Merge "Optimize layer clears."
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@@ -425,8 +425,6 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
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snapshot->flags |= Snapshot::kFlagDirtyOrtho;
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snapshot->orthoMatrix.load(mOrthoMatrix);
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setScissorFromClip();
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// Bind texture to FBO
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glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
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glBindTexture(GL_TEXTURE_2D, layer->texture);
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@@ -457,10 +455,11 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
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#endif
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// Clear the FBO
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glDisable(GL_SCISSOR_TEST);
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glScissor(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_SCISSOR_TEST);
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setScissorFromClip();
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// Change the ortho projection
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glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
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