Merge "Don't apply AA to rects with no rotation/perspective."

This commit is contained in:
Romain Guy
2011-06-09 18:55:14 -07:00
committed by Android (Google) Code Review
3 changed files with 7 additions and 3 deletions

View File

@@ -67,6 +67,10 @@ bool Matrix4::isPureTranslate() {
ALMOST_EQUAL(data[kScaleX], 1.0f) && ALMOST_EQUAL(data[kScaleY], 1.0f);
}
bool Matrix4::isSimple() {
return mSimpleMatrix;
}
void Matrix4::load(const float* v) {
memcpy(data, v, sizeof(data));
mSimpleMatrix = false;

View File

@@ -111,6 +111,7 @@ public:
}
bool isPureTranslate();
bool isSimple();
bool changesBounds();

View File

@@ -1478,8 +1478,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int
* within that boundary region and how far into the region it is.
*/
void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
int color, SkXfermode::Mode mode)
{
int color, SkXfermode::Mode mode) {
float inverseScaleX = 1.0f;
float inverseScaleY = 1.0f;
// The quad that we use needs to account for scaling.
@@ -1935,7 +1934,7 @@ void OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
}
int color = p->getColor();
if (p->isAntiAlias()) {
if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
drawAARect(left, top, right, bottom, color, mode);
} else {
drawColorRect(left, top, right, bottom, color, mode);