Don't use ADDR_COMPAT_LAYOUT on the emulator
For the emulator, we want people to see memory as it actually is, not how we're hacking around buggy apps. Don't set ADDR_COMPAT_LAYOUT on the emulator. For reasons that I don't understand, personality(ADDR_COMPAT_LAYOUT) does not persist across an exec on the emulator. app_main gets into a tight loop restarting itself because of this. This change also works around that bug. Change-Id: Ia73a7d2d623c25cf39d248145d97307945d554da
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@@ -12,6 +12,7 @@
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#include <utils/Log.h>
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#include <cutils/process_name.h>
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#include <cutils/memory.h>
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#include <cutils/properties.h>
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#include <android_runtime/AndroidRuntime.h>
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#include <sys/personality.h>
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@@ -143,11 +144,15 @@ int main(int argc, char* const argv[])
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* This breaks some programs which improperly embed
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* an out of date copy of Android's linker.
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*/
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int current = personality(0xFFFFFFFF);
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if ((current & ADDR_COMPAT_LAYOUT) == 0) {
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personality(current | ADDR_COMPAT_LAYOUT);
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execv("/system/bin/app_process", argv);
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return -1;
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char value[PROPERTY_VALUE_MAX];
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property_get("ro.kernel.qemu", value, "");
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if (strcmp(value, "1") != 0) {
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int current = personality(0xFFFFFFFF);
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if ((current & ADDR_COMPAT_LAYOUT) == 0) {
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personality(current | ADDR_COMPAT_LAYOUT);
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execv("/system/bin/app_process", argv);
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return -1;
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}
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}
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#endif
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