Merge "Fix hard edge on charging ripple." into sc-qpr1-dev
This commit is contained in:
@@ -104,7 +104,7 @@ class ChargingRippleView(context: Context?, attrs: AttributeSet?) : View(context
|
||||
// the active effect area. Values here should be kept in sync with the
|
||||
// animation implementation in the ripple shader.
|
||||
val maskRadius = (1 - (1 - rippleShader.progress) * (1 - rippleShader.progress) *
|
||||
(1 - rippleShader.progress)) * radius * 1.5f
|
||||
(1 - rippleShader.progress)) * radius * 2
|
||||
canvas?.drawCircle(origin.x, origin.y, maskRadius, ripplePaint)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user