Merge "Revert "Added crop rect to LayerDrawable to not crop TextureView...""
This commit is contained in:
@@ -21,6 +21,7 @@
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// TODO: Use public SurfaceTexture APIs once available and include public NDK header file instead.
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#include <surfacetexture/surface_texture_platform.h>
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#include "AutoBackendTextureRelease.h"
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#include "Matrix.h"
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#include "Properties.h"
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#include "renderstate/RenderState.h"
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#include "renderthread/EglManager.h"
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@@ -144,17 +145,16 @@ void DeferredLayerUpdater::apply() {
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}
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if (mUpdateTexImage) {
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mUpdateTexImage = false;
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float transformMatrix[16];
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android_dataspace dataspace;
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int slot;
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bool newContent = false;
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ARect rect;
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uint32_t textureTransform;
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// Note: ASurfaceTexture_dequeueBuffer discards all but the last frame. This
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// is necessary if the SurfaceTexture queue is in synchronous mode, and we
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// cannot tell which mode it is in.
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AHardwareBuffer* hardwareBuffer = ASurfaceTexture_dequeueBuffer(
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mSurfaceTexture.get(), &slot, &dataspace, &newContent, createReleaseFence,
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fenceWait, this, &rect, &textureTransform);
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mSurfaceTexture.get(), &slot, &dataspace, transformMatrix, &newContent,
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createReleaseFence, fenceWait, this);
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if (hardwareBuffer) {
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mCurrentSlot = slot;
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@@ -165,12 +165,12 @@ void DeferredLayerUpdater::apply() {
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// (invoked by createIfNeeded) will add a ref to the AHardwareBuffer.
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AHardwareBuffer_release(hardwareBuffer);
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if (layerImage.get()) {
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SkMatrix textureTransform;
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mat4(transformMatrix).copyTo(textureTransform);
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// force filtration if buffer size != layer size
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bool forceFilter =
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mWidth != layerImage->width() || mHeight != layerImage->height();
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SkRect cropRect =
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SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
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updateLayer(forceFilter, textureTransform, cropRect, layerImage);
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updateLayer(forceFilter, textureTransform, layerImage);
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}
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}
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}
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@@ -182,13 +182,12 @@ void DeferredLayerUpdater::apply() {
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}
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}
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void DeferredLayerUpdater::updateLayer(bool forceFilter, const uint32_t textureTransform,
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const SkRect cropRect, const sk_sp<SkImage>& layerImage) {
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void DeferredLayerUpdater::updateLayer(bool forceFilter, const SkMatrix& textureTransform,
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const sk_sp<SkImage>& layerImage) {
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mLayer->setBlend(mBlend);
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mLayer->setForceFilter(forceFilter);
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mLayer->setSize(mWidth, mHeight);
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mLayer->setTextureTransform(textureTransform);
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mLayer->setCropRect(cropRect);
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mLayer->getTexTransform() = textureTransform;
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mLayer->setImage(layerImage);
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}
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@@ -90,7 +90,7 @@ public:
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void detachSurfaceTexture();
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void updateLayer(bool forceFilter, const uint32_t textureTransform, const SkRect cropRect,
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void updateLayer(bool forceFilter, const SkMatrix& textureTransform,
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const sk_sp<SkImage>& layerImage);
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void destroyLayer();
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@@ -35,6 +35,7 @@ Layer::Layer(RenderState& renderState, sk_sp<SkColorFilter> colorFilter, int alp
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// preserves the old inc/dec ref locations. This should be changed...
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incStrong(nullptr);
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renderState.registerLayer(this);
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texTransform.setIdentity();
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transform.setIdentity();
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}
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@@ -100,6 +101,7 @@ void Layer::draw(SkCanvas* canvas) {
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const int layerHeight = getHeight();
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if (layerImage) {
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SkMatrix textureMatrixInv;
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textureMatrixInv = getTexTransform();
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// TODO: after skia bug https://bugs.chromium.org/p/skia/issues/detail?id=7075 is fixed
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// use bottom left origin and remove flipV and invert transformations.
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SkMatrix flipV;
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@@ -74,18 +74,10 @@ public:
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void setColorFilter(sk_sp<SkColorFilter> filter) { mColorFilter = filter; };
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inline SkMatrix& getTexTransform() { return texTransform; }
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inline SkMatrix& getTransform() { return transform; }
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inline SkRect getCropRect() { return mCropRect; }
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inline void setCropRect(const SkRect cropRect) { mCropRect = cropRect; }
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inline void setTextureTransform(uint32_t textureTransform) {
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mTextureTransform = textureTransform;
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}
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inline uint32_t getTextureTransform() { return mTextureTransform; }
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/**
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* Posts a decStrong call to the appropriate thread.
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* Thread-safe.
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@@ -123,21 +115,16 @@ private:
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*/
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SkBlendMode mode;
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/**
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* Optional texture coordinates transform.
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*/
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SkMatrix texTransform;
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/**
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* Optional transform.
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*/
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SkMatrix transform;
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/**
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* Optional crop
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*/
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SkRect mCropRect;
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/**
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* Optional transform
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*/
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uint32_t mTextureTransform;
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/**
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* An image backing the layer.
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*/
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@@ -251,6 +251,8 @@ CopyResult Readback::copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap) {
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Rect srcRect;
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Matrix4 transform;
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transform.loadScale(1, -1, 1);
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transform.translate(0, -1);
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return copyImageInto(hwBitmap->makeImage(), transform, srcRect, bitmap);
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}
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@@ -278,6 +280,8 @@ CopyResult Readback::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap
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CopyResult Readback::copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap) {
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Rect srcRect;
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Matrix4 transform;
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transform.loadScale(1, -1, 1);
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transform.translate(0, -1);
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return copyImageInto(image, transform, srcRect, bitmap);
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}
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@@ -316,6 +320,7 @@ CopyResult Readback::copyImageInto(const sk_sp<SkImage>& image, Matrix4& texTran
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Layer layer(mRenderThread.renderState(), nullptr, 255, SkBlendMode::kSrc);
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layer.setSize(displayedWidth, displayedHeight);
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texTransform.copyTo(layer.getTexTransform());
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layer.setImage(image);
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// Scaling filter is not explicitly set here, because it is done inside copyLayerInfo
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// after checking the necessity based on the src/dest rect size and the transformation.
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@@ -18,11 +18,9 @@
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#include <utils/MathUtils.h>
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#include "GrBackendSurface.h"
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#include "Matrix.h"
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#include "SkColorFilter.h"
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#include "SkSurface.h"
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#include "gl/GrGLTypes.h"
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#include "system/window.h"
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namespace android {
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namespace uirenderer {
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@@ -31,8 +29,7 @@ namespace skiapipeline {
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void LayerDrawable::onDraw(SkCanvas* canvas) {
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Layer* layer = mLayerUpdater->backingLayer();
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if (layer) {
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SkRect srcRect = layer->getCropRect();
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DrawLayer(canvas->recordingContext(), canvas, layer, &srcRect, nullptr, true);
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DrawLayer(canvas->recordingContext(), canvas, layer, nullptr, nullptr, true);
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}
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}
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@@ -82,16 +79,33 @@ bool LayerDrawable::DrawLayer(GrRecordingContext* context,
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return false;
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}
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// transform the matrix based on the layer
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const uint32_t transform = layer->getTextureTransform();
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SkMatrix layerTransform = layer->getTransform();
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sk_sp<SkImage> layerImage = layer->getImage();
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const int layerWidth = layer->getWidth();
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const int layerHeight = layer->getHeight();
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SkMatrix layerTransform = layer->getTransform();
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if (layerImage) {
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SkMatrix textureMatrixInv;
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textureMatrixInv = layer->getTexTransform();
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// TODO: after skia bug https://bugs.chromium.org/p/skia/issues/detail?id=7075 is fixed
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// use bottom left origin and remove flipV and invert transformations.
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SkMatrix flipV;
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flipV.setAll(1, 0, 0, 0, -1, 1, 0, 0, 1);
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textureMatrixInv.preConcat(flipV);
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textureMatrixInv.preScale(1.0f / layerWidth, 1.0f / layerHeight);
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textureMatrixInv.postScale(layerImage->width(), layerImage->height());
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SkMatrix textureMatrix;
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if (!textureMatrixInv.invert(&textureMatrix)) {
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textureMatrix = textureMatrixInv;
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}
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SkMatrix matrix;
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if (useLayerTransform) {
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matrix = layerTransform;
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matrix = SkMatrix::Concat(layerTransform, textureMatrix);
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} else {
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matrix = textureMatrix;
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}
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SkPaint paint;
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paint.setAlpha(layer->getAlpha());
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paint.setBlendMode(layer->getMode());
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@@ -101,54 +115,39 @@ bool LayerDrawable::DrawLayer(GrRecordingContext* context,
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canvas->save();
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canvas->concat(matrix);
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}
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const SkMatrix totalMatrix = canvas->getTotalMatrix();
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const SkMatrix& totalMatrix = canvas->getTotalMatrix();
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if (dstRect || srcRect) {
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SkMatrix matrixInv;
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if (!matrix.invert(&matrixInv)) {
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matrixInv = matrix;
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}
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SkRect skiaSrcRect;
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if (srcRect && !srcRect->isEmpty()) {
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if (srcRect) {
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skiaSrcRect = *srcRect;
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} else {
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skiaSrcRect = (transform & NATIVE_WINDOW_TRANSFORM_ROT_90)
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? SkRect::MakeIWH(layerHeight, layerWidth)
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: SkRect::MakeIWH(layerWidth, layerHeight);
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skiaSrcRect = SkRect::MakeIWH(layerWidth, layerHeight);
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}
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matrixInv.mapRect(&skiaSrcRect);
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SkRect skiaDestRect;
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if (dstRect && !dstRect->isEmpty()) {
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if (dstRect) {
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skiaDestRect = *dstRect;
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} else {
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skiaDestRect = SkRect::MakeIWH(layerWidth, layerHeight);
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}
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matrixInv.mapRect(&skiaDestRect);
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// If (matrix is a rect-to-rect transform)
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// and (src/dst buffers size match in screen coordinates)
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// and (src/dst corners align fractionally),
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// then use nearest neighbor, otherwise use bilerp sampling.
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// Skia TextureOp has the above logic build-in, but not NonAAFillRectOp. TextureOp works
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// only for SrcOver blending and without color filter (readback uses Src blending).
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SkSamplingOptions sampling(SkFilterMode::kNearest);
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if (layer->getForceFilter() ||
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shouldFilterRect(totalMatrix, skiaSrcRect, skiaDestRect)) {
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sampling = SkSamplingOptions(SkFilterMode::kLinear);
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}
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const float px = skiaDestRect.centerX();
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const float py = skiaDestRect.centerY();
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if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
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matrix.postScale(-1.f, 1.f, px, py);
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}
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if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
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matrix.postScale(1.f, -1.f, px, py);
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}
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if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
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matrix.postRotate(90, 0, 0);
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matrix.postTranslate(skiaDestRect.height(), 0);
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}
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auto constraint = SkCanvas::kFast_SrcRectConstraint;
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if (srcRect && srcRect->isEmpty()) {
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constraint = SkCanvas::kStrict_SrcRectConstraint;
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}
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matrix.postConcat(SkMatrix::MakeRectToRect(skiaSrcRect, skiaDestRect,
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SkMatrix::kFill_ScaleToFit));
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canvas->drawImageRect(layerImage.get(), skiaSrcRect, skiaDestRect, sampling, &paint,
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constraint);
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SkCanvas::kFast_SrcRectConstraint);
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} else {
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SkRect imageRect = SkRect::MakeIWH(layerImage->width(), layerImage->height());
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SkSamplingOptions sampling(SkFilterMode::kNearest);
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@@ -162,6 +161,7 @@ bool LayerDrawable::DrawLayer(GrRecordingContext* context,
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canvas->restore();
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}
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}
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return layerImage != nullptr;
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}
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@@ -74,7 +74,7 @@ sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater(
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layerUpdater->setTransform(&transform);
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// updateLayer so it's ready to draw
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layerUpdater->updateLayer(true, 0, SkRect::MakeEmpty(), nullptr);
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layerUpdater->updateLayer(true, SkMatrix::I(), nullptr);
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return layerUpdater;
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}
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@@ -36,20 +36,19 @@ RENDERTHREAD_TEST(DeferredLayerUpdater, updateLayer) {
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EXPECT_EQ(0u, layerUpdater->backingLayer()->getHeight());
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EXPECT_FALSE(layerUpdater->backingLayer()->getForceFilter());
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EXPECT_FALSE(layerUpdater->backingLayer()->isBlend());
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EXPECT_EQ(Matrix4::identity(), layerUpdater->backingLayer()->getTexTransform());
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// push the deferred updates to the layer
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uint32_t textureTransform = 1;
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SkMatrix scaledMatrix = SkMatrix::Scale(0.5, 0.5);
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SkBitmap bitmap;
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bitmap.allocN32Pixels(16, 16);
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SkRect cropRect = SkRect::MakeIWH(10, 10);
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sk_sp<SkImage> layerImage = SkImage::MakeFromBitmap(bitmap);
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layerUpdater->updateLayer(true, textureTransform, cropRect, layerImage);
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layerUpdater->updateLayer(true, scaledMatrix, layerImage);
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// the backing layer should now have all the properties applied.
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EXPECT_EQ(100u, layerUpdater->backingLayer()->getWidth());
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EXPECT_EQ(100u, layerUpdater->backingLayer()->getHeight());
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EXPECT_TRUE(layerUpdater->backingLayer()->getForceFilter());
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EXPECT_TRUE(layerUpdater->backingLayer()->isBlend());
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EXPECT_EQ(textureTransform, layerUpdater->backingLayer()->getTextureTransform());
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EXPECT_EQ(cropRect, layerUpdater->backingLayer()->getCropRect());
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EXPECT_EQ(scaledMatrix, layerUpdater->backingLayer()->getTexTransform());
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}
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