Refactor getNewGameMode()

Refactoring duplicate code segment to function
getNewGameMode

Fixed a bug when getting GamePackageConfiguration
in resetGameModeConfigOverride

Bug: 199327916
Test: atest GameManagerServiceTests
Change-Id: I67b167525e186d29ddc91f55239534dbd43ffa49
This commit is contained in:
Andy Yu
2022-02-16 15:19:02 -08:00
parent c83524eeb7
commit 607e7c2f93

View File

@@ -1307,15 +1307,26 @@ public final class GameManagerService extends IGameManagerService.Stub {
// Make sure after resetting the game mode is still supported.
// If not, set the game mode to standard
int gameMode = getGameMode(packageName, userId);
int newGameMode = gameMode;
GamePackageConfiguration config = null;
synchronized (mOverrideConfigLock) {
config = mOverrideConfigs.get(packageName);
}
synchronized (mDeviceConfigLock) {
config = mConfigs.get(packageName);
if (config == null) {
synchronized (mDeviceConfigLock) {
config = mConfigs.get(packageName);
}
}
final int newGameMode = getNewGameMode(gameMode, config);
if (gameMode != newGameMode) {
setGameMode(packageName, GameManager.GAME_MODE_STANDARD, userId);
return;
}
setGameMode(packageName, gameMode, userId);
}
private int getNewGameMode(int gameMode, GamePackageConfiguration config) {
int newGameMode = gameMode;
if (config != null) {
int modesBitfield = config.getAvailableGameModesBitfield();
// Remove UNSUPPORTED to simplify the logic here, since we really just
@@ -1337,11 +1348,7 @@ public final class GameManagerService extends IGameManagerService.Stub {
// UNSUPPORTED, then set to UNSUPPORTED
newGameMode = GameManager.GAME_MODE_UNSUPPORTED;
}
if (gameMode != newGameMode) {
setGameMode(packageName, GameManager.GAME_MODE_STANDARD, userId);
return;
}
setGameMode(packageName, gameMode, userId);
return newGameMode;
}
/**
@@ -1399,7 +1406,6 @@ public final class GameManagerService extends IGameManagerService.Stub {
}
for (final String packageName : packageNames) {
int gameMode = getGameMode(packageName, userId);
int newGameMode = gameMode;
// Make sure the user settings and package configs don't conflict.
// I.e. the user setting is set to a mode that no longer available due to
// config/manifest changes.
@@ -1408,27 +1414,7 @@ public final class GameManagerService extends IGameManagerService.Stub {
synchronized (mDeviceConfigLock) {
config = mConfigs.get(packageName);
}
if (config != null) {
int modesBitfield = config.getAvailableGameModesBitfield();
// Remove UNSUPPORTED to simplify the logic here, since we really just
// want to check if we support selectable game modes
modesBitfield &= ~modeToBitmask(GameManager.GAME_MODE_UNSUPPORTED);
if (!bitFieldContainsModeBitmask(modesBitfield, gameMode)) {
if (bitFieldContainsModeBitmask(modesBitfield,
GameManager.GAME_MODE_STANDARD)) {
// If the current set mode isn't supported,
// but we support STANDARD, then set the mode to STANDARD.
newGameMode = GameManager.GAME_MODE_STANDARD;
} else {
// If we don't support any game modes, then set to UNSUPPORTED
newGameMode = GameManager.GAME_MODE_UNSUPPORTED;
}
}
} else if (gameMode != GameManager.GAME_MODE_UNSUPPORTED) {
// If we have no config for the package, but the configured mode is not
// UNSUPPORTED, then set to UNSUPPORTED
newGameMode = GameManager.GAME_MODE_UNSUPPORTED;
}
final int newGameMode = getNewGameMode(gameMode, config);
if (newGameMode != gameMode) {
setGameMode(packageName, newGameMode, userId);
}