Merge "Fix EGLImage memory leak"

This commit is contained in:
John Reck
2016-09-02 15:20:33 +00:00
committed by Android (Google) Code Review

View File

@@ -169,7 +169,7 @@ CopyResult Readback::copySurfaceInto(renderthread::RenderThread& renderThread,
EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs);
if (sourceImage == EGL_NO_IMAGE_KHR) {
ALOGW("Error creating image (%#x)", eglGetError());
ALOGW("eglCreateImageKHR failed (%#x)", eglGetError());
return CopyResult::UnknownError;
}
GLuint sourceTexId;
@@ -180,7 +180,8 @@ CopyResult Readback::copySurfaceInto(renderthread::RenderThread& renderThread,
GLenum status = GL_NO_ERROR;
while ((status = glGetError()) != GL_NO_ERROR) {
ALOGW("Error creating image (%#x)", status);
ALOGW("glEGLImageTargetTexture2DOES failed (%#x)", status);
eglDestroyImageKHR(display, sourceImage);
return CopyResult::UnknownError;
}
@@ -188,7 +189,15 @@ CopyResult Readback::copySurfaceInto(renderthread::RenderThread& renderThread,
sourceTexture.wrap(sourceTexId,
sourceBuffer->getWidth(), sourceBuffer->getHeight(), 0 /* total lie */);
return copyTextureInto(caches, renderThread.renderState(), sourceTexture, texTransform, bitmap);
CopyResult copyResult = copyTextureInto(caches, renderThread.renderState(),
sourceTexture, texTransform, bitmap);
sourceTexture.deleteTexture();
// All we're flushing & finishing is the deletion of the texture since
// copyTextureInto already did a major flush & finish as an implicit
// part of glReadPixels, so this shouldn't pose any major stalls.
glFinish();
eglDestroyImageKHR(display, sourceImage);
return copyResult;
}
CopyResult Readback::copyTextureLayerInto(renderthread::RenderThread& renderThread,