Merge "Animate Back arrow pop off edge consistently" into udc-dev
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Android (Google) Code Review
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5b18a9dffb
@@ -71,10 +71,9 @@ private const val MIN_DURATION_INACTIVE_TO_ACTIVE_CONSIDERED_AS_FLING = 400L
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private const val POP_ON_FLING_DELAY = 60L
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private const val POP_ON_FLING_VELOCITY = 2f
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private const val POP_ON_COMMITTED_VELOCITY = 3f
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private const val POP_ON_ACTIVE_MAX_VELOCITY = 2.5f
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private const val POP_ON_ACTIVE_MIN_VELOCITY = 4.5f
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private const val POP_ON_INACTIVE_MAX_VELOCITY = -1.05f
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private const val POP_ON_INACTIVE_MIN_VELOCITY = -1.5f
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private const val POP_ON_ENTRY_TO_ACTIVE_VELOCITY = 4.5f
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private const val POP_ON_INACTIVE_TO_ACTIVE_VELOCITY = 4.7f
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private const val POP_ON_INACTIVE_VELOCITY = -1.5f
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internal val VIBRATE_ACTIVATED_EFFECT =
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VibrationEffect.createPredefined(VibrationEffect.EFFECT_CLICK)
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@@ -916,11 +915,12 @@ class BackPanelController internal constructor(
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mainHandler.postDelayed(10L) {
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vibratorHelper.vibrate(VIBRATE_ACTIVATED_EFFECT)
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}
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val startingVelocity = convertVelocityToAnimationFactor(
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valueOnFastVelocity = POP_ON_ACTIVE_MAX_VELOCITY,
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valueOnSlowVelocity = POP_ON_ACTIVE_MIN_VELOCITY,
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)
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mView.popOffEdge(startingVelocity)
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val popVelocity = if (previousState == GestureState.INACTIVE) {
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POP_ON_INACTIVE_TO_ACTIVE_VELOCITY
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} else {
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POP_ON_ENTRY_TO_ACTIVE_VELOCITY
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}
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mView.popOffEdge(popVelocity)
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}
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GestureState.INACTIVE -> {
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@@ -933,11 +933,7 @@ class BackPanelController internal constructor(
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// so that gesture progress in this state is consistent regardless of entry
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totalTouchDeltaInactive = params.deactivationTriggerThreshold
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val startingVelocity = convertVelocityToAnimationFactor(
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valueOnFastVelocity = POP_ON_INACTIVE_MAX_VELOCITY,
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valueOnSlowVelocity = POP_ON_INACTIVE_MIN_VELOCITY
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)
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mView.popOffEdge(startingVelocity)
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mView.popOffEdge(POP_ON_INACTIVE_VELOCITY)
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vibratorHelper.vibrate(VIBRATE_DEACTIVATED_EFFECT)
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updateRestingArrowDimens()
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