Fix damage bug
Bug: 18087374 Change-Id: Ie183392122c73f93010fb3f4be071c924b352966
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@@ -296,6 +296,9 @@ void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
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mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount();
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}
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}
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// Damage with the old display list first then the new one to catch any
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// changes in isRenderable or, in the future, bounds
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damageSelf(info);
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deleteDisplayListData();
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mDisplayListData = mStagingDisplayListData;
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mStagingDisplayListData = NULL;
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