am e829bc0f: Merge "Make glyph cache more flexible"
* commit 'e829bc0f0364e942bed01536d115a5c08d25d776': Make glyph cache more flexible
This commit is contained in:
@@ -25,6 +25,7 @@
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#include "Caches.h"
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#include "Debug.h"
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#include "FontRenderer.h"
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#include "Caches.h"
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namespace android {
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namespace uirenderer {
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@@ -35,10 +36,28 @@ namespace uirenderer {
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#define DEFAULT_TEXT_CACHE_WIDTH 1024
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#define DEFAULT_TEXT_CACHE_HEIGHT 256
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// We should query these values from the GL context
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#define MAX_TEXT_CACHE_WIDTH 2048
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#define MAX_TEXT_CACHE_HEIGHT 2048
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#define TEXTURE_BORDER_SIZE 2
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///////////////////////////////////////////////////////////////////////////////
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// CacheTextureLine
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///////////////////////////////////////////////////////////////////////////////
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bool CacheTextureLine::fitBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY) {
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if (glyph.fHeight + TEXTURE_BORDER_SIZE > mMaxHeight) {
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return false;
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}
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if (mCurrentCol + glyph.fWidth + TEXTURE_BORDER_SIZE < mMaxWidth) {
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*retOriginX = mCurrentCol + 1;
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*retOriginY = mCurrentRow + 1;
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mCurrentCol += glyph.fWidth + TEXTURE_BORDER_SIZE;
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mDirty = true;
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return true;
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Font
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@@ -108,7 +127,7 @@ void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y) {
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mState->appendMeshQuad(nPenX, nPenY, u1, v2,
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nPenX + width, nPenY, u2, v2,
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nPenX + width, nPenY - height, u2, v1,
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nPenX, nPenY - height, u1, v1);
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nPenX, nPenY - height, u1, v1, glyph->mCachedTextureLine->mCacheTexture);
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}
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void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y,
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@@ -119,8 +138,9 @@ void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y,
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uint32_t endX = glyph->mStartX + glyph->mBitmapWidth;
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uint32_t endY = glyph->mStartY + glyph->mBitmapHeight;
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uint32_t cacheWidth = mState->getCacheWidth();
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const uint8_t* cacheBuffer = mState->getTextTextureData();
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CacheTexture *cacheTexture = glyph->mCachedTextureLine->mCacheTexture;
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uint32_t cacheWidth = cacheTexture->mWidth;
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const uint8_t* cacheBuffer = cacheTexture->mTexture;
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uint32_t cacheX = 0, cacheY = 0;
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int32_t bX = 0, bY = 0;
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@@ -134,10 +154,9 @@ void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y,
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bitmap[bY * bitmapW + bX] = tempCol;
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}
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}
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}
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Font::CachedGlyphInfo* Font::getCachedGlyph(SkPaint* paint, glyph_t textUnit) {
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CachedGlyphInfo* Font::getCachedGlyph(SkPaint* paint, glyph_t textUnit) {
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CachedGlyphInfo* cachedGlyph = NULL;
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ssize_t index = mCachedGlyphs.indexOfKey(textUnit);
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if (index >= 0) {
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@@ -246,7 +265,7 @@ void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyp
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// Get the bitmap for the glyph
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paint->findImage(skiaGlyph);
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glyph->mIsValid = mState->cacheBitmap(skiaGlyph, &startX, &startY);
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mState->cacheBitmap(skiaGlyph, glyph, &startX, &startY);
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if (!glyph->mIsValid) {
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return;
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@@ -260,8 +279,8 @@ void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyp
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glyph->mBitmapWidth = skiaGlyph.fWidth;
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glyph->mBitmapHeight = skiaGlyph.fHeight;
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uint32_t cacheWidth = mState->getCacheWidth();
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uint32_t cacheHeight = mState->getCacheHeight();
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uint32_t cacheWidth = glyph->mCachedTextureLine->mCacheTexture->mWidth;
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uint32_t cacheHeight = glyph->mCachedTextureLine->mCacheTexture->mHeight;
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glyph->mBitmapMinU = (float) startX / (float) cacheWidth;
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glyph->mBitmapMinV = (float) startY / (float) cacheHeight;
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@@ -271,7 +290,7 @@ void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyp
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mState->mUploadTexture = true;
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}
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Font::CachedGlyphInfo* Font::cacheGlyph(SkPaint* paint, glyph_t glyph) {
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CachedGlyphInfo* Font::cacheGlyph(SkPaint* paint, glyph_t glyph) {
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CachedGlyphInfo* newGlyph = new CachedGlyphInfo();
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mCachedGlyphs.add(glyph, newGlyph);
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@@ -320,25 +339,29 @@ FontRenderer::FontRenderer() {
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mInitialized = false;
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mMaxNumberOfQuads = 1024;
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mCurrentQuadIndex = 0;
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mTextureId = 0;
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mTextMeshPtr = NULL;
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mTextTexture = NULL;
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mCurrentCacheTexture = NULL;
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mLastCacheTexture = NULL;
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mCacheTextureSmall = NULL;
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mCacheTexture128 = NULL;
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mCacheTexture256 = NULL;
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mCacheTexture512 = NULL;
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mIndexBufferID = 0;
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mCacheWidth = DEFAULT_TEXT_CACHE_WIDTH;
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mCacheHeight = DEFAULT_TEXT_CACHE_HEIGHT;
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mSmallCacheWidth = DEFAULT_TEXT_CACHE_WIDTH;
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mSmallCacheHeight = DEFAULT_TEXT_CACHE_HEIGHT;
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char property[PROPERTY_VALUE_MAX];
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if (property_get(PROPERTY_TEXT_CACHE_WIDTH, property, NULL) > 0) {
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if (sLogFontRendererCreate) {
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INIT_LOGD(" Setting text cache width to %s pixels", property);
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}
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mCacheWidth = atoi(property);
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mSmallCacheWidth = atoi(property);
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} else {
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if (sLogFontRendererCreate) {
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INIT_LOGD(" Using default text cache width of %i pixels", mCacheWidth);
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INIT_LOGD(" Using default text cache width of %i pixels", mSmallCacheWidth);
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}
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}
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@@ -346,10 +369,10 @@ FontRenderer::FontRenderer() {
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if (sLogFontRendererCreate) {
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INIT_LOGD(" Setting text cache width to %s pixels", property);
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}
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mCacheHeight = atoi(property);
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mSmallCacheHeight = atoi(property);
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} else {
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if (sLogFontRendererCreate) {
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INIT_LOGD(" Using default text cache height of %i pixels", mCacheHeight);
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INIT_LOGD(" Using default text cache height of %i pixels", mSmallCacheHeight);
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}
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}
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@@ -364,11 +387,10 @@ FontRenderer::~FontRenderer() {
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if (mInitialized) {
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delete[] mTextMeshPtr;
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delete[] mTextTexture;
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}
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if (mTextureId) {
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glDeleteTextures(1, &mTextureId);
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delete mCacheTextureSmall;
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delete mCacheTexture128;
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delete mCacheTexture256;
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delete mCacheTexture512;
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}
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Vector<Font*> fontsToDereference = mActiveFonts;
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@@ -390,20 +412,21 @@ void FontRenderer::flushAllAndInvalidate() {
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}
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}
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bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint32_t* retOriginY) {
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uint8_t* FontRenderer::allocateTextureMemory(int width, int height) {
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uint8_t* textureMemory = new uint8_t[width * height];
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memset(textureMemory, 0, width * height * sizeof(uint8_t));
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return textureMemory;
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}
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void FontRenderer::cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyph,
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uint32_t* retOriginX, uint32_t* retOriginY) {
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cachedGlyph->mIsValid = false;
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// If the glyph is too tall, don't cache it
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if (glyph.fHeight + 2 > mCacheLines[mCacheLines.size() - 1]->mMaxHeight) {
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if (mCacheHeight < MAX_TEXT_CACHE_HEIGHT) {
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// Default cache not large enough for large glyphs - resize cache to
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// max size and try again
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flushAllAndInvalidate();
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initTextTexture(true);
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}
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if (glyph.fHeight + 2 > mCacheLines[mCacheLines.size() - 1]->mMaxHeight) {
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LOGE("Font size to large to fit in cache. width, height = %i, %i",
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(int) glyph.fWidth, (int) glyph.fHeight);
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return false;
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}
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if (glyph.fHeight + TEXTURE_BORDER_SIZE > mCacheLines[mCacheLines.size() - 1]->mMaxHeight) {
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LOGE("Font size to large to fit in cache. width, height = %i, %i",
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(int) glyph.fWidth, (int) glyph.fHeight);
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return;
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}
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// Now copy the bitmap into the cache texture
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@@ -411,9 +434,11 @@ bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint3
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uint32_t startY = 0;
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bool bitmapFit = false;
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CacheTextureLine *cacheLine;
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for (uint32_t i = 0; i < mCacheLines.size(); i++) {
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bitmapFit = mCacheLines[i]->fitBitmap(glyph, &startX, &startY);
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if (bitmapFit) {
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cacheLine = mCacheLines[i];
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break;
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}
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}
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@@ -426,27 +451,33 @@ bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint3
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for (uint32_t i = 0; i < mCacheLines.size(); i++) {
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bitmapFit = mCacheLines[i]->fitBitmap(glyph, &startX, &startY);
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if (bitmapFit) {
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cacheLine = mCacheLines[i];
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break;
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}
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}
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// if we still don't fit, something is wrong and we shouldn't draw
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if (!bitmapFit) {
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LOGE("Bitmap doesn't fit in cache. width, height = %i, %i",
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(int) glyph.fWidth, (int) glyph.fHeight);
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return false;
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return;
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}
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}
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cachedGlyph->mCachedTextureLine = cacheLine;
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*retOriginX = startX;
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*retOriginY = startY;
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uint32_t endX = startX + glyph.fWidth;
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uint32_t endY = startY + glyph.fHeight;
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uint32_t cacheWidth = mCacheWidth;
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uint32_t cacheWidth = cacheLine->mMaxWidth;
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uint8_t* cacheBuffer = mTextTexture;
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CacheTexture *cacheTexture = cacheLine->mCacheTexture;
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if (cacheTexture->mTexture == NULL) {
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// Large-glyph texture memory is allocated only as needed
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cacheTexture->mTexture = allocateTextureMemory(cacheTexture->mWidth, cacheTexture->mHeight);
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}
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uint8_t* cacheBuffer = cacheTexture->mTexture;
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uint8_t* bitmapBuffer = (uint8_t*) glyph.fImage;
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unsigned int stride = glyph.rowBytes();
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@@ -457,30 +488,17 @@ bool FontRenderer::cacheBitmap(const SkGlyph& glyph, uint32_t* retOriginX, uint3
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cacheBuffer[cacheY * cacheWidth + cacheX] = mGammaTable[tempCol];
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}
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}
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return true;
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cachedGlyph->mIsValid = true;
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}
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void FontRenderer::initTextTexture(bool largeFonts) {
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mCacheLines.clear();
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if (largeFonts) {
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mCacheWidth = MAX_TEXT_CACHE_WIDTH;
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mCacheHeight = MAX_TEXT_CACHE_HEIGHT;
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}
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mTextTexture = new uint8_t[mCacheWidth * mCacheHeight];
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memset(mTextTexture, 0, mCacheWidth * mCacheHeight * sizeof(uint8_t));
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mUploadTexture = false;
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if (mTextureId != 0) {
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glDeleteTextures(1, &mTextureId);
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}
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glGenTextures(1, &mTextureId);
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glBindTexture(GL_TEXTURE_2D, mTextureId);
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CacheTexture* FontRenderer::createCacheTexture(int width, int height, bool allocate) {
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uint8_t* textureMemory = allocate ? allocateTextureMemory(width, height) : NULL;
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GLuint textureId;
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glGenTextures(1, &textureId);
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glBindTexture(GL_TEXTURE_2D, textureId);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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// Initialize texture dimensions
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mCacheWidth, mCacheHeight, 0,
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
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GL_ALPHA, GL_UNSIGNED_BYTE, 0);
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mLinearFiltering = false;
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@@ -490,30 +508,55 @@ void FontRenderer::initTextTexture(bool largeFonts) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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// Split up our cache texture into lines of certain widths
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int nextLine = 0;
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mCacheLines.push(new CacheTextureLine(mCacheWidth, 18, nextLine, 0));
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nextLine += mCacheLines.top()->mMaxHeight;
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mCacheLines.push(new CacheTextureLine(mCacheWidth, 26, nextLine, 0));
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nextLine += mCacheLines.top()->mMaxHeight;
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mCacheLines.push(new CacheTextureLine(mCacheWidth, 26, nextLine, 0));
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nextLine += mCacheLines.top()->mMaxHeight;
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mCacheLines.push(new CacheTextureLine(mCacheWidth, 34, nextLine, 0));
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nextLine += mCacheLines.top()->mMaxHeight;
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mCacheLines.push(new CacheTextureLine(mCacheWidth, 34, nextLine, 0));
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nextLine += mCacheLines.top()->mMaxHeight;
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mCacheLines.push(new CacheTextureLine(mCacheWidth, 42, nextLine, 0));
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nextLine += mCacheLines.top()->mMaxHeight;
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if (largeFonts) {
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int nextSize = 76;
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// Make several new lines with increasing font sizes
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while (nextSize < (int)(mCacheHeight - nextLine - (2 * nextSize))) {
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mCacheLines.push(new CacheTextureLine(mCacheWidth, nextSize, nextLine, 0));
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nextLine += mCacheLines.top()->mMaxHeight;
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nextSize += 50;
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}
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return new CacheTexture(textureMemory, textureId, width, height);
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}
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void FontRenderer::initTextTexture() {
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mCacheLines.clear();
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// Next, use other, separate caches for large glyphs.
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uint16_t maxWidth = 0;
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if (Caches::hasInstance()) {
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maxWidth = Caches::getInstance().maxTextureSize;
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}
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mCacheLines.push(new CacheTextureLine(mCacheWidth, mCacheHeight - nextLine, nextLine, 0));
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if (maxWidth > MAX_TEXT_CACHE_WIDTH || maxWidth == 0) {
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maxWidth = MAX_TEXT_CACHE_WIDTH;
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}
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if (mCacheTextureSmall != NULL) {
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delete mCacheTextureSmall;
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delete mCacheTexture128;
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delete mCacheTexture256;
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delete mCacheTexture512;
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}
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mCacheTextureSmall = createCacheTexture(mSmallCacheWidth, mSmallCacheHeight, true);
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mCacheTexture128 = createCacheTexture(maxWidth, 256, false);
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mCacheTexture256 = createCacheTexture(maxWidth, 256, false);
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mCacheTexture512 = createCacheTexture(maxWidth, 512, false);
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mCurrentCacheTexture = mCacheTextureSmall;
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mUploadTexture = false;
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// Split up our default cache texture into lines of certain widths
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int nextLine = 0;
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mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 18, nextLine, 0, mCacheTextureSmall));
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nextLine += mCacheLines.top()->mMaxHeight;
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mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 26, nextLine, 0, mCacheTextureSmall));
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nextLine += mCacheLines.top()->mMaxHeight;
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mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 26, nextLine, 0, mCacheTextureSmall));
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nextLine += mCacheLines.top()->mMaxHeight;
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mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 34, nextLine, 0, mCacheTextureSmall));
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nextLine += mCacheLines.top()->mMaxHeight;
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mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 34, nextLine, 0, mCacheTextureSmall));
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nextLine += mCacheLines.top()->mMaxHeight;
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mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 42, nextLine, 0, mCacheTextureSmall));
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nextLine += mCacheLines.top()->mMaxHeight;
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mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, mSmallCacheHeight - nextLine,
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nextLine, 0, mCacheTextureSmall));
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// The first cache is split into 2 lines of height 128, the rest have just one cache line.
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mCacheLines.push(new CacheTextureLine(maxWidth, 128, 0, 0, mCacheTexture128));
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mCacheLines.push(new CacheTextureLine(maxWidth, 128, 128, 0, mCacheTexture128));
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mCacheLines.push(new CacheTextureLine(maxWidth, 256, 0, 0, mCacheTexture256));
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mCacheLines.push(new CacheTextureLine(maxWidth, 512, 0, 0, mCacheTexture512));
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}
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// Avoid having to reallocate memory and render quad by quad
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@@ -568,22 +611,22 @@ void FontRenderer::checkInit() {
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}
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void FontRenderer::checkTextureUpdate() {
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if (!mUploadTexture) {
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if (!mUploadTexture && mLastCacheTexture == mCurrentCacheTexture) {
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return;
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}
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glBindTexture(GL_TEXTURE_2D, mTextureId);
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// Iterate over all the cache lines and see which ones need to be updated
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for (uint32_t i = 0; i < mCacheLines.size(); i++) {
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CacheTextureLine* cl = mCacheLines[i];
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if (cl->mDirty) {
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if (cl->mDirty && cl->mCacheTexture->mTexture != NULL) {
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CacheTexture* cacheTexture = cl->mCacheTexture;
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uint32_t xOffset = 0;
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uint32_t yOffset = cl->mCurrentRow;
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uint32_t width = mCacheWidth;
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uint32_t width = cl->mMaxWidth;
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uint32_t height = cl->mMaxHeight;
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void* textureData = mTextTexture + yOffset * width;
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void* textureData = cacheTexture->mTexture + (yOffset * width);
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glBindTexture(GL_TEXTURE_2D, cacheTexture->mTextureId);
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glTexSubImage2D(GL_TEXTURE_2D, 0, xOffset, yOffset, width, height,
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GL_ALPHA, GL_UNSIGNED_BYTE, textureData);
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@@ -591,6 +634,9 @@ void FontRenderer::checkTextureUpdate() {
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}
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}
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glBindTexture(GL_TEXTURE_2D, mCurrentCacheTexture->mTextureId);
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mLastCacheTexture = mCurrentCacheTexture;
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mUploadTexture = false;
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}
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@@ -617,12 +663,21 @@ void FontRenderer::issueDrawCommand() {
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void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1,
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float x2, float y2, float u2, float v2,
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float x3, float y3, float u3, float v3,
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float x4, float y4, float u4, float v4) {
|
||||
float x4, float y4, float u4, float v4, CacheTexture* texture) {
|
||||
|
||||
if (mClip &&
|
||||
(x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) {
|
||||
return;
|
||||
}
|
||||
if (texture != mCurrentCacheTexture) {
|
||||
if (mCurrentQuadIndex != 0) {
|
||||
// First, draw everything stored already which uses the previous texture
|
||||
issueDrawCommand();
|
||||
mCurrentQuadIndex = 0;
|
||||
}
|
||||
// Now use the new texture id
|
||||
mCurrentCacheTexture = texture;
|
||||
}
|
||||
|
||||
const uint32_t vertsPerQuad = 4;
|
||||
const uint32_t floatsPerVert = 4;
|
||||
|
||||
@@ -55,6 +55,77 @@ namespace uirenderer {
|
||||
|
||||
class FontRenderer;
|
||||
|
||||
class CacheTexture {
|
||||
public:
|
||||
CacheTexture(){}
|
||||
CacheTexture(uint8_t* texture, GLuint textureId, uint16_t width, uint16_t height) :
|
||||
mTexture(texture), mTextureId(textureId), mWidth(width), mHeight(height) {}
|
||||
~CacheTexture() {
|
||||
if (mTexture != NULL) {
|
||||
delete[] mTexture;
|
||||
}
|
||||
if (mTextureId != 0) {
|
||||
glDeleteTextures(1, &mTextureId);
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t* mTexture;
|
||||
GLuint mTextureId;
|
||||
uint16_t mWidth;
|
||||
uint16_t mHeight;
|
||||
};
|
||||
|
||||
class CacheTextureLine {
|
||||
public:
|
||||
CacheTextureLine(uint16_t maxWidth, uint16_t maxHeight, uint32_t currentRow,
|
||||
uint32_t currentCol, CacheTexture* cacheTexture):
|
||||
mMaxHeight(maxHeight),
|
||||
mMaxWidth(maxWidth),
|
||||
mCurrentRow(currentRow),
|
||||
mCurrentCol(currentCol),
|
||||
mDirty(false),
|
||||
mCacheTexture(cacheTexture){
|
||||
}
|
||||
|
||||
bool fitBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY);
|
||||
|
||||
uint16_t mMaxHeight;
|
||||
uint16_t mMaxWidth;
|
||||
uint32_t mCurrentRow;
|
||||
uint32_t mCurrentCol;
|
||||
bool mDirty;
|
||||
CacheTexture *mCacheTexture;
|
||||
};
|
||||
|
||||
struct CachedGlyphInfo {
|
||||
// Has the cache been invalidated?
|
||||
bool mIsValid;
|
||||
// Location of the cached glyph in the bitmap
|
||||
// in case we need to resize the texture or
|
||||
// render to bitmap
|
||||
uint32_t mStartX;
|
||||
uint32_t mStartY;
|
||||
uint32_t mBitmapWidth;
|
||||
uint32_t mBitmapHeight;
|
||||
// Also cache texture coords for the quad
|
||||
float mBitmapMinU;
|
||||
float mBitmapMinV;
|
||||
float mBitmapMaxU;
|
||||
float mBitmapMaxV;
|
||||
// Minimize how much we call freetype
|
||||
uint32_t mGlyphIndex;
|
||||
uint32_t mAdvanceX;
|
||||
uint32_t mAdvanceY;
|
||||
// Values below contain a glyph's origin in the bitmap
|
||||
int32_t mBitmapLeft;
|
||||
int32_t mBitmapTop;
|
||||
// Auto-kerning
|
||||
SkFixed mLsbDelta;
|
||||
SkFixed mRsbDelta;
|
||||
CacheTextureLine* mCachedTextureLine;
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Font
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
@@ -101,33 +172,6 @@ protected:
|
||||
void measure(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
|
||||
int numGlyphs, Rect *bounds);
|
||||
|
||||
struct CachedGlyphInfo {
|
||||
// Has the cache been invalidated?
|
||||
bool mIsValid;
|
||||
// Location of the cached glyph in the bitmap
|
||||
// in case we need to resize the texture or
|
||||
// render to bitmap
|
||||
uint32_t mStartX;
|
||||
uint32_t mStartY;
|
||||
uint32_t mBitmapWidth;
|
||||
uint32_t mBitmapHeight;
|
||||
// Also cache texture coords for the quad
|
||||
float mBitmapMinU;
|
||||
float mBitmapMinV;
|
||||
float mBitmapMaxU;
|
||||
float mBitmapMaxV;
|
||||
// Minimize how much we call freetype
|
||||
uint32_t mGlyphIndex;
|
||||
uint32_t mAdvanceX;
|
||||
uint32_t mAdvanceY;
|
||||
// Values below contain a glyph's origin in the bitmap
|
||||
int32_t mBitmapLeft;
|
||||
int32_t mBitmapTop;
|
||||
// Auto-kerning
|
||||
SkFixed mLsbDelta;
|
||||
SkFixed mRsbDelta;
|
||||
};
|
||||
|
||||
Font(FontRenderer* state, uint32_t fontId, float fontSize, int flags, uint32_t italicStyle,
|
||||
uint32_t scaleX, SkPaint::Style style, uint32_t strokeWidth);
|
||||
|
||||
@@ -209,19 +253,28 @@ public:
|
||||
mLinearFiltering = linearFiltering;
|
||||
const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, mTextureId);
|
||||
glBindTexture(GL_TEXTURE_2D, mCurrentCacheTexture->mTextureId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
|
||||
}
|
||||
return mTextureId;
|
||||
return mCurrentCacheTexture->mTextureId;
|
||||
}
|
||||
|
||||
uint32_t getCacheWidth() const {
|
||||
return mCacheWidth;
|
||||
}
|
||||
|
||||
uint32_t getCacheHeight() const {
|
||||
return mCacheHeight;
|
||||
uint32_t getCacheSize() const {
|
||||
uint32_t size = 0;
|
||||
if (mCacheTextureSmall != NULL && mCacheTextureSmall->mTexture != NULL) {
|
||||
size += mCacheTextureSmall->mWidth * mCacheTextureSmall->mHeight;
|
||||
}
|
||||
if (mCacheTexture128 != NULL && mCacheTexture128->mTexture != NULL) {
|
||||
size += mCacheTexture128->mWidth * mCacheTexture128->mHeight;
|
||||
}
|
||||
if (mCacheTexture256 != NULL && mCacheTexture256->mTexture != NULL) {
|
||||
size += mCacheTexture256->mWidth * mCacheTexture256->mHeight;
|
||||
}
|
||||
if (mCacheTexture512 != NULL && mCacheTexture512->mTexture != NULL) {
|
||||
size += mCacheTexture512->mWidth * mCacheTexture512->mHeight;
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
protected:
|
||||
@@ -229,41 +282,11 @@ protected:
|
||||
|
||||
const uint8_t* mGammaTable;
|
||||
|
||||
struct CacheTextureLine {
|
||||
uint16_t mMaxHeight;
|
||||
uint16_t mMaxWidth;
|
||||
uint32_t mCurrentRow;
|
||||
uint32_t mCurrentCol;
|
||||
bool mDirty;
|
||||
|
||||
CacheTextureLine(uint16_t maxWidth, uint16_t maxHeight, uint32_t currentRow,
|
||||
uint32_t currentCol):
|
||||
mMaxHeight(maxHeight),
|
||||
mMaxWidth(maxWidth),
|
||||
mCurrentRow(currentRow),
|
||||
mCurrentCol(currentCol),
|
||||
mDirty(false) {
|
||||
}
|
||||
|
||||
bool fitBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY) {
|
||||
if (glyph.fHeight + 2 > mMaxHeight) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mCurrentCol + glyph.fWidth + 2 < mMaxWidth) {
|
||||
*retOriginX = mCurrentCol + 1;
|
||||
*retOriginY = mCurrentRow + 1;
|
||||
mCurrentCol += glyph.fWidth + 2;
|
||||
mDirty = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
void initTextTexture(bool largeFonts = false);
|
||||
bool cacheBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY);
|
||||
uint8_t* allocateTextureMemory(int width, int height);
|
||||
void initTextTexture();
|
||||
CacheTexture *createCacheTexture(int width, int height, bool allocate);
|
||||
void cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyph,
|
||||
uint32_t *retOriginX, uint32_t *retOriginY);
|
||||
|
||||
void flushAllAndInvalidate();
|
||||
void initVertexArrayBuffers();
|
||||
@@ -277,10 +300,10 @@ protected:
|
||||
void appendMeshQuad(float x1, float y1, float u1, float v1,
|
||||
float x2, float y2, float u2, float v2,
|
||||
float x3, float y3, float u3, float v3,
|
||||
float x4, float y4, float u4, float v4);
|
||||
float x4, float y4, float u4, float v4, CacheTexture* texture);
|
||||
|
||||
uint32_t mCacheWidth;
|
||||
uint32_t mCacheHeight;
|
||||
uint32_t mSmallCacheWidth;
|
||||
uint32_t mSmallCacheHeight;
|
||||
|
||||
Vector<CacheTextureLine*> mCacheLines;
|
||||
uint32_t getRemainingCacheCapacity();
|
||||
@@ -288,12 +311,14 @@ protected:
|
||||
Font* mCurrentFont;
|
||||
Vector<Font*> mActiveFonts;
|
||||
|
||||
// Texture to cache glyph bitmaps
|
||||
uint8_t* mTextTexture;
|
||||
const uint8_t* getTextTextureData() const {
|
||||
return mTextTexture;
|
||||
}
|
||||
GLuint mTextureId;
|
||||
CacheTexture* mCurrentCacheTexture;
|
||||
CacheTexture* mLastCacheTexture;
|
||||
CacheTexture* mCacheTextureSmall;
|
||||
CacheTexture* mCacheTexture128;
|
||||
CacheTexture* mCacheTexture256;
|
||||
CacheTexture* mCacheTexture512;
|
||||
|
||||
|
||||
void checkTextureUpdate();
|
||||
bool mUploadTexture;
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@ struct GammaFontRenderer {
|
||||
FontRenderer* renderer = mRenderers[fontRenderer];
|
||||
if (!renderer) return 0;
|
||||
|
||||
return renderer->getCacheHeight() * renderer->getCacheWidth();
|
||||
return renderer->getCacheSize();
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
Reference in New Issue
Block a user