Merge changes from topic "polish-docking-anim" into tm-qpr-dev

* changes:
  Update uniform params for the tablet docking animation.
  Support multiple sizes at specific progress t in RippleShader.
  Expose blur, Draw a ring outside of the given size in RippleShader.
This commit is contained in:
Yein Jo
2023-02-21 17:32:53 +00:00
committed by Android (Google) Code Review
8 changed files with 443 additions and 60 deletions

View File

@@ -68,7 +68,7 @@ class RippleAnimation(private val config: RippleAnimationConfig) {
private fun applyConfigToShader() {
with(rippleShader) {
setCenter(config.centerX, config.centerY)
setMaxSize(config.maxWidth, config.maxHeight)
rippleSize.setMaxSize(config.maxWidth, config.maxHeight)
pixelDensity = config.pixelDensity
color = ColorUtils.setAlphaComponent(config.color, config.opacity)
sparkleStrength = config.sparkleStrength

View File

@@ -15,9 +15,10 @@
*/
package com.android.systemui.surfaceeffects.ripple
import android.graphics.PointF
import android.graphics.RuntimeShader
import android.util.Log
import android.util.MathUtils
import androidx.annotation.VisibleForTesting
import com.android.systemui.animation.Interpolators
import com.android.systemui.surfaceeffects.shaderutil.SdfShaderLibrary
import com.android.systemui.surfaceeffects.shaderutil.ShaderUtilLibrary
@@ -44,6 +45,8 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
}
// language=AGSL
companion object {
private val TAG = RippleShader::class.simpleName
// Default fade in/ out values. The value range is [0,1].
const val DEFAULT_FADE_IN_START = 0f
const val DEFAULT_FADE_OUT_END = 1f
@@ -99,7 +102,7 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
vec4 main(vec2 p) {
float sparkleRing = soften(roundedBoxRing(p-in_center, in_size, in_cornerRadius,
in_thickness), in_blur);
float inside = soften(sdRoundedBox(p-in_center, in_size * 1.2, in_cornerRadius),
float inside = soften(sdRoundedBox(p-in_center, in_size * 1.25, in_cornerRadius),
in_blur);
float sparkle = sparkles(p - mod(p, in_pixelDensity * 0.8), in_time * 0.00175)
* (1.-sparkleRing) * in_fadeSparkle;
@@ -184,12 +187,17 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
setFloatUniform("in_center", x, y)
}
/** Max width of the ripple. */
private var maxSize: PointF = PointF()
fun setMaxSize(width: Float, height: Float) {
maxSize.x = width
maxSize.y = height
}
/**
* Blur multipliers for the ripple.
*
* <p>It interpolates from [blurStart] to [blurEnd] based on the [progress]. Increase number to
* add more blur.
*/
var blurStart: Float = 1.25f
var blurEnd: Float = 0.5f
/** Size of the ripple. */
val rippleSize = RippleSize()
/**
* Linear progress of the ripple. Float value between [0, 1].
@@ -209,15 +217,19 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
/** Progress with Standard easing curve applied. */
private var progress: Float = 0.0f
set(value) {
currentWidth = maxSize.x * value
currentHeight = maxSize.y * value
setFloatUniform("in_size", currentWidth, currentHeight)
field = value
setFloatUniform("in_thickness", maxSize.y * value * 0.5f)
// radius should not exceed width and height values.
setFloatUniform("in_cornerRadius", Math.min(maxSize.x, maxSize.y) * value)
rippleSize.update(value)
setFloatUniform("in_blur", MathUtils.lerp(1.25f, 0.5f, value))
setFloatUniform("in_size", rippleSize.currentWidth, rippleSize.currentHeight)
setFloatUniform("in_thickness", rippleSize.currentHeight * 0.5f)
// Corner radius is always max of the min between the current width and height.
setFloatUniform(
"in_cornerRadius",
Math.min(rippleSize.currentWidth, rippleSize.currentHeight)
)
setFloatUniform("in_blur", MathUtils.lerp(blurStart, blurEnd, value))
}
/** Play time since the start of the effect. */
@@ -264,12 +276,6 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
setFloatUniform("in_pixelDensity", value)
}
var currentWidth: Float = 0f
private set
var currentHeight: Float = 0f
private set
/** Parameters that are used to fade in/ out of the sparkle ring. */
val sparkleRingFadeParams =
FadeParams(
@@ -342,4 +348,101 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
/** The endpoint of the fade out, given that the animation goes from 0 to 1. */
var fadeOutEnd: Float = DEFAULT_FADE_OUT_END,
)
/**
* Desired size of the ripple at a point t in [progress].
*
* <p>Note that [progress] is curved and normalized. Below is an example usage:
* SizeAtProgress(t= 0f, width= 0f, height= 0f), SizeAtProgress(t= 0.2f, width= 500f, height=
* 700f), SizeAtProgress(t= 1f, width= 100f, height= 300f)
*
* <p>For simple ripple effects, you will want to use [setMaxSize] as it is translated into:
* SizeAtProgress(t= 0f, width= 0f, height= 0f), SizeAtProgress(t= 1f, width= maxWidth, height=
* maxHeight)
*/
data class SizeAtProgress(
/** Time t in [0,1] progress range. */
var t: Float,
/** Target width size of the ripple at time [t]. */
var width: Float,
/** Target height size of the ripple at time [t]. */
var height: Float
)
/** Updates and stores the ripple size. */
inner class RippleSize {
@VisibleForTesting var sizes = mutableListOf<SizeAtProgress>()
@VisibleForTesting var currentSizeIndex = 0
@VisibleForTesting val initialSize = SizeAtProgress(0f, 0f, 0f)
var currentWidth: Float = 0f
private set
var currentHeight: Float = 0f
private set
/**
* Sets the max size of the ripple.
*
* <p>Use this if the ripple shape simply changes linearly.
*/
fun setMaxSize(width: Float, height: Float) {
setSizeAtProgresses(initialSize, SizeAtProgress(1f, width, height))
}
/**
* Sets the list of [sizes].
*
* <p>Note that setting this clears the existing sizes.
*/
fun setSizeAtProgresses(vararg sizes: SizeAtProgress) {
// Reset everything.
this.sizes.clear()
currentSizeIndex = 0
this.sizes.addAll(sizes)
this.sizes.sortBy { it.t }
}
/**
* Updates the current ripple size based on the progress.
*
* <p>Should be called when progress updates.
*/
fun update(progress: Float) {
val targetIndex = updateTargetIndex(progress)
val prevIndex = Math.max(targetIndex - 1, 0)
val targetSize = sizes[targetIndex]
val prevSize = sizes[prevIndex]
val subProgress = subProgress(prevSize.t, targetSize.t, progress)
currentWidth = targetSize.width * subProgress + prevSize.width
currentHeight = targetSize.height * subProgress + prevSize.height
}
private fun updateTargetIndex(progress: Float): Int {
if (sizes.isEmpty()) {
// It could be empty on init.
if (progress > 0f) {
Log.e(
TAG,
"Did you forget to set the ripple size? Use [setMaxSize] or " +
"[setSizeAtProgresses] before playing the animation."
)
}
// If there's no size is set, we set everything to 0.
setSizeAtProgresses(initialSize)
}
var candidate = sizes[currentSizeIndex]
while (progress > candidate.t) {
currentSizeIndex = Math.min(currentSizeIndex + 1, sizes.size - 1)
candidate = sizes[currentSizeIndex]
}
return currentSizeIndex
}
}
}

View File

@@ -45,12 +45,8 @@ open class RippleView(context: Context?, attrs: AttributeSet?) : View(context, a
var duration: Long = 1750
private var maxWidth: Float = 0.0f
private var maxHeight: Float = 0.0f
fun setMaxSize(maxWidth: Float, maxHeight: Float) {
this.maxWidth = maxWidth
this.maxHeight = maxHeight
rippleShader.setMaxSize(maxWidth, maxHeight)
rippleShader.rippleSize.setMaxSize(maxWidth, maxHeight)
}
private var centerX: Float = 0.0f
@@ -84,6 +80,106 @@ open class RippleView(context: Context?, attrs: AttributeSet?) : View(context, a
ripplePaint.shader = rippleShader
}
/**
* Sets the fade parameters for the base ring.
*
* <p>Base ring indicates a blurred ring below the sparkle ring. See
* [RippleShader.baseRingFadeParams].
*/
@JvmOverloads
fun setBaseRingFadeParams(
fadeInStart: Float = rippleShader.baseRingFadeParams.fadeInStart,
fadeInEnd: Float = rippleShader.baseRingFadeParams.fadeInEnd,
fadeOutStart: Float = rippleShader.baseRingFadeParams.fadeOutStart,
fadeOutEnd: Float = rippleShader.baseRingFadeParams.fadeOutEnd
) {
setFadeParams(
rippleShader.baseRingFadeParams,
fadeInStart,
fadeInEnd,
fadeOutStart,
fadeOutEnd
)
}
/**
* Sets the fade parameters for the sparkle ring.
*
* <p>Sparkle ring refers to the ring that's drawn on top of the base ring. See
* [RippleShader.sparkleRingFadeParams].
*/
@JvmOverloads
fun setSparkleRingFadeParams(
fadeInStart: Float = rippleShader.sparkleRingFadeParams.fadeInStart,
fadeInEnd: Float = rippleShader.sparkleRingFadeParams.fadeInEnd,
fadeOutStart: Float = rippleShader.sparkleRingFadeParams.fadeOutStart,
fadeOutEnd: Float = rippleShader.sparkleRingFadeParams.fadeOutEnd
) {
setFadeParams(
rippleShader.sparkleRingFadeParams,
fadeInStart,
fadeInEnd,
fadeOutStart,
fadeOutEnd
)
}
/**
* Sets the fade parameters for the center fill.
*
* <p>One common use case is set all the params to 1, which completely removes the center fill.
* See [RippleShader.centerFillFadeParams].
*/
@JvmOverloads
fun setCenterFillFadeParams(
fadeInStart: Float = rippleShader.centerFillFadeParams.fadeInStart,
fadeInEnd: Float = rippleShader.centerFillFadeParams.fadeInEnd,
fadeOutStart: Float = rippleShader.centerFillFadeParams.fadeOutStart,
fadeOutEnd: Float = rippleShader.centerFillFadeParams.fadeOutEnd
) {
setFadeParams(
rippleShader.centerFillFadeParams,
fadeInStart,
fadeInEnd,
fadeOutStart,
fadeOutEnd
)
}
private fun setFadeParams(
fadeParams: RippleShader.FadeParams,
fadeInStart: Float,
fadeInEnd: Float,
fadeOutStart: Float,
fadeOutEnd: Float
) {
with(fadeParams) {
this.fadeInStart = fadeInStart
this.fadeInEnd = fadeInEnd
this.fadeOutStart = fadeOutStart
this.fadeOutEnd = fadeOutEnd
}
}
/**
* Sets blur multiplier at start and end of the progress.
*
* <p>It interpolates between [start] and [end]. No need to set it if using default blur.
*/
fun setBlur(start: Float, end: Float) {
rippleShader.blurStart = start
rippleShader.blurEnd = end
}
/**
* Sets the list of [RippleShader.SizeAtProgress].
*
* <p>Note that this clears the list before it sets with the new data.
*/
fun setSizeAtProgresses(vararg targetSizes: RippleShader.SizeAtProgress) {
rippleShader.rippleSize.setSizeAtProgresses(*targetSizes)
}
@JvmOverloads
fun startRipple(onAnimationEnd: Runnable? = null) {
if (animator.isRunning) {
@@ -133,13 +229,13 @@ open class RippleView(context: Context?, attrs: AttributeSet?) : View(context, a
}
// To reduce overdraw, we mask the effect to a circle or a rectangle that's bigger than the
// active effect area. Values here should be kept in sync with the animation implementation
// in the ripple shader. (Twice bigger)
// in the ripple shader.
if (rippleShape == RippleShape.CIRCLE) {
val maskRadius = rippleShader.currentWidth
val maskRadius = rippleShader.rippleSize.currentWidth
canvas.drawCircle(centerX, centerY, maskRadius, ripplePaint)
} else {
val maskWidth = rippleShader.currentWidth * 2
val maskHeight = rippleShader.currentHeight * 2
} else if (rippleShape == RippleShape.ELLIPSE) {
val maskWidth = rippleShader.rippleSize.currentWidth * 2
val maskHeight = rippleShader.rippleSize.currentHeight * 2
canvas.drawRect(
/* left= */ centerX - maskWidth,
/* top= */ centerY - maskHeight,
@@ -147,6 +243,10 @@ open class RippleView(context: Context?, attrs: AttributeSet?) : View(context, a
/* bottom= */ centerY + maskHeight,
ripplePaint
)
} else { // RippleShape.RoundedBox
// No masking for the rounded box, as it has more blur which requires larger bounds.
// Masking creates sharp bounds even when the masking is 4 times bigger.
canvas.drawPaint(ripplePaint)
}
}
}

View File

@@ -50,9 +50,9 @@ class SdfShaderLibrary {
float roundedBoxRing(vec2 p, vec2 size, float cornerRadius,
float borderThickness) {
float outerRoundBox = sdRoundedBox(p, size, cornerRadius);
float innerRoundBox = sdRoundedBox(p, size - vec2(borderThickness),
cornerRadius - borderThickness);
float outerRoundBox = sdRoundedBox(p, size + vec2(borderThickness),
cornerRadius + borderThickness);
float innerRoundBox = sdRoundedBox(p, size, cornerRadius);
return subtract(outerRoundBox, innerRoundBox);
}
"""
@@ -69,10 +69,13 @@ class SdfShaderLibrary {
vec2 u = wh*p, v = wh*wh;
float U1 = u.y/2.0; float U5 = 4.0*U1;
float U2 = v.y-v.x; float U6 = 6.0*U1;
float U3 = u.x-U2; float U7 = 3.0*U3;
float U1 = u.y/2.0;
float U2 = v.y-v.x;
float U3 = u.x-U2;
float U4 = u.x+U2;
float U5 = 4.0*U1;
float U6 = 6.0*U1;
float U7 = 3.0*U3;
float t = 0.5;
for (int i = 0; i < 3; i ++) {

View File

@@ -75,7 +75,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
}
private var radius: Float = 0f
set(value) {
rippleShader.setMaxSize(value * 2f, value * 2f)
rippleShader.rippleSize.setMaxSize(value * 2f, value * 2f)
field = value
}
private var origin: Point = Point()
@@ -364,7 +364,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
if (drawRipple) {
canvas?.drawCircle(origin.x.toFloat(), origin.y.toFloat(),
rippleShader.currentWidth, ripplePaint)
rippleShader.rippleSize.currentWidth, ripplePaint)
}
}
}

View File

@@ -33,7 +33,9 @@ import android.widget.TextView;
import com.android.settingslib.Utils;
import com.android.systemui.R;
import com.android.systemui.animation.Interpolators;
import com.android.systemui.shared.recents.utilities.Utilities;
import com.android.systemui.surfaceeffects.ripple.RippleAnimationConfig;
import com.android.systemui.surfaceeffects.ripple.RippleShader;
import com.android.systemui.surfaceeffects.ripple.RippleShader.RippleShape;
import com.android.systemui.surfaceeffects.ripple.RippleView;
@@ -44,10 +46,12 @@ import java.text.NumberFormat;
*/
final class WirelessChargingLayout extends FrameLayout {
private static final long CIRCLE_RIPPLE_ANIMATION_DURATION = 1500;
private static final long ROUNDED_BOX_RIPPLE_ANIMATION_DURATION = 1750;
private static final long ROUNDED_BOX_RIPPLE_ANIMATION_DURATION = 3000;
private static final int SCRIM_COLOR = 0x4C000000;
private static final int SCRIM_FADE_DURATION = 300;
private RippleView mRippleView;
// This is only relevant to the rounded box ripple.
private RippleShader.SizeAtProgress[] mSizeAtProgressArray;
WirelessChargingLayout(Context context, int transmittingBatteryLevel, int batteryLevel,
boolean isDozing, RippleShape rippleShape) {
@@ -125,20 +129,23 @@ final class WirelessChargingLayout extends FrameLayout {
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.playTogether(textSizeAnimator, textOpacityAnimator, textFadeAnimator);
ValueAnimator scrimFadeInAnimator = ObjectAnimator.ofArgb(this,
"backgroundColor", Color.TRANSPARENT, SCRIM_COLOR);
scrimFadeInAnimator.setDuration(SCRIM_FADE_DURATION);
scrimFadeInAnimator.setInterpolator(Interpolators.LINEAR);
ValueAnimator scrimFadeOutAnimator = ObjectAnimator.ofArgb(this,
"backgroundColor", SCRIM_COLOR, Color.TRANSPARENT);
scrimFadeOutAnimator.setDuration(SCRIM_FADE_DURATION);
scrimFadeOutAnimator.setInterpolator(Interpolators.LINEAR);
scrimFadeOutAnimator.setStartDelay((rippleShape == RippleShape.CIRCLE
? CIRCLE_RIPPLE_ANIMATION_DURATION : ROUNDED_BOX_RIPPLE_ANIMATION_DURATION)
- SCRIM_FADE_DURATION);
AnimatorSet animatorSetScrim = new AnimatorSet();
animatorSetScrim.playTogether(scrimFadeInAnimator, scrimFadeOutAnimator);
animatorSetScrim.start();
// For tablet docking animation, we don't play the background scrim.
if (!Utilities.isTablet(context)) {
ValueAnimator scrimFadeInAnimator = ObjectAnimator.ofArgb(this,
"backgroundColor", Color.TRANSPARENT, SCRIM_COLOR);
scrimFadeInAnimator.setDuration(SCRIM_FADE_DURATION);
scrimFadeInAnimator.setInterpolator(Interpolators.LINEAR);
ValueAnimator scrimFadeOutAnimator = ObjectAnimator.ofArgb(this,
"backgroundColor", SCRIM_COLOR, Color.TRANSPARENT);
scrimFadeOutAnimator.setDuration(SCRIM_FADE_DURATION);
scrimFadeOutAnimator.setInterpolator(Interpolators.LINEAR);
scrimFadeOutAnimator.setStartDelay((rippleShape == RippleShape.CIRCLE
? CIRCLE_RIPPLE_ANIMATION_DURATION : ROUNDED_BOX_RIPPLE_ANIMATION_DURATION)
- SCRIM_FADE_DURATION);
AnimatorSet animatorSetScrim = new AnimatorSet();
animatorSetScrim.playTogether(scrimFadeInAnimator, scrimFadeOutAnimator);
animatorSetScrim.start();
}
mRippleView = findViewById(R.id.wireless_charging_ripple);
mRippleView.setupShader(rippleShape);
@@ -147,7 +154,26 @@ final class WirelessChargingLayout extends FrameLayout {
if (mRippleView.getRippleShape() == RippleShape.ROUNDED_BOX) {
mRippleView.setDuration(ROUNDED_BOX_RIPPLE_ANIMATION_DURATION);
mRippleView.setSparkleStrength(0.22f);
mRippleView.setColor(color, 28);
mRippleView.setColor(color, 102); // 40% of opacity.
mRippleView.setBaseRingFadeParams(
/* fadeInStart = */ 0f,
/* fadeInEnd = */ 0f,
/* fadeOutStart = */ 0.2f,
/* fadeOutEnd= */ 0.47f
);
mRippleView.setSparkleRingFadeParams(
/* fadeInStart = */ 0f,
/* fadeInEnd = */ 0f,
/* fadeOutStart = */ 0.2f,
/* fadeOutEnd= */ 1f
);
mRippleView.setCenterFillFadeParams(
/* fadeInStart = */ 0f,
/* fadeInEnd = */ 0f,
/* fadeOutStart = */ 0f,
/* fadeOutEnd= */ 0.2f
);
mRippleView.setBlur(6.5f, 2.5f);
} else {
mRippleView.setDuration(CIRCLE_RIPPLE_ANIMATION_DURATION);
mRippleView.setColor(color, RippleAnimationConfig.RIPPLE_DEFAULT_ALPHA);
@@ -246,9 +272,7 @@ final class WirelessChargingLayout extends FrameLayout {
int height = getMeasuredHeight();
mRippleView.setCenter(width * 0.5f, height * 0.5f);
if (mRippleView.getRippleShape() == RippleShape.ROUNDED_BOX) {
// Those magic numbers are introduced for visual polish. This aspect ratio maps with
// the tablet's docking station.
mRippleView.setMaxSize(width * 1.36f, height * 1.46f);
updateRippleSizeAtProgressList(width, height);
} else {
float maxSize = Math.max(width, height);
mRippleView.setMaxSize(maxSize, maxSize);
@@ -257,4 +281,36 @@ final class WirelessChargingLayout extends FrameLayout {
super.onLayout(changed, left, top, right, bottom);
}
private void updateRippleSizeAtProgressList(float width, float height) {
if (mSizeAtProgressArray == null) {
float maxSize = Math.max(width, height);
mSizeAtProgressArray = new RippleShader.SizeAtProgress[] {
// Those magic numbers are introduced for visual polish. It starts from a pill
// shape and expand to a full circle.
new RippleShader.SizeAtProgress(0f, 0f, 0f),
new RippleShader.SizeAtProgress(0.3f, width * 0.4f, height * 0.4f),
new RippleShader.SizeAtProgress(1f, maxSize, maxSize)
};
} else {
// Same multipliers, just need to recompute with the new width and height.
RippleShader.SizeAtProgress first = mSizeAtProgressArray[0];
first.setT(0f);
first.setWidth(0f);
first.setHeight(0f);
RippleShader.SizeAtProgress second = mSizeAtProgressArray[1];
second.setT(0.3f);
second.setWidth(width * 0.4f);
second.setHeight(height * 0.4f);
float maxSize = Math.max(width, height);
RippleShader.SizeAtProgress last = mSizeAtProgressArray[2];
last.setT(1f);
last.setWidth(maxSize);
last.setHeight(maxSize);
}
mRippleView.setSizeAtProgresses(mSizeAtProgressArray);
}
}

View File

@@ -98,7 +98,7 @@ class ReceiverChipRippleView(context: Context?, attrs: AttributeSet?) : RippleVi
// Calculates the actual starting percentage according to ripple shader progress set method.
// Check calculations in [RippleShader.progress]
fun calculateStartingPercentage(newHeight: Float): Float {
val ratio = rippleShader.currentHeight / newHeight
val ratio = rippleShader.rippleSize.currentHeight / newHeight
val remainingPercentage = (1 - ratio).toDouble().pow(1 / 3.toDouble()).toFloat()
return 1 - remainingPercentage
}

View File

@@ -0,0 +1,121 @@
/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.surfaceeffects.ripple
import android.testing.AndroidTestingRunner
import androidx.test.filters.SmallTest
import com.android.systemui.SysuiTestCase
import com.google.common.truth.Truth.assertThat
import org.junit.Before
import org.junit.Test
import org.junit.runner.RunWith
@SmallTest
@RunWith(AndroidTestingRunner::class)
class RippleShaderTest : SysuiTestCase() {
private lateinit var rippleShader: RippleShader
@Before
fun setup() {
rippleShader = RippleShader()
}
@Test
fun setMaxSize_hasCorrectSizes() {
val expectedMaxWidth = 300f
val expectedMaxHeight = 500f
rippleShader.rippleSize.setMaxSize(expectedMaxWidth, expectedMaxHeight)
assertThat(rippleShader.rippleSize.sizes.size).isEqualTo(2)
assertThat(rippleShader.rippleSize.sizes[0]).isEqualTo(rippleShader.rippleSize.initialSize)
val maxSize = rippleShader.rippleSize.sizes[1]
assertThat(maxSize.t).isEqualTo(1f)
assertThat(maxSize.width).isEqualTo(expectedMaxWidth)
assertThat(maxSize.height).isEqualTo(expectedMaxHeight)
}
@Test
fun setSizeAtProgresses_hasCorrectSizes() {
val expectedSize0 = RippleShader.SizeAtProgress(t = 0f, width = 100f, height = 100f)
val expectedSize1 = RippleShader.SizeAtProgress(t = 0.2f, width = 1500f, height = 1200f)
val expectedSize2 = RippleShader.SizeAtProgress(t = 0.4f, width = 200f, height = 70f)
rippleShader.rippleSize.setSizeAtProgresses(expectedSize0, expectedSize1, expectedSize2)
assertThat(rippleShader.rippleSize.sizes.size).isEqualTo(3)
assertThat(rippleShader.rippleSize.sizes[0]).isEqualTo(expectedSize0)
assertThat(rippleShader.rippleSize.sizes[1]).isEqualTo(expectedSize1)
assertThat(rippleShader.rippleSize.sizes[2]).isEqualTo(expectedSize2)
}
@Test
fun setSizeAtProgresses_sizeListIsSortedByT() {
val expectedSize0 = RippleShader.SizeAtProgress(t = 0f, width = 100f, height = 100f)
val expectedSize1 = RippleShader.SizeAtProgress(t = 0.2f, width = 1500f, height = 1200f)
val expectedSize2 = RippleShader.SizeAtProgress(t = 0.4f, width = 200f, height = 70f)
val expectedSize3 = RippleShader.SizeAtProgress(t = 0.8f, width = 300f, height = 900f)
val expectedSize4 = RippleShader.SizeAtProgress(t = 1f, width = 500f, height = 300f)
// Add them in unsorted order
rippleShader.rippleSize.setSizeAtProgresses(
expectedSize0,
expectedSize3,
expectedSize2,
expectedSize4,
expectedSize1
)
assertThat(rippleShader.rippleSize.sizes.size).isEqualTo(5)
assertThat(rippleShader.rippleSize.sizes[0]).isEqualTo(expectedSize0)
assertThat(rippleShader.rippleSize.sizes[1]).isEqualTo(expectedSize1)
assertThat(rippleShader.rippleSize.sizes[2]).isEqualTo(expectedSize2)
assertThat(rippleShader.rippleSize.sizes[3]).isEqualTo(expectedSize3)
assertThat(rippleShader.rippleSize.sizes[4]).isEqualTo(expectedSize4)
}
@Test
fun update_getsCorrectNextTargetSize() {
val expectedSize0 = RippleShader.SizeAtProgress(t = 0f, width = 100f, height = 100f)
val expectedSize1 = RippleShader.SizeAtProgress(t = 0.2f, width = 1500f, height = 1200f)
val expectedSize2 = RippleShader.SizeAtProgress(t = 0.4f, width = 200f, height = 70f)
val expectedSize3 = RippleShader.SizeAtProgress(t = 0.8f, width = 300f, height = 900f)
val expectedSize4 = RippleShader.SizeAtProgress(t = 1f, width = 500f, height = 300f)
rippleShader.rippleSize.setSizeAtProgresses(
expectedSize0,
expectedSize1,
expectedSize2,
expectedSize3,
expectedSize4
)
rippleShader.rippleSize.update(0.5f)
// Progress is between 0.4 and 0.8 (expectedSize3 and 4), so the index should be 3.
assertThat(rippleShader.rippleSize.currentSizeIndex).isEqualTo(3)
}
@Test
fun update_sizeListIsEmpty_setsInitialSize() {
assertThat(rippleShader.rippleSize.sizes).isEmpty()
rippleShader.rippleSize.update(0.3f)
assertThat(rippleShader.rippleSize.sizes.size).isEqualTo(1)
assertThat(rippleShader.rippleSize.sizes[0]).isEqualTo(rippleShader.rippleSize.initialSize)
}
}