Avoid crash if layer is destroyed after GLRenderer

bug:12988766
Change-Id: I96961aeef0b1d42ae8c609f1607a100e61a3d593
This commit is contained in:
Chris Craik
2014-02-12 13:44:47 -08:00
parent 5f97e9e9ed
commit 637314d15c

View File

@@ -497,7 +497,9 @@ public class GLRenderer extends HardwareRenderer {
@Override
void onLayerDestroyed(HardwareLayer layer) {
mGlCanvas.cancelLayerUpdate(layer);
if (mGlCanvas != null) {
mGlCanvas.cancelLayerUpdate(layer);
}
mAttachedLayers.remove(layer);
}