Update SurfaceControl buffer size when increasing pointer size
Bug: 187541012 Test: manual: toggle "Large mouse pointer" in settings, observe. Change-Id: I6ab1dae702ba20d40eed706685ef78d118cdb96d
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@@ -153,8 +153,7 @@ void SpriteController::doUpdateSprites() {
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|| update.state.surfaceHeight < desiredHeight) {
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needApplyTransaction = true;
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t.setSize(update.state.surfaceControl,
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desiredWidth, desiredHeight);
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update.state.surfaceControl->updateDefaultBufferSize(desiredWidth, desiredHeight);
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update.state.surfaceWidth = desiredWidth;
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update.state.surfaceHeight = desiredHeight;
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update.state.surfaceDrawn = false;
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