Revert "Create wrapper around Shader native implementation"

This reverts commit fc42a99ea5.

Because we are moving away from a wrapper class to delegate
between SkImageFilter and SkShader and instead adding
RenderEffect on RenderNode, this wrapper implementation
is no longer necessary. There are some behavioral
differences between SkShader and SkImageFilter that
would lead to additional complexity in conversions
between these objects and potential bugs.
To simplify this, RenderEffect will be added
directly to RenderNode to support better
caching of rasterization layers that is necessary
for various visual effects like blur.

Test: N/A
Change-Id: I65dc9f8bd26aed8761af13491ae3f6d583208377
This commit is contained in:
Nader Jawad
2020-09-25 00:27:29 -07:00
parent 2740724e58
commit 5bed1f5332
31 changed files with 115 additions and 931 deletions

View File

@@ -3111,7 +3111,7 @@ public class Paint {
@CriticalNative
private static native boolean nGetFillPath(long paintPtr, long src, long dst);
@CriticalNative
private static native void nSetShader(long paintPtr, long shader);
private static native long nSetShader(long paintPtr, long shader);
@CriticalNative
private static native long nSetColorFilter(long paintPtr, long filter);
@CriticalNative

View File

@@ -464,14 +464,6 @@ cc_defaults {
"RenderNode.cpp",
"RenderProperties.cpp",
"RootRenderNode.cpp",
"shader/Shader.cpp",
"shader/BitmapShader.cpp",
"shader/BlurShader.cpp",
"shader/ComposeShader.cpp",
"shader/LinearGradientShader.cpp",
"shader/RadialGradientShader.cpp",
"shader/RuntimeShader.cpp",
"shader/SweepGradientShader.cpp",
"SkiaCanvas.cpp",
"VectorDrawable.cpp",
],

View File

@@ -42,8 +42,6 @@
#include <SkTextBlob.h>
#include <SkVertices.h>
#include <shader/BitmapShader.h>
#include <memory>
#include <optional>
#include <utility>
@@ -51,7 +49,6 @@
namespace android {
using uirenderer::PaintUtils;
using uirenderer::BitmapShader;
Canvas* Canvas::create_canvas(const SkBitmap& bitmap) {
return new SkiaCanvas(bitmap);
@@ -684,9 +681,7 @@ void SkiaCanvas::drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight,
if (paint) {
pnt = *paint;
}
pnt.setShader(sk_ref_sp(new BitmapShader(
bitmap.makeImage(), SkTileMode::kClamp, SkTileMode::kClamp, nullptr)));
pnt.setShader(bitmap.makeImage()->makeShader());
auto v = builder.detach();
apply_looper(&pnt, [&](const SkPaint& p) {
mCanvas->drawVertices(v, SkBlendMode::kModulate, p);

View File

@@ -23,6 +23,7 @@
#include "PathParser.h"
#include "SkColorFilter.h"
#include "SkImageInfo.h"
#include "SkShader.h"
#include "hwui/Paint.h"
#ifdef __ANDROID__
@@ -158,10 +159,10 @@ void FullPath::draw(SkCanvas* outCanvas, bool useStagingData) {
// Draw path's fill, if fill color or gradient is valid
bool needsFill = false;
Paint paint;
SkPaint paint;
if (properties.getFillGradient() != nullptr) {
paint.setColor(applyAlpha(SK_ColorBLACK, properties.getFillAlpha()));
paint.setShader(sk_sp<Shader>(SkSafeRef(properties.getFillGradient())));
paint.setShader(sk_sp<SkShader>(SkSafeRef(properties.getFillGradient())));
needsFill = true;
} else if (properties.getFillColor() != SK_ColorTRANSPARENT) {
paint.setColor(applyAlpha(properties.getFillColor(), properties.getFillAlpha()));
@@ -178,7 +179,7 @@ void FullPath::draw(SkCanvas* outCanvas, bool useStagingData) {
bool needsStroke = false;
if (properties.getStrokeGradient() != nullptr) {
paint.setColor(applyAlpha(SK_ColorBLACK, properties.getStrokeAlpha()));
paint.setShader(sk_sp<Shader>(SkSafeRef(properties.getStrokeGradient())));
paint.setShader(sk_sp<SkShader>(SkSafeRef(properties.getStrokeGradient())));
needsStroke = true;
} else if (properties.getStrokeColor() != SK_ColorTRANSPARENT) {
paint.setColor(applyAlpha(properties.getStrokeColor(), properties.getStrokeAlpha()));

View File

@@ -31,8 +31,8 @@
#include <SkPath.h>
#include <SkPathMeasure.h>
#include <SkRect.h>
#include <SkShader.h>
#include <SkSurface.h>
#include <shader/Shader.h>
#include <cutils/compiler.h>
#include <stddef.h>
@@ -227,20 +227,20 @@ public:
strokeGradient = prop.strokeGradient;
onPropertyChanged();
}
void setFillGradient(Shader* gradient) {
void setFillGradient(SkShader* gradient) {
if (fillGradient.get() != gradient) {
fillGradient = sk_ref_sp(gradient);
onPropertyChanged();
}
}
void setStrokeGradient(Shader* gradient) {
void setStrokeGradient(SkShader* gradient) {
if (strokeGradient.get() != gradient) {
strokeGradient = sk_ref_sp(gradient);
onPropertyChanged();
}
}
Shader* getFillGradient() const { return fillGradient.get(); }
Shader* getStrokeGradient() const { return strokeGradient.get(); }
SkShader* getFillGradient() const { return fillGradient.get(); }
SkShader* getStrokeGradient() const { return strokeGradient.get(); }
float getStrokeWidth() const { return mPrimitiveFields.strokeWidth; }
void setStrokeWidth(float strokeWidth) {
VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(strokeWidth, strokeWidth);
@@ -320,8 +320,8 @@ public:
count,
};
PrimitiveFields mPrimitiveFields;
sk_sp<Shader> fillGradient;
sk_sp<Shader> strokeGradient;
sk_sp<SkShader> fillGradient;
sk_sp<SkShader> strokeGradient;
};
// Called from UI thread

View File

@@ -73,7 +73,7 @@ void Canvas::drawTextDecorations(float x, float y, float length, const Paint& pa
static void simplifyPaint(int color, Paint* paint) {
paint->setColor(color);
paint->setShader((sk_sp<uirenderer::Shader>)nullptr);
paint->setShader(nullptr);
paint->setColorFilter(nullptr);
paint->setLooper(nullptr);
paint->setStrokeWidth(4 + 0.04 * paint->getSkFont().getSize());

View File

@@ -30,8 +30,6 @@
#include <minikin/FamilyVariant.h>
#include <minikin/Hyphenator.h>
#include <shader/Shader.h>
namespace android {
class Paint : public SkPaint {
@@ -151,13 +149,8 @@ public:
// The only respected flags are : [ antialias, dither, filterBitmap ]
static uint32_t GetSkPaintJavaFlags(const SkPaint&);
static void SetSkPaintJavaFlags(SkPaint*, uint32_t flags);
void setShader(sk_sp<uirenderer::Shader> shader);
private:
using SkPaint::setShader;
SkFont mFont;
sk_sp<SkDrawLooper> mLooper;
@@ -176,7 +169,6 @@ private:
bool mStrikeThru = false;
bool mUnderline = false;
bool mDevKern = false;
sk_sp<uirenderer::Shader> mShader;
};
} // namespace android

View File

@@ -24,8 +24,7 @@ Paint::Paint()
, mWordSpacing(0)
, mFontFeatureSettings()
, mMinikinLocaleListId(0)
, mFamilyVariant(minikin::FamilyVariant::DEFAULT)
, mShader(nullptr) {
, mFamilyVariant(minikin::FamilyVariant::DEFAULT) {
// SkPaint::antialiasing defaults to false, but
// SkFont::edging defaults to kAntiAlias. To keep them
// insync, we manually set the font to kAilas.
@@ -46,8 +45,7 @@ Paint::Paint(const Paint& paint)
, mAlign(paint.mAlign)
, mStrikeThru(paint.mStrikeThru)
, mUnderline(paint.mUnderline)
, mDevKern(paint.mDevKern)
, mShader(paint.mShader){}
, mDevKern(paint.mDevKern) {}
Paint::~Paint() {}
@@ -67,30 +65,9 @@ Paint& Paint::operator=(const Paint& other) {
mStrikeThru = other.mStrikeThru;
mUnderline = other.mUnderline;
mDevKern = other.mDevKern;
mShader = other.mShader;
return *this;
}
void Paint::setShader(sk_sp<uirenderer::Shader> shader) {
if (shader) {
// If there is an SkShader compatible shader, apply it
sk_sp<SkShader> skShader = shader->asSkShader();
if (skShader.get()) {
SkPaint::setShader(skShader);
SkPaint::setImageFilter(nullptr);
} else {
// ... otherwise the specified shader can only be represented as an ImageFilter
SkPaint::setShader(nullptr);
SkPaint::setImageFilter(shader->asSkImageFilter());
}
} else {
// No shader is provided at all, clear out both the SkShader and SkImageFilter slots
SkPaint::setShader(nullptr);
SkPaint::setImageFilter(nullptr);
}
mShader = shader;
}
bool operator==(const Paint& a, const Paint& b) {
return static_cast<const SkPaint&>(a) == static_cast<const SkPaint&>(b) &&
a.mFont == b.mFont &&

View File

@@ -47,7 +47,6 @@
#include <minikin/LocaleList.h>
#include <minikin/Measurement.h>
#include <minikin/MinikinPaint.h>
#include <shader/Shader.h>
#include <unicode/utf16.h>
#include <cassert>
@@ -55,8 +54,6 @@
#include <memory>
#include <vector>
using namespace android::uirenderer;
namespace android {
static void getPosTextPath(const SkFont& font, const uint16_t glyphs[], int count,
@@ -745,10 +742,11 @@ namespace PaintGlue {
return obj->getFillPath(*src, dst) ? JNI_TRUE : JNI_FALSE;
}
static void setShader(CRITICAL_JNI_PARAMS_COMMA jlong objHandle, jlong shaderHandle) {
auto* paint = reinterpret_cast<Paint*>(objHandle);
auto* shader = reinterpret_cast<Shader*>(shaderHandle);
paint->setShader(sk_ref_sp(shader));
static jlong setShader(CRITICAL_JNI_PARAMS_COMMA jlong objHandle, jlong shaderHandle) {
Paint* obj = reinterpret_cast<Paint*>(objHandle);
SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle);
obj->setShader(sk_ref_sp(shader));
return reinterpret_cast<jlong>(obj->getShader());
}
static jlong setColorFilter(CRITICAL_JNI_PARAMS_COMMA jlong objHandle, jlong filterHandle) {
@@ -1059,7 +1057,7 @@ static const JNINativeMethod methods[] = {
{"nGetStrokeJoin","(J)I", (void*) PaintGlue::getStrokeJoin},
{"nSetStrokeJoin","(JI)V", (void*) PaintGlue::setStrokeJoin},
{"nGetFillPath","(JJJ)Z", (void*) PaintGlue::getFillPath},
{"nSetShader","(JJ)V", (void*) PaintGlue::setShader},
{"nSetShader","(JJ)J", (void*) PaintGlue::setShader},
{"nSetColorFilter","(JJ)J", (void*) PaintGlue::setColorFilter},
{"nSetXfermode","(JI)V", (void*) PaintGlue::setXfermode},
{"nSetPathEffect","(JJ)J", (void*) PaintGlue::setPathEffect},

View File

@@ -5,14 +5,6 @@
#include "SkShader.h"
#include "SkBlendMode.h"
#include "include/effects/SkRuntimeEffect.h"
#include "shader/Shader.h"
#include "shader/BitmapShader.h"
#include "shader/BlurShader.h"
#include "shader/ComposeShader.h"
#include "shader/LinearGradientShader.h"
#include "shader/RadialGradientShader.h"
#include "shader/RuntimeShader.h"
#include "shader/SweepGradientShader.h"
#include <vector>
@@ -58,7 +50,7 @@ static jint Color_HSVToColor(JNIEnv* env, jobject, jint alpha, jfloatArray hsvAr
///////////////////////////////////////////////////////////////////////////////////////////////
static void Shader_safeUnref(Shader* shader) {
static void Shader_safeUnref(SkShader* shader) {
SkSafeUnref(shader);
}
@@ -82,15 +74,15 @@ static jlong BitmapShader_constructor(JNIEnv* env, jobject o, jlong matrixPtr, j
SkBitmap bitmap;
image = SkMakeImageFromRasterBitmap(bitmap, kNever_SkCopyPixelsMode);
}
sk_sp<SkShader> shader = image->makeShader(
(SkTileMode)tileModeX, (SkTileMode)tileModeY);
ThrowIAE_IfNull(env, shader.get());
auto* shader = new BitmapShader(
image,
static_cast<SkTileMode>(tileModeX),
static_cast<SkTileMode>(tileModeY),
matrix
);
if (matrix) {
shader = shader->makeWithLocalMatrix(*matrix);
}
return reinterpret_cast<jlong>(shader);
return reinterpret_cast<jlong>(shader.release());
}
///////////////////////////////////////////////////////////////////////////////////////////////
@@ -126,18 +118,17 @@ static jlong LinearGradient_create(JNIEnv* env, jobject, jlong matrixPtr,
#error Need to convert float array to SkScalar array before calling the following function.
#endif
auto* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr);
auto* shader = new LinearGradientShader(
pts,
colors,
GraphicsJNI::getNativeColorSpace(colorSpaceHandle),
pos,
static_cast<SkTileMode>(tileMode),
sGradientShaderFlags,
matrix
);
sk_sp<SkShader> shader(SkGradientShader::MakeLinear(pts, &colors[0],
GraphicsJNI::getNativeColorSpace(colorSpaceHandle), pos, colors.size(),
static_cast<SkTileMode>(tileMode), sGradientShaderFlags, nullptr));
ThrowIAE_IfNull(env, shader);
return reinterpret_cast<jlong>(shader);
const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr);
if (matrix) {
shader = shader->makeWithLocalMatrix(*matrix);
}
return reinterpret_cast<jlong>(shader.release());
}
///////////////////////////////////////////////////////////////////////////////////////////////
@@ -157,20 +148,17 @@ static jlong RadialGradient_create(JNIEnv* env, jobject, jlong matrixPtr, jfloat
#error Need to convert float array to SkScalar array before calling the following function.
#endif
auto* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr);
sk_sp<SkShader> shader = SkGradientShader::MakeRadial(center, radius, &colors[0],
GraphicsJNI::getNativeColorSpace(colorSpaceHandle), pos, colors.size(),
static_cast<SkTileMode>(tileMode), sGradientShaderFlags, nullptr);
ThrowIAE_IfNull(env, shader);
auto* shader = new RadialGradientShader(
center,
radius,
colors,
GraphicsJNI::getNativeColorSpace(colorSpaceHandle),
pos,
static_cast<SkTileMode>(tileMode),
sGradientShaderFlags,
matrix
);
const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr);
if (matrix) {
shader = shader->makeWithLocalMatrix(*matrix);
}
return reinterpret_cast<jlong>(shader);
return reinterpret_cast<jlong>(shader.release());
}
///////////////////////////////////////////////////////////////////////////////
@@ -186,75 +174,54 @@ static jlong SweepGradient_create(JNIEnv* env, jobject, jlong matrixPtr, jfloat
#error Need to convert float array to SkScalar array before calling the following function.
#endif
auto* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr);
sk_sp<SkShader> shader = SkGradientShader::MakeSweep(x, y, &colors[0],
GraphicsJNI::getNativeColorSpace(colorSpaceHandle), pos, colors.size(),
sGradientShaderFlags, nullptr);
ThrowIAE_IfNull(env, shader);
auto* shader = new SweepGradientShader(
x,
y,
colors,
GraphicsJNI::getNativeColorSpace(colorSpaceHandle),
pos,
sGradientShaderFlags,
matrix
);
const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr);
if (matrix) {
shader = shader->makeWithLocalMatrix(*matrix);
}
return reinterpret_cast<jlong>(shader);
return reinterpret_cast<jlong>(shader.release());
}
///////////////////////////////////////////////////////////////////////////////////////////////
static jlong ComposeShader_create(JNIEnv* env, jobject o, jlong matrixPtr,
jlong shaderAHandle, jlong shaderBHandle, jint xfermodeHandle) {
auto* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr);
auto* shaderA = reinterpret_cast<Shader*>(shaderAHandle);
auto* shaderB = reinterpret_cast<Shader*>(shaderBHandle);
const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr);
SkShader* shaderA = reinterpret_cast<SkShader *>(shaderAHandle);
SkShader* shaderB = reinterpret_cast<SkShader *>(shaderBHandle);
SkBlendMode mode = static_cast<SkBlendMode>(xfermodeHandle);
sk_sp<SkShader> baseShader(SkShaders::Blend(mode,
sk_ref_sp(shaderA), sk_ref_sp(shaderB)));
auto mode = static_cast<SkBlendMode>(xfermodeHandle);
SkShader* shader;
auto* composeShader = new ComposeShader(
*shaderA,
*shaderB,
mode,
matrix
);
return reinterpret_cast<jlong>(composeShader);
}
///////////////////////////////////////////////////////////////////////////////////////////////
static jlong BlurShader_create(JNIEnv* env , jobject o, jlong matrixPtr, jfloat sigmaX,
jfloat sigmaY, jlong shaderHandle, jint edgeTreatment) {
auto* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr);
auto* inputShader = reinterpret_cast<Shader*>(shaderHandle);
auto* blurShader = new BlurShader(
sigmaX,
sigmaY,
inputShader,
static_cast<SkTileMode>(edgeTreatment),
matrix
);
return reinterpret_cast<jlong>(blurShader);
if (matrix) {
shader = baseShader->makeWithLocalMatrix(*matrix).release();
} else {
shader = baseShader.release();
}
return reinterpret_cast<jlong>(shader);
}
///////////////////////////////////////////////////////////////////////////////////////////////
static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderFactory, jlong matrixPtr,
jbyteArray inputs, jlong colorSpaceHandle, jboolean isOpaque) {
auto* effect = reinterpret_cast<SkRuntimeEffect*>(shaderFactory);
SkRuntimeEffect* effect = reinterpret_cast<SkRuntimeEffect*>(shaderFactory);
AutoJavaByteArray arInputs(env, inputs);
auto data = SkData::MakeWithCopy(arInputs.ptr(), arInputs.length());
auto* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr);
sk_sp<SkData> fData;
fData = SkData::MakeWithCopy(arInputs.ptr(), arInputs.length());
const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr);
sk_sp<SkShader> shader = effect->makeShader(fData, nullptr, 0, matrix, isOpaque == JNI_TRUE);
ThrowIAE_IfNull(env, shader);
auto* shader = new RuntimeShader(
*effect,
std::move(data),
isOpaque == JNI_TRUE,
matrix
);
return reinterpret_cast<jlong>(shader);
return reinterpret_cast<jlong>(shader.release());
}
///////////////////////////////////////////////////////////////////////////////////////////////
@@ -272,8 +239,12 @@ static jlong RuntimeShader_createShaderFactory(JNIEnv* env, jobject, jstring sks
///////////////////////////////////////////////////////////////////////////////////////////////
static void Effect_safeUnref(SkRuntimeEffect* effect) {
SkSafeUnref(effect);
}
static jlong RuntimeShader_getNativeFinalizer(JNIEnv*, jobject) {
return static_cast<jlong>(reinterpret_cast<uintptr_t>(&Shader_safeUnref));
return static_cast<jlong>(reinterpret_cast<uintptr_t>(&Effect_safeUnref));
}
///////////////////////////////////////////////////////////////////////////////////////////////
@@ -291,10 +262,6 @@ static const JNINativeMethod gBitmapShaderMethods[] = {
{ "nativeCreate", "(JJII)J", (void*)BitmapShader_constructor },
};
static const JNINativeMethod gBlurShaderMethods[] = {
{ "nativeCreate", "(JFFJI)J", (void*)BlurShader_create }
};
static const JNINativeMethod gLinearGradientMethods[] = {
{ "nativeCreate", "(JFFFF[J[FIJ)J", (void*)LinearGradient_create },
};
@@ -326,8 +293,6 @@ int register_android_graphics_Shader(JNIEnv* env)
NELEM(gShaderMethods));
android::RegisterMethodsOrDie(env, "android/graphics/BitmapShader", gBitmapShaderMethods,
NELEM(gBitmapShaderMethods));
android::RegisterMethodsOrDie(env, "android/graphics/BlurShader", gBlurShaderMethods,
NELEM(gBlurShaderMethods));
android::RegisterMethodsOrDie(env, "android/graphics/LinearGradient", gLinearGradientMethods,
NELEM(gLinearGradientMethods));
android::RegisterMethodsOrDie(env, "android/graphics/RadialGradient", gRadialGradientMethods,

View File

@@ -143,13 +143,13 @@ static void updateFullPathPropertiesAndStrokeStyles(JNIEnv*, jobject, jlong full
static void updateFullPathFillGradient(JNIEnv*, jobject, jlong pathPtr, jlong fillGradientPtr) {
VectorDrawable::FullPath* path = reinterpret_cast<VectorDrawable::FullPath*>(pathPtr);
auto* fillShader = reinterpret_cast<Shader*>(fillGradientPtr);
SkShader* fillShader = reinterpret_cast<SkShader*>(fillGradientPtr);
path->mutateStagingProperties()->setFillGradient(fillShader);
}
static void updateFullPathStrokeGradient(JNIEnv*, jobject, jlong pathPtr, jlong strokeGradientPtr) {
VectorDrawable::FullPath* path = reinterpret_cast<VectorDrawable::FullPath*>(pathPtr);
auto* strokeShader = reinterpret_cast<Shader*>(strokeGradientPtr);
SkShader* strokeShader = reinterpret_cast<SkShader*>(strokeGradientPtr);
path->mutateStagingProperties()->setStrokeGradient(strokeShader);
}

View File

@@ -1,31 +0,0 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "BitmapShader.h"
#include "SkImagePriv.h"
namespace android::uirenderer {
BitmapShader::BitmapShader(const sk_sp<SkImage>& image, const SkTileMode tileModeX,
const SkTileMode tileModeY, const SkMatrix* matrix)
: Shader(matrix), skShader(image->makeShader(tileModeX, tileModeY)) {}
sk_sp<SkShader> BitmapShader::makeSkShader() {
return skShader;
}
BitmapShader::~BitmapShader() {}
} // namespace android::uirenderer

View File

@@ -1,39 +0,0 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Shader.h"
#include "SkShader.h"
namespace android::uirenderer {
/**
* Shader implementation that renders a Bitmap as either a SkShader or SkImageFilter
*/
class BitmapShader : public Shader {
public:
BitmapShader(const sk_sp<SkImage>& image, const SkTileMode tileModeX,
const SkTileMode tileModeY, const SkMatrix* matrix);
~BitmapShader() override;
protected:
sk_sp<SkShader> makeSkShader() override;
private:
sk_sp<SkShader> skShader;
};
} // namespace android::uirenderer

View File

@@ -1,51 +0,0 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ComposeShader.h"
#include "SkImageFilters.h"
#include "SkShader.h"
namespace android::uirenderer {
ComposeShader::ComposeShader(Shader& shaderA, Shader& shaderB, const SkBlendMode blendMode,
const SkMatrix* matrix)
: Shader(matrix) {
// If both Shaders can be represented as SkShaders then use those, if not
// create an SkImageFilter from both Shaders and create the equivalent SkImageFilter
sk_sp<SkShader> skShaderA = shaderA.asSkShader();
sk_sp<SkShader> skShaderB = shaderB.asSkShader();
if (skShaderA.get() && skShaderB.get()) {
skShader = SkShaders::Blend(blendMode, skShaderA, skShaderB);
skImageFilter = nullptr;
} else {
sk_sp<SkImageFilter> skImageFilterA = shaderA.asSkImageFilter();
sk_sp<SkImageFilter> skImageFilterB = shaderB.asSkImageFilter();
skShader = nullptr;
skImageFilter = SkImageFilters::Xfermode(blendMode, skImageFilterA, skImageFilterB);
}
}
sk_sp<SkShader> ComposeShader::makeSkShader() {
return skShader;
}
sk_sp<SkImageFilter> ComposeShader::makeSkImageFilter() {
return skImageFilter;
}
ComposeShader::~ComposeShader() {}
} // namespace android::uirenderer

View File

@@ -1,43 +0,0 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Shader.h"
#include "SkShader.h"
namespace android::uirenderer {
/**
* Shader implementation that can composite 2 Shaders together with the specified blend mode.
* This implementation can appropriately convert the composed result to either an SkShader or
* SkImageFilter depending on the inputs
*/
class ComposeShader : public Shader {
public:
ComposeShader(Shader& shaderA, Shader& shaderB, const SkBlendMode blendMode,
const SkMatrix* matrix);
~ComposeShader() override;
protected:
sk_sp<SkShader> makeSkShader() override;
sk_sp<SkImageFilter> makeSkImageFilter() override;
private:
sk_sp<SkShader> skShader;
sk_sp<SkImageFilter> skImageFilter;
};
} // namespace android::uirenderer

View File

@@ -1,39 +0,0 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "LinearGradientShader.h"
#include <vector>
#include "SkGradientShader.h"
namespace android::uirenderer {
LinearGradientShader::LinearGradientShader(const SkPoint pts[2],
const std::vector<SkColor4f>& colors,
sk_sp<SkColorSpace> colorspace, const SkScalar pos[],
const SkTileMode tileMode, const uint32_t shaderFlags,
const SkMatrix* matrix)
: Shader(matrix)
, skShader(SkGradientShader::MakeLinear(pts, colors.data(), colorspace, pos, colors.size(),
tileMode, shaderFlags, nullptr)) {}
sk_sp<SkShader> LinearGradientShader::makeSkShader() {
return skShader;
}
LinearGradientShader::~LinearGradientShader() {}
} // namespace android::uirenderer

View File

@@ -1,42 +0,0 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Shader.h"
#include "SkShader.h"
namespace android::uirenderer {
/**
* Shader implementation that renders a color ramp of colors to either as either SkShader or
* SkImageFilter
*/
class LinearGradientShader : public Shader {
public:
LinearGradientShader(const SkPoint pts[2], const std::vector<SkColor4f>& colors,
sk_sp<SkColorSpace> colorspace, const SkScalar pos[],
const SkTileMode tileMode, const uint32_t shaderFlags,
const SkMatrix* matrix);
~LinearGradientShader() override;
protected:
sk_sp<SkShader> makeSkShader() override;
private:
sk_sp<SkShader> skShader;
};
} // namespace android::uirenderer

View File

@@ -1,38 +0,0 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RadialGradientShader.h"
#include <vector>
#include "SkGradientShader.h"
namespace android::uirenderer {
RadialGradientShader::RadialGradientShader(const SkPoint& center, const float radius,
const std::vector<SkColor4f>& colors,
sk_sp<SkColorSpace> colorspace, const SkScalar pos[],
const SkTileMode tileMode, const uint32_t shaderFlags,
const SkMatrix* matrix)
: Shader(matrix)
, skShader(SkGradientShader::MakeRadial(center, radius, colors.data(), colorspace, pos,
colors.size(), tileMode, shaderFlags, nullptr)) {}
sk_sp<SkShader> RadialGradientShader::makeSkShader() {
return skShader;
}
RadialGradientShader::~RadialGradientShader() {}
} // namespace android::uirenderer

View File

@@ -1,42 +0,0 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Shader.h"
#include "SkShader.h"
namespace android::uirenderer {
/**
* Shader implementation that renders a color ramp from the center outward to either as either
* a SkShader or SkImageFilter
*/
class RadialGradientShader : public Shader {
public:
RadialGradientShader(const SkPoint& center, const float radius,
const std::vector<SkColor4f>& colors, sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[], const SkTileMode tileMode, const uint32_t shaderFlags,
const SkMatrix* matrix);
~RadialGradientShader() override;
protected:
sk_sp<SkShader> makeSkShader() override;
private:
sk_sp<SkShader> skShader;
};
} // namespace android::uirenderer

View File

@@ -1,36 +0,0 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RuntimeShader.h"
#include "SkShader.h"
#include "include/effects/SkRuntimeEffect.h"
namespace android::uirenderer {
RuntimeShader::RuntimeShader(SkRuntimeEffect& effect, sk_sp<SkData> data, bool isOpaque,
const SkMatrix* matrix)
: Shader(nullptr)
, // Explicitly passing null as RuntimeShader is created with the
// matrix directly
skShader(effect.makeShader(std::move(data), nullptr, 0, matrix, isOpaque)) {}
sk_sp<SkShader> RuntimeShader::makeSkShader() {
return skShader;
}
RuntimeShader::~RuntimeShader() {}
} // namespace android::uirenderer

View File

@@ -1,40 +0,0 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Shader.h"
#include "SkShader.h"
#include "include/effects/SkRuntimeEffect.h"
namespace android::uirenderer {
/**
* RuntimeShader implementation that can map to either a SkShader or SkImageFilter
*/
class RuntimeShader : public Shader {
public:
RuntimeShader(SkRuntimeEffect& effect, sk_sp<SkData> data, bool isOpaque,
const SkMatrix* matrix);
~RuntimeShader() override;
protected:
sk_sp<SkShader> makeSkShader() override;
private:
sk_sp<SkShader> skShader;
};
} // namespace android::uirenderer

View File

@@ -1,87 +0,0 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Shader.h"
#include "SkImageFilters.h"
#include "SkPaint.h"
#include "SkRefCnt.h"
namespace android::uirenderer {
Shader::Shader(const SkMatrix* matrix)
: localMatrix(matrix ? *matrix : SkMatrix::I())
, skShader(nullptr)
, skImageFilter(nullptr) {}
Shader::~Shader() {}
sk_sp<SkShader> Shader::asSkShader() {
// If we already have created a shader with these parameters just return the existing
// shader we have already created
if (!this->skShader.get()) {
this->skShader = makeSkShader();
if (this->skShader.get()) {
if (!localMatrix.isIdentity()) {
this->skShader = this->skShader->makeWithLocalMatrix(localMatrix);
}
}
}
return this->skShader;
}
/**
* By default return null as we cannot convert all visual effects to SkShader instances
*/
sk_sp<SkShader> Shader::makeSkShader() {
return nullptr;
}
sk_sp<SkImageFilter> Shader::asSkImageFilter() {
// If we already have created an ImageFilter with these parameters just return the existing
// ImageFilter we have already created
if (!this->skImageFilter.get()) {
// Attempt to create an SkImageFilter from the current Shader implementation
this->skImageFilter = makeSkImageFilter();
if (this->skImageFilter) {
if (!localMatrix.isIdentity()) {
// If we have created an SkImageFilter and we have a transformation, wrap
// the created SkImageFilter to apply the given matrix
this->skImageFilter = SkImageFilters::MatrixTransform(
localMatrix, kMedium_SkFilterQuality, this->skImageFilter);
}
} else {
// Otherwise if no SkImageFilter implementation is provided, create one from
// the result of asSkShader. Note the matrix is already applied to the shader in
// this case so just convert it to an SkImageFilter using SkImageFilters::Paint
SkPaint paint;
paint.setShader(asSkShader());
sk_sp<SkImageFilter> paintFilter = SkImageFilters::Paint(paint);
this->skImageFilter = SkImageFilters::Xfermode(SkBlendMode::kDstIn,
std::move(paintFilter));
}
}
return this->skImageFilter;
}
/**
* By default return null for subclasses to implement. If there is not a direct SkImageFilter
* conversion
*/
sk_sp<SkImageFilter> Shader::makeSkImageFilter() {
return nullptr;
}
} // namespace android::uirenderer

View File

@@ -1,84 +0,0 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "SkImageFilter.h"
#include "SkShader.h"
#include "SkPaint.h"
#include "SkRefCnt.h"
class SkMatrix;
namespace android::uirenderer {
/**
* Shader class that can optionally wrap an SkShader or SkImageFilter depending
* on the implementation
*/
class Shader: public SkRefCnt {
public:
/**
* Creates a Shader instance with an optional transformation matrix. The transformation matrix
* is copied internally and ownership is unchanged. It is the responsibility of the caller to
* deallocate it appropriately.
* @param matrix Optional matrix to transform the underlying SkShader or SkImageFilter
*/
Shader(const SkMatrix* matrix);
virtual ~Shader();
/**
* Create an SkShader from the current Shader instance or return a previously
* created instance. This can be null if no SkShader could be created from this
* Shader instance.
*/
sk_sp<SkShader> asSkShader();
/**
* Create an SkImageFilter from the current Shader instance or return a previously
* created instance. Unlike asSkShader, this method cannot return null.
*/
sk_sp<SkImageFilter> asSkImageFilter();
protected:
/**
* Create a new SkShader instance based on this Shader instance
*/
virtual sk_sp<SkShader> makeSkShader();
/**
* Create a new SkImageFilter instance based on this Shader instance. If no SkImageFilter
* can be created then return nullptr
*/
virtual sk_sp<SkImageFilter> makeSkImageFilter();
private:
/**
* Optional matrix transform
*/
const SkMatrix localMatrix;
/**
* Cached SkShader instance to be returned on subsequent queries
*/
sk_sp<SkShader> skShader;
/**
* Cached SkImageFilter instance to be returned on subsequent queries
*/
sk_sp<SkImageFilter> skImageFilter;
};
} // namespace android::uirenderer

View File

@@ -1,38 +0,0 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SweepGradientShader.h"
#include <vector>
#include "SkGradientShader.h"
#include "SkImageFilters.h"
namespace android::uirenderer {
SweepGradientShader::SweepGradientShader(float x, float y, const std::vector<SkColor4f>& colors,
const sk_sp<SkColorSpace>& colorspace, const SkScalar pos[],
const uint32_t shaderFlags, const SkMatrix* matrix)
: Shader(matrix)
, skShader(SkGradientShader::MakeSweep(x, y, colors.data(), colorspace, pos, colors.size(),
shaderFlags, nullptr)) {}
sk_sp<SkShader> SweepGradientShader::makeSkShader() {
return skShader;
}
SweepGradientShader::~SweepGradientShader() {}
} // namespace android::uirenderer

View File

@@ -1,41 +0,0 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Shader.h"
#include "SkShader.h"
namespace android::uirenderer {
/**
* Shader implementation that renders a color ramp clockwise such that the start and end colors
* are visible at 3 o'clock. This handles converting to either an SkShader or SkImageFilter
*/
class SweepGradientShader : public Shader {
public:
SweepGradientShader(float x, float y, const std::vector<SkColor4f>& colors,
const sk_sp<SkColorSpace>& colorspace, const SkScalar pos[],
const uint32_t shaderFlags, const SkMatrix* matrix);
virtual ~SweepGradientShader() override;
protected:
virtual sk_sp<SkShader> makeSkShader() override;
private:
sk_sp<SkShader> skShader;
};
} // namespace android::uirenderer

View File

@@ -18,7 +18,6 @@
#include "hwui/Paint.h"
#include "TestSceneBase.h"
#include "tests/common/BitmapAllocationTestUtils.h"
#include <shader/BitmapShader.h>
#include "utils/Color.h"
class BitmapShaders;
@@ -46,24 +45,15 @@ public:
});
Paint paint;
sk_sp<BitmapShader> bitmapShader = sk_make_sp<BitmapShader>(
hwuiBitmap->makeImage(),
SkTileMode::kRepeat,
SkTileMode::kRepeat,
nullptr
);
sk_sp<SkImage> image = hwuiBitmap->makeImage();
paint.setShader(std::move(bitmapShader));
sk_sp<SkShader> repeatShader =
image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat);
paint.setShader(std::move(repeatShader));
canvas.drawRoundRect(0, 0, 500, 500, 50.0f, 50.0f, paint);
sk_sp<BitmapShader> mirrorBitmapShader = sk_make_sp<BitmapShader>(
image,
SkTileMode::kMirror,
SkTileMode::kMirror,
nullptr
);
paint.setShader(std::move(mirrorBitmapShader));
sk_sp<SkShader> mirrorShader =
image->makeShader(SkTileMode::kMirror, SkTileMode::kMirror);
paint.setShader(std::move(mirrorShader));
canvas.drawRoundRect(0, 600, 500, 1100, 50.0f, 50.0f, paint);
}

View File

@@ -20,10 +20,6 @@
#include <SkGradientShader.h>
#include <SkImagePriv.h>
#include <ui/PixelFormat.h>
#include <shader/BitmapShader.h>
#include <shader/LinearGradientShader.h>
#include <shader/RadialGradientShader.h>
#include <shader/ComposeShader.h>
class HwBitmapInCompositeShader;
@@ -54,41 +50,20 @@ public:
pixels[4000 + 4 * i + 3] = 255;
}
buffer->unlock();
sk_sp<BitmapShader> bitmapShader = sk_make_sp<BitmapShader>(
Bitmap::createFrom(
buffer->toAHardwareBuffer(),
SkColorSpace::MakeSRGB()
)->makeImage(),
SkTileMode::kClamp,
SkTileMode::kClamp,
nullptr
);
sk_sp<Bitmap> hardwareBitmap(Bitmap::createFrom(buffer->toAHardwareBuffer(),
SkColorSpace::MakeSRGB()));
sk_sp<SkShader> hardwareShader(createBitmapShader(*hardwareBitmap));
SkPoint center;
center.set(50, 50);
SkColor colors[2];
colors[0] = Color::Black;
colors[1] = Color::White;
sk_sp<SkShader> gradientShader = SkGradientShader::MakeRadial(
center, 50, colors, nullptr, 2, SkTileMode::kRepeat);
std::vector<SkColor4f> vColors(2);
vColors[0] = SkColors::kBlack;
vColors[1] = SkColors::kWhite;
sk_sp<RadialGradientShader> radialShader = sk_make_sp<RadialGradientShader>(
center,
50,
vColors,
SkColorSpace::MakeSRGB(),
nullptr,
SkTileMode::kRepeat,
0,
nullptr
);
sk_sp<ComposeShader> compositeShader = sk_make_sp<ComposeShader>(
*bitmapShader.get(),
*radialShader.get(),
SkBlendMode::kDstATop,
nullptr
);
sk_sp<SkShader> compositeShader(
SkShaders::Blend(SkBlendMode::kDstATop, hardwareShader, gradientShader));
Paint paint;
paint.setShader(std::move(compositeShader));

View File

@@ -17,8 +17,7 @@
#include "TestSceneBase.h"
#include "tests/common/TestListViewSceneBase.h"
#include "hwui/Paint.h"
#include "SkColor.h"
#include <shader/LinearGradientShader.h>
#include <SkGradientShader.h>
class ListOfFadedTextAnimation;
@@ -43,26 +42,15 @@ class ListOfFadedTextAnimation : public TestListViewSceneBase {
pts[0].set(0, 0);
pts[1].set(0, 1);
SkColor colors[2] = {Color::Black, Color::Transparent};
sk_sp<SkShader> s(
SkGradientShader::MakeLinear(pts, colors, NULL, 2, SkTileMode::kClamp));
SkMatrix matrix;
matrix.setScale(1, length);
matrix.postRotate(-90);
std::vector<SkColor4f> vColors(2);
vColors[0] = SkColors::kBlack;
vColors[1] = SkColors::kTransparent;
sk_sp<LinearGradientShader> linearGradientShader = sk_make_sp<LinearGradientShader>(
pts,
vColors,
SkColorSpace::MakeSRGB(),
nullptr,
SkTileMode::kClamp,
0,
&matrix
);
Paint fadingPaint;
fadingPaint.setShader(linearGradientShader);
fadingPaint.setShader(s->makeWithLocalMatrix(matrix));
fadingPaint.setBlendMode(SkBlendMode::kDstOut);
canvas.drawRect(0, 0, length, itemHeight, fadingPaint);
canvas.restore();

View File

@@ -17,7 +17,7 @@
#include "TestSceneBase.h"
#include <SkColorMatrixFilter.h>
#include <shader/LinearGradientShader.h>
#include <SkGradientShader.h>
class SimpleColorMatrixAnimation;
@@ -65,12 +65,9 @@ private:
// enough renderer might apply it directly to the paint color)
float pos[] = {0, 1};
SkPoint pts[] = {SkPoint::Make(0, 0), SkPoint::Make(width, height)};
std::vector<SkColor4f> colors(2);
colors[0] = SkColor4f::FromColor(Color::DeepPurple_500);
colors[1] = SkColor4f::FromColor(Color::DeepOrange_500);
paint.setShader(sk_make_sp<LinearGradientShader>(
pts, colors, SkColorSpace::MakeSRGB(), pos, SkTileMode::kClamp,
0, nullptr));
SkColor colors[2] = {Color::DeepPurple_500, Color::DeepOrange_500};
paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos, 2,
SkTileMode::kClamp));
// overdraw several times to emphasize shader cost
for (int i = 0; i < 10; i++) {

View File

@@ -17,7 +17,6 @@
#include "TestSceneBase.h"
#include <SkGradientShader.h>
#include <shader/LinearGradientShader.h>
class SimpleGradientAnimation;
@@ -56,24 +55,9 @@ private:
// overdraw several times to emphasize shader cost
for (int i = 0; i < 10; i++) {
// use i%2 start position to pick 2 color combo with black in it
std::vector<SkColor4f> vColors(2);
vColors[0] = ((i % 2) == 0) ?
SkColor4f::FromColor(Color::Transparent) :
SkColor4f::FromColor(Color::Black);
vColors[1] = (((i + 1) % 2) == 0) ?
SkColor4f::FromColor(Color::Black) :
SkColor4f::FromColor(Color::Cyan_500);
sk_sp<LinearGradientShader> gradient = sk_make_sp<LinearGradientShader>(
pts,
vColors,
SkColorSpace::MakeSRGB(),
pos,
SkTileMode::kClamp,
0,
nullptr
);
paint.setShader(gradient);
SkColor colors[3] = {Color::Transparent, Color::Black, Color::Cyan_500};
paint.setShader(SkGradientShader::MakeLinear(pts, colors + (i % 2), pos, 2,
SkTileMode::kClamp));
canvas.drawRect(i, i, width, height, paint);
}
});

View File

@@ -17,14 +17,9 @@
#include <gtest/gtest.h>
#include "PathParser.h"
#include "GraphicsJNI.h"
#include "SkGradientShader.h"
#include "SkShader.h"
#include "VectorDrawable.h"
#include "utils/MathUtils.h"
#include "utils/VectorDrawableUtils.h"
#include <shader/Shader.h>
#include <shader/LinearGradientShader.h>
#include <functional>
@@ -400,21 +395,7 @@ TEST(VectorDrawable, drawPathWithoutIncrementingShaderRefCount) {
bitmap.allocN32Pixels(5, 5, false);
SkCanvas canvas(bitmap);
SkPoint pts[2];
pts[0].set(0, 0);
pts[1].set(0, 0);
std::vector<SkColor4f> colors(2);
colors[0] = SkColors::kBlack;
colors[1] = SkColors::kBlack;
sk_sp<LinearGradientShader> shader = sk_sp(new LinearGradientShader(pts,
colors,
SkColorSpace::MakeSRGB(),
nullptr,
SkTileMode::kClamp,
SkGradientShader::kInterpolateColorsInPremul_Flag,
nullptr));
sk_sp<SkShader> shader = SkShaders::Color(SK_ColorBLACK);
// Initial ref count is 1
EXPECT_TRUE(shader->unique());