Merge "Add key layout for Nintendo Switch controller" into qt-dev am: 6eca92dd43 am: 471367ad9b
am: afb0fa5351
Change-Id: Ic22ea32882d89dad2ad436c90408c289848c35c6
This commit is contained in:
@@ -22,9 +22,7 @@ key 307 BUTTON_X
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key 308 BUTTON_Y
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key 310 BUTTON_L1
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key 311 BUTTON_R1
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key 314 BACK
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key 315 BUTTON_START
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key 316 HOME
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key 317 BUTTON_THUMBL
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key 318 BUTTON_THUMBR
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@@ -44,3 +42,14 @@ axis 0x05 RTRIGGER
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# Hat.
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axis 0x10 HAT_X
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axis 0x11 HAT_Y
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# Mapping according to https://www.kernel.org/doc/Documentation/input/gamepad.txt
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# Button labeled as "BACK" (left-pointing triangle)
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key 314 BUTTON_SELECT
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# The branded "X" button in the center of the controller
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key 316 BUTTON_MODE
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# Button labeled as "START" (right-pointing triangle)
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key 315 BUTTON_START
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68
data/keyboards/Vendor_057e_Product_2009.kl
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68
data/keyboards/Vendor_057e_Product_2009.kl
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@@ -0,0 +1,68 @@
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# Copyright (C) 2019 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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# Nintendo Switch Pro Controller - HAC-013 - Bluetooth
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#
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# Mapping according to https://developer.android.com/training/game-controllers/controller-input.html
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# Button labeled as "Y" but should really produce keycode "X"
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key 0x132 BUTTON_X
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# Button labeled as "B" but should really produce keycode "A"
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key 0x130 BUTTON_A
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# Button labeled as "A" but should really produce keycode "B"
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key 0x131 BUTTON_B
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# Button labeled as "X" but should really product keycode "Y"
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key 0x133 BUTTON_Y
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# Button labeled as "L"
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key 0x134 BUTTON_L1
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# Button labeled as "R"
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key 0x135 BUTTON_R1
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# No LT / RT axes on this controller. Instead, there are keys.
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# Trigger labeled as "ZL"
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key 0x136 BUTTON_L2
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# Trigger labeled as "ZR"
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key 0x137 BUTTON_R2
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# Left Analog Stick
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axis 0x00 X
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axis 0x01 Y
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# Right Analog Stick
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axis 0x03 Z
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axis 0x04 RZ
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# Left stick click (generates linux BTN_SELECT)
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key 0x13a BUTTON_THUMBL
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# Right stick click (generates linux BTN_START)
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key 0x13b BUTTON_THUMBR
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# Hat
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axis 0x10 HAT_X
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axis 0x11 HAT_Y
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# Mapping according to https://www.kernel.org/doc/Documentation/input/gamepad.txt
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# Minus
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key 0x138 BUTTON_SELECT
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# Plus
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key 0x139 BUTTON_START
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# Circle
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key 0x13d BUTTON_MODE
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# Home key
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key 0x13c HOME
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