require one more conversion step at each
// pixel, or adding a function to convert relative luminance to perceptual luminance just
// for this line.
boolean wallpaperIsDark = criticalRelativeLuminance < 19;
int hints = 0;
hints |= wallpaperIsDark ? HINT_SUPPORTS_DARK_THEME : HINT_SUPPORTS_DARK_TEXT;
double meanLuminance = totalLuminance / pixels.length;
if (meanLuminance > BRIGHT_IMAGE_MEAN_LUMINANCE && darkPixels < maxDarkPixels) {
hints |= HINT_SUPPORTS_DARK_TEXT;
}
if (meanLuminance < DARK_THEME_MEAN_LUMINANCE) {
hints |= HINT_SUPPORTS_DARK_THEME;
}
if (DEBUG_DARK_PIXELS) {
try (FileOutputStream out = new FileOutputStream("/data/pixels.png")) {
@@ -605,8 +592,8 @@ public final class WallpaperColors implements Parcelable {
} catch (Exception e) {
e.printStackTrace();
}
Log.d("WallpaperColors", "median relative L: " + criticalRelativeLuminance
+ ", numPixels: " + pixels.length);
Log.d("WallpaperColors", "l: " + meanLuminance + ", d: " + darkPixels +
" maxD: " + maxDarkPixels + " numPixels: " + pixels.length);
}
return hints;