Avoid crash if layer is destroyed after GLRenderer
bug:12988766 Change-Id: I96961aeef0b1d42ae8c609f1607a100e61a3d593
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@@ -497,7 +497,9 @@ public class GLRenderer extends HardwareRenderer {
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@Override
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void onLayerDestroyed(HardwareLayer layer) {
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mGlCanvas.cancelLayerUpdate(layer);
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if (mGlCanvas != null) {
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mGlCanvas.cancelLayerUpdate(layer);
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}
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mAttachedLayers.remove(layer);
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}
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