* commit 'c49283e7aae0f4f00dc8337d2b98addc01abdd8f': Add docs about threading to SurfaceTexture.
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@@ -24,9 +24,9 @@ import android.os.Message;
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/**
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* Captures frames from an image stream as an OpenGL ES texture.
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*
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* <p>The image stream may come from either video playback or camera preview. A SurfaceTexture may
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* be used in place of a SurfaceHolder when specifying the output destination of a MediaPlayer or
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* Camera object. This will cause all the frames from that image stream to be sent to the
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* <p>The image stream may come from either camera preview. A SurfaceTexture may be used in place
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* of a SurfaceHolder when specifying the output destination of a {@link android.hardware.Camera}
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* object. Doing so will cause all the frames from the image stream to be sent to the
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* SurfaceTexture object rather than to the device's display. When {@link #updateTexImage} is
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* called, the contents of the texture object specified when the SurfaceTexture was created is
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* updated to contain the most recent image from the image stream. This may cause some frames of
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@@ -34,6 +34,11 @@ import android.os.Message;
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*
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* <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
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* OES_EGL_image_external OpenGL ES extension. This limits how the texture may be used.
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*
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* <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be
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* called on the thread with the OpenGL ES context that contains the texture object. The
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* frame-available callback is called on an arbitrary thread, so unless special care is taken {@link
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* #updateTexImage} should not be called directly from the callback.
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*/
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public class SurfaceTexture {
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