Merge "resolve merge conflicts of 0c7535b to nyc-dev" into nyc-dev

This commit is contained in:
Andriy Naborskyy
2016-03-25 01:06:47 +00:00
committed by Android (Google) Code Review
2 changed files with 116 additions and 35 deletions

View File

@@ -68,14 +68,11 @@ static const int ANIM_ENTRY_NAME_MAX = 256;
// ---------------------------------------------------------------------------
BootAnimation::BootAnimation() : Thread(false), mZip(NULL), mClockEnabled(true) {
BootAnimation::BootAnimation() : Thread(false), mClockEnabled(true) {
mSession = new SurfaceComposerClient();
}
BootAnimation::~BootAnimation() {
if (mZip != NULL) {
delete mZip;
}
}
void BootAnimation::onFirstRef() {
@@ -288,19 +285,15 @@ status_t BootAnimation::readyToRun() {
bool encryptedAnimation = atoi(decrypt) != 0 || !strcmp("trigger_restart_min_framework", decrypt);
ZipFileRO* zipFile = NULL;
if ((encryptedAnimation &&
(access(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, R_OK) == 0) &&
((zipFile = ZipFileRO::open(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE)) != NULL)) ||
((access(OEM_BOOTANIMATION_FILE, R_OK) == 0) &&
((zipFile = ZipFileRO::open(OEM_BOOTANIMATION_FILE)) != NULL)) ||
((access(SYSTEM_BOOTANIMATION_FILE, R_OK) == 0) &&
((zipFile = ZipFileRO::open(SYSTEM_BOOTANIMATION_FILE)) != NULL))) {
mZip = zipFile;
if (encryptedAnimation && (access(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, R_OK) == 0)) {
mZipFileName = SYSTEM_ENCRYPTED_BOOTANIMATION_FILE;
}
else if (access(OEM_BOOTANIMATION_FILE, R_OK) == 0) {
mZipFileName = OEM_BOOTANIMATION_FILE;
}
else if (access(SYSTEM_BOOTANIMATION_FILE, R_OK) == 0) {
mZipFileName = SYSTEM_BOOTANIMATION_FILE;
}
return NO_ERROR;
}
@@ -309,7 +302,7 @@ bool BootAnimation::threadLoop()
bool r;
// We have no bootanimation file, so we use the stock android logo
// animation.
if (mZip == NULL) {
if (mZipFileName.isEmpty()) {
r = android();
} else {
r = movie();
@@ -429,16 +422,17 @@ static bool parseColor(const char str[7], float color[3]) {
return true;
}
bool BootAnimation::readFile(const char* name, String8& outString)
static bool readFile(ZipFileRO* zip, const char* name, String8& outString)
{
ZipEntryRO entry = mZip->findEntryByName(name);
ZipEntryRO entry = zip->findEntryByName(name);
ALOGE_IF(!entry, "couldn't find %s", name);
if (!entry) {
return false;
}
FileMap* entryMap = mZip->createEntryFileMap(entry);
mZip->releaseEntry(entry);
FileMap* entryMap = zip->createEntryFileMap(entry);
zip->releaseEntry(entry);
ALOGE_IF(!entryMap, "entryMap is null");
if (!entryMap) {
return false;
@@ -512,18 +506,18 @@ void BootAnimation::drawTime(const Texture& clockTex, const int yPos) {
glBindTexture(GL_TEXTURE_2D, 0);
}
bool BootAnimation::movie()
bool BootAnimation::parseAnimationDesc(Animation& animation)
{
String8 desString;
if (!readFile("desc.txt", desString)) {
if (!readFile(animation.zip, "desc.txt", desString)) {
return false;
}
char const* s = desString.string();
// Create and initialize an AudioPlayer if we have an audio_conf.txt file
String8 audioConf;
if (readFile("audio_conf.txt", audioConf)) {
if (readFile(animation.zip, "audio_conf.txt", audioConf)) {
mAudioPlayer = new AudioPlayer;
if (!mAudioPlayer->init(audioConf.string())) {
ALOGE("mAudioPlayer.init failed");
@@ -531,8 +525,6 @@ bool BootAnimation::movie()
}
}
Animation animation;
// Parse the description file
for (;;) {
const char* endl = strstr(s, "\n");
@@ -564,6 +556,7 @@ bool BootAnimation::movie()
part.path = path;
part.clockPosY = clockPosY;
part.audioFile = NULL;
part.animation = NULL;
if (!parseColor(color, part.backgroundColor)) {
ALOGE("> invalid color '#%s'", color);
part.backgroundColor[0] = 0.0f;
@@ -572,13 +565,29 @@ bool BootAnimation::movie()
}
animation.parts.add(part);
}
else if (strcmp(l, "$SYSTEM") == 0) {
// ALOGD("> SYSTEM");
Animation::Part part;
part.playUntilComplete = false;
part.count = 1;
part.pause = 0;
part.audioFile = NULL;
part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE));
if (part.animation != NULL)
animation.parts.add(part);
}
s = ++endl;
}
return true;
}
bool BootAnimation::preloadZip(Animation& animation)
{
// read all the data structures
const size_t pcount = animation.parts.size();
void *cookie = NULL;
ZipFileRO* mZip = animation.zip;
if (!mZip->startIteration(&cookie)) {
return false;
}
@@ -624,6 +633,16 @@ bool BootAnimation::movie()
mZip->endIteration(cookie);
return true;
}
bool BootAnimation::movie()
{
Animation* animation = loadAnimation(mZipFileName);
if (animation == NULL)
return false;
// Blend required to draw time on top of animation frames.
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel(GL_FLAT);
@@ -645,6 +664,19 @@ bool BootAnimation::movie()
mClockEnabled = clockTextureInitialized;
}
playAnimation(*animation);
releaseAnimation(animation);
if (clockTextureInitialized) {
glDeleteTextures(1, &mClock.name);
}
return false;
}
bool BootAnimation::playAnimation(const Animation& animation)
{
const size_t pcount = animation.parts.size();
const int xc = (mWidth - animation.width) / 2;
const int yc = ((mHeight - animation.height) / 2);
nsecs_t frameDuration = s2ns(1) / animation.fps;
@@ -657,6 +689,14 @@ bool BootAnimation::movie()
const size_t fcount = part.frames.size();
glBindTexture(GL_TEXTURE_2D, 0);
// Handle animation package
if (part.animation != NULL) {
playAnimation(*part.animation);
if (exitPending())
break;
continue; //to next part
}
for (int r=0 ; !part.count || r<part.count ; r++) {
// Exit any non playuntil complete parts immediately
if(exitPending() && !part.playUntilComplete)
@@ -744,14 +784,46 @@ bool BootAnimation::movie()
}
}
}
if (clockTextureInitialized) {
glDeleteTextures(1, &mClock.name);
}
return false;
return true;
}
void BootAnimation::releaseAnimation(Animation* animation) const
{
for (Vector<Animation::Part>::iterator it = animation->parts.begin(),
e = animation->parts.end(); it != e; ++it) {
if (it->animation)
releaseAnimation(it->animation);
}
if (animation->zip)
delete animation->zip;
delete animation;
}
BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn)
{
if (mLoadedFiles.indexOf(fn) >= 0) {
ALOGE("File \"%s\" is already loaded. Cyclic ref is not allowed",
fn.string());
return NULL;
}
ZipFileRO *zip = ZipFileRO::open(fn);
if (zip == NULL) {
ALOGE("Failed to open animation zip \"%s\": %s",
fn.string(), strerror(errno));
return NULL;
}
Animation *animation = new Animation;
animation->fileName = fn;
animation->zip = zip;
mLoadedFiles.add(animation->fileName);
parseAnimationDesc(*animation);
preloadZip(*animation);
mLoadedFiles.remove(fn);
return animation;
}
// ---------------------------------------------------------------------------
}

View File

@@ -76,19 +76,27 @@ private:
bool playUntilComplete;
float backgroundColor[3];
FileMap* audioFile;
Animation* animation;
};
int fps;
int width;
int height;
Vector<Part> parts;
String8 audioConf;
String8 fileName;
ZipFileRO* zip;
};
status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
status_t initTexture(const Animation::Frame& frame);
bool android();
bool readFile(const char* name, String8& outString);
bool movie();
void drawTime(const Texture& clockTex, const int yPos);
Animation* loadAnimation(const String8&);
bool playAnimation(const Animation&);
void releaseAnimation(Animation*) const;
bool parseAnimationDesc(Animation&);
bool preloadZip(Animation &animation);
void checkExit();
@@ -104,8 +112,9 @@ private:
EGLDisplay mSurface;
sp<SurfaceControl> mFlingerSurfaceControl;
sp<Surface> mFlingerSurface;
ZipFileRO *mZip;
bool mClockEnabled;
String8 mZipFileName;
SortedVector<String8> mLoadedFiles;
};
// ---------------------------------------------------------------------------