Merge "Fix hard edge on charging ripple." into sc-qpr1-dev

This commit is contained in:
Shan Huang
2021-08-12 17:23:28 +00:00
committed by Android (Google) Code Review

View File

@@ -104,7 +104,7 @@ class ChargingRippleView(context: Context?, attrs: AttributeSet?) : View(context
// the active effect area. Values here should be kept in sync with the
// animation implementation in the ripple shader.
val maskRadius = (1 - (1 - rippleShader.progress) * (1 - rippleShader.progress) *
(1 - rippleShader.progress)) * radius * 1.5f
(1 - rippleShader.progress)) * radius * 2
canvas?.drawCircle(origin.x, origin.y, maskRadius, ripplePaint)
}
}