Merge "Fix another memory leak in OpenGLRenderer"

This commit is contained in:
Romain Guy
2011-06-22 17:12:14 -07:00
committed by Android (Google) Code Review
4 changed files with 40 additions and 34 deletions

View File

@@ -101,8 +101,14 @@ void DisplayList::clearResources() {
}
mBitmapResources.clear();
for (size_t i = 0; i < mFilterResources.size(); i++) {
caches.resourceCache.decrementRefcount(mFilterResources.itemAt(i));
}
mFilterResources.clear();
for (size_t i = 0; i < mShaders.size(); i++) {
caches.resourceCache.decrementRefcount(mShaders.itemAt(i));
caches.resourceCache.destructor(mShaders.itemAt(i));
}
mShaders.clear();
@@ -151,11 +157,18 @@ void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorde
caches.resourceCache.incrementRefcount(resource);
}
const Vector<SkiaColorFilter*> &filterResources = recorder.getFilterResources();
for (size_t i = 0; i < filterResources.size(); i++) {
SkiaColorFilter* resource = filterResources.itemAt(i);
mFilterResources.add(resource);
caches.resourceCache.incrementRefcount(resource);
}
const Vector<SkiaShader*> &shaders = recorder.getShaders();
for (size_t i = 0; i < shaders.size(); i++) {
SkiaShader* shader = shaders.itemAt(i);
mShaders.add(shader);
caches.resourceCache.incrementRefcount(shader);
SkiaShader* resource = shaders.itemAt(i);
mShaders.add(resource);
caches.resourceCache.incrementRefcount(resource);
}
const Vector<SkPaint*> &paints = recorder.getPaints();
@@ -873,21 +886,27 @@ void DisplayListRenderer::reset() {
Caches& caches = Caches::getInstance();
for (size_t i = 0; i < mBitmapResources.size(); i++) {
SkBitmap* resource = mBitmapResources.itemAt(i);
caches.resourceCache.decrementRefcount(resource);
caches.resourceCache.decrementRefcount(mBitmapResources.itemAt(i));
}
mBitmapResources.clear();
for (size_t i = 0; i < mFilterResources.size(); i++) {
caches.resourceCache.decrementRefcount(mFilterResources.itemAt(i));
}
mFilterResources.clear();
for (size_t i = 0; i < mShaders.size(); i++) {
caches.resourceCache.decrementRefcount(mShaders.itemAt(i));
caches.resourceCache.decrementRefcount(mShaders.itemAt(i));
}
mShaders.clear();
mShaderMap.clear();
mPaints.clear();
mPaintMap.clear();
mPaths.clear();
mPathMap.clear();
mMatrices.clear();
}

View File

@@ -292,6 +292,10 @@ public:
return mBitmapResources;
}
const Vector<SkiaColorFilter*>& getFilterResources() const {
return mFilterResources;
}
const Vector<SkiaShader*>& getShaders() const {
return mShaders;
}
@@ -308,10 +312,6 @@ public:
return mMatrices;
}
const Vector<SkiaColorFilter*>& getFilterResources() const {
return mFilterResources;
}
private:
void insertRestoreToCount() {
if (mRestoreSaveCount >= 0) {
@@ -431,8 +431,7 @@ private:
// which doesn't seem worth the extra cycles for this unlikely case.
addInt((int) bitmap);
mBitmapResources.add(bitmap);
Caches& caches = Caches::getInstance();
caches.resourceCache.incrementRefcount(bitmap);
Caches::getInstance().resourceCache.incrementRefcount(bitmap);
}
inline void addShader(SkiaShader* shader) {
@@ -456,8 +455,7 @@ private:
inline void addColorFilter(SkiaColorFilter* colorFilter) {
addInt((int) colorFilter);
mFilterResources.add(colorFilter);
Caches& caches = Caches::getInstance();
caches.resourceCache.incrementRefcount(colorFilter);
Caches::getInstance().resourceCache.incrementRefcount(colorFilter);
}
Vector<SkBitmap*> mBitmapResources;

View File

@@ -48,9 +48,6 @@ ResourceCache::~ResourceCache() {
void ResourceCache::incrementRefcount(void* resource, ResourceType resourceType) {
Mutex::Autolock _l(mLock);
for (size_t i = 0; i < mCache->size(); ++i) {
void* ref = mCache->valueAt(i);
}
ResourceReference* ref = mCache->indexOfKey(resource) >= 0 ? mCache->valueFor(resource) : NULL;
if (ref == NULL || mCache->size() == 0) {
ref = new ResourceReference(resourceType);
@@ -144,7 +141,6 @@ void ResourceCache::destructor(SkPath* resource) {
ref->destroyed = true;
if (ref->refCount == 0) {
deleteResourceReference(resource, ref);
return;
}
}
@@ -162,7 +158,6 @@ void ResourceCache::destructor(SkBitmap* resource) {
ref->destroyed = true;
if (ref->refCount == 0) {
deleteResourceReference(resource, ref);
return;
}
}
@@ -180,7 +175,6 @@ void ResourceCache::destructor(SkiaShader* resource) {
ref->destroyed = true;
if (ref->refCount == 0) {
deleteResourceReference(resource, ref);
return;
}
}
@@ -195,7 +189,6 @@ void ResourceCache::destructor(SkiaColorFilter* resource) {
ref->destroyed = true;
if (ref->refCount == 0) {
deleteResourceReference(resource, ref);
return;
}
}
@@ -209,36 +202,32 @@ void ResourceCache::deleteResourceReference(void* resource, ResourceReference* r
}
if (ref->destroyed) {
switch (ref->resourceType) {
case kBitmap:
{
SkBitmap* bitmap = (SkBitmap*)resource;
case kBitmap: {
SkBitmap* bitmap = (SkBitmap*) resource;
if (Caches::hasInstance()) {
Caches::getInstance().textureCache.removeDeferred(bitmap);
}
delete bitmap;
}
break;
case kPath:
{
SkPath* path = (SkPath*)resource;
case kPath: {
SkPath* path = (SkPath*) resource;
if (Caches::hasInstance()) {
Caches::getInstance().pathCache.removeDeferred(path);
}
delete path;
}
break;
case kShader:
{
SkiaShader* shader = (SkiaShader*)resource;
case kShader: {
SkiaShader* shader = (SkiaShader*) resource;
if (Caches::hasInstance()) {
Caches::getInstance().gradientCache.removeDeferred(shader->getSkShader());
}
delete shader;
}
break;
case kColorFilter:
{
SkiaColorFilter* filter = (SkiaColorFilter*)resource;
case kColorFilter: {
SkiaColorFilter* filter = (SkiaColorFilter*) resource;
delete filter;
}
break;

View File

@@ -59,7 +59,7 @@ struct SkiaColorFilter {
return mType;
}
SkColorFilter *getSkColorFilter() {
SkColorFilter* getSkColorFilter() {
return mSkFilter;
}