GameManagerService: Use the default UidObserver implementation.

A class which overrides IUidObserver.Stub with empty callback
implementations was added in change
I2ff1e868586861e4dcd6586ad22139ba84eaf39c to simplify BroadcastQueue
interface complexity. Using this default implementation will mean less
churn when new callbacks are added to IUidObserver, or existing callback
method signatures are changed.

Bug: 274486653
Test: Presubmit, smoke test on cuttlefish.
Change-Id: Ief2d65e23e0967f6d4d9812af41f433dede9af3d
This commit is contained in:
Austin Borger
2023-03-30 18:36:26 -07:00
parent eebca7afc7
commit 654444a799
2 changed files with 8 additions and 20 deletions

View File

@@ -2371,10 +2371,10 @@ HSPLcom/android/server/am/UserController;->unsafeConvertIncomingUser(I)I
HSPLcom/android/server/am/UserController;->updateStartedUserArrayLU()V
HSPLcom/android/server/am/UserState;-><init>(Landroid/os/UserHandle;)V
HSPLcom/android/server/app/GameManagerService$LocalService;->getResolutionScalingFactor(Ljava/lang/String;I)F
HSPLcom/android/server/app/GameManagerService$UidObserver$$ExternalSyntheticLambda0;-><init>(Lcom/android/server/app/GameManagerService$UidObserver;I)V
HSPLcom/android/server/app/GameManagerService$UidObserver$$ExternalSyntheticLambda0;->test(Ljava/lang/Object;)Z
HSPLcom/android/server/app/GameManagerService$UidObserver;->disableGameMode(I)V+]Ljava/util/Set;Ljava/util/HashSet;]Landroid/os/PowerManagerInternal;Lcom/android/server/power/PowerManagerService$LocalService;
HSPLcom/android/server/app/GameManagerService$UidObserver;->onUidStateChanged(IIJI)V+]Lcom/android/server/app/GameManagerService$UidObserver;Lcom/android/server/app/GameManagerService$UidObserver;]Ljava/util/stream/Stream;Ljava/util/stream/ReferencePipeline$Head;]Landroid/content/Context;Landroid/app/ContextImpl;]Landroid/content/pm/PackageManager;Landroid/app/ApplicationPackageManager;]Landroid/os/PowerManagerInternal;Lcom/android/server/power/PowerManagerService$LocalService;]Ljava/util/Set;Ljava/util/HashSet;
HSPLcom/android/server/app/GameManagerService$MyUidObserver$$ExternalSyntheticLambda0;-><init>(Lcom/android/server/app/GameManagerService$MyUidObserver;I)V
HSPLcom/android/server/app/GameManagerService$MyUidObserver$$ExternalSyntheticLambda0;->test(Ljava/lang/Object;)Z
HSPLcom/android/server/app/GameManagerService$MyUidObserver;->disableGameMode(I)V+]Ljava/util/Set;Ljava/util/HashSet;]Landroid/os/PowerManagerInternal;Lcom/android/server/power/PowerManagerService$LocalService;
HSPLcom/android/server/app/GameManagerService$MyUidObserver;->onUidStateChanged(IIJI)V+]Lcom/android/server/app/GameManagerService$MyUidObserver;Lcom/android/server/app/GameManagerService$MyUidObserver;]Ljava/util/stream/Stream;Ljava/util/stream/ReferencePipeline$Head;]Landroid/content/Context;Landroid/app/ContextImpl;]Landroid/content/pm/PackageManager;Landroid/app/ApplicationPackageManager;]Landroid/os/PowerManagerInternal;Lcom/android/server/power/PowerManagerService$LocalService;]Ljava/util/Set;Ljava/util/HashSet;
HSPLcom/android/server/app/GameManagerService;->-$$Nest$fgetmContext(Lcom/android/server/app/GameManagerService;)Landroid/content/Context;
HSPLcom/android/server/app/GameManagerService;->-$$Nest$fgetmForegroundGameUids(Lcom/android/server/app/GameManagerService;)Ljava/util/Set;
HSPLcom/android/server/app/GameManagerService;->-$$Nest$fgetmUidObserverLock(Lcom/android/server/app/GameManagerService;)Ljava/lang/Object;

View File

@@ -40,8 +40,8 @@ import android.app.GameModeInfo;
import android.app.GameState;
import android.app.IGameManagerService;
import android.app.IGameModeListener;
import android.app.IUidObserver;
import android.app.StatsManager;
import android.app.UidObserver;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
@@ -169,7 +169,7 @@ public final class GameManagerService extends IGameManagerService.Stub {
private final Object mUidObserverLock = new Object();
@VisibleForTesting
@Nullable
final UidObserver mUidObserver;
final MyUidObserver mUidObserver;
@GuardedBy("mUidObserverLock")
private final Set<Integer> mForegroundGameUids = new HashSet<>();
@@ -209,7 +209,7 @@ public final class GameManagerService extends IGameManagerService.Stub {
} else {
mGameServiceController = null;
}
mUidObserver = new UidObserver();
mUidObserver = new MyUidObserver();
try {
ActivityManager.getService().registerUidObserver(mUidObserver,
ActivityManager.UID_OBSERVER_PROCSTATE | ActivityManager.UID_OBSERVER_GONE,
@@ -2143,10 +2143,7 @@ public final class GameManagerService extends IGameManagerService.Stub {
*/
private static native void nativeSetOverrideFrameRate(int uid, float frameRate);
final class UidObserver extends IUidObserver.Stub {
@Override
public void onUidIdle(int uid, boolean disabled) {}
final class MyUidObserver extends UidObserver {
@Override
public void onUidGone(int uid, boolean disabled) {
synchronized (mUidObserverLock) {
@@ -2154,9 +2151,6 @@ public final class GameManagerService extends IGameManagerService.Stub {
}
}
@Override
public void onUidActive(int uid) {}
@Override
public void onUidStateChanged(int uid, int procState, long procStateSeq, int capability) {
synchronized (mUidObserverLock) {
@@ -2197,11 +2191,5 @@ public final class GameManagerService extends IGameManagerService.Stub {
mPowerManagerInternal.setPowerMode(Mode.GAME, false);
}
}
@Override
public void onUidCachedChanged(int uid, boolean cached) {}
@Override
public void onUidProcAdjChanged(int uid) {}
}
}