Zero duration animations snap to end value when started
A recent change to seeking behavior altered the logic of setCurrentPlayTime() (which is called when animations are first started) to set the current animated fraction to 0 for 0-duration animations. This fix ensures that 0-duration animations snap to their end value (fraction == 1) instead, matching the behavior prior to the seeking fix. Issue #18542543 Animations with 0 duration stay in initial state when calling setCurrentPlayTime(0) Change-Id: I9916d962cf46453a9e3e1207f58baf16f4a5830a
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@@ -537,8 +537,7 @@ public class ValueAnimator extends Animator {
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* @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
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*/
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public void setCurrentPlayTime(long playTime) {
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float fraction = mUnscaledDuration > 0 ? (float) playTime / mUnscaledDuration :
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playTime == 0 ? 0 : 1;
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float fraction = mUnscaledDuration > 0 ? (float) playTime / mUnscaledDuration : 1;
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setCurrentFraction(fraction);
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}
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