* commit '154e849b72f6c71ee4c996b6dc67a46e7f8703df': Doc change: tools, adt, ndk release notes
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@@ -28,7 +28,7 @@ adt.zip.checksum=bc2757f2a5a11d131390ce547bae154b
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<p>Android Development Tools (ADT) is a plugin for the Eclipse IDE
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that is designed to give you a powerful, integrated environment in which
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to build Android applications. </p>
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to build Android applications.</p>
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<p>ADT extends the capabilities of Eclipse to let you quickly set up new Android
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projects, create an application UI, add components based on the Android
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@@ -95,10 +95,56 @@ padding: .25em 1em;
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</style>
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<div class="toggleable opened">
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<a href="#" onclick="return toggleDiv(this)">
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<img src="{@docRoot}assets/images/triangle-opened.png" class="toggle-img" height="9px"
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width="9px" />
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ADT 10.0.0</a> <em>(February 2011)</em>
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<div class="toggleme">
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<dl>
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<dt>Dependencies:</dt>
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<dd>ADT 10.0.0 is designed for use with SDK Tools r10. If you haven't
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already installed SDK Tools r10 into your SDK, use the Android SDK and AVD Manager to do
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so.</dd>
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<dt>General notes:</dt>
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<dd>
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<ul>
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<li>The tools now automatically generate Java Programming Language source files (in the <code>gen/</code> directory) and
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bytecode (in the <code>res/raw/</code> directory) from your <code>.rs</code> files.</li>
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<li>A Binary XML editor has been added.</li>
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<li>Traceview is now integrated into the Eclipse UI (<a href="http://tools.android.com/recent/traceviewineclipse">details</a>).</li>
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<li>The "Go To Declaration" feature for XML and <code>.java</code> files quickly show all the matches in the project
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and allows you jump to specific items such as string translations or <code>onClick</code> handlers.</li>
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<li>The Resource Chooser can create items such as dimensions, integers, ids, and booleans.</li>
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<li>Improvements to the Visual Layout Editor:
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<ul>
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<li>A new Palette with categories and rendering previews
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(<a href="http://tools.android.com/recent/newpalette">details</a>).</li>
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<li>A Layout action bar.</li>
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<li>When the Android 3.0 rendering library is selected, layouts render more like they do on devices.
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This includes rendering of status and title bars to more accurately reflect the actual
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screen space available to applications.</li>
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<li>Zoom improvements such as fit to view, persistent scale, and keyboard access.
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(<a href="http://tools.android.com/recent/zoomimprovements">details</a>).</li>
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<li>Further improvements to <code><merge></code> layouts, as well as layouts with gesture overlays.</li>
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<li>Improved rendering error diagnostics.</li>
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</ul>
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</li>
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</ul>
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</dd>
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</dl>
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</div>
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</div>
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<div class="toggleable closed">
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<a href="#" onclick="return toggleDiv(this)">
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<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px"
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width="9px" />
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ADT 9.0.0</a> <em>(January 2011)</em>
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<div class="toggleme">
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@@ -59,12 +59,60 @@ padding: .25em 1em;
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}
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</style>
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<div class="toggleable open">
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<a href="#"
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onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-opened.png"
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class="toggle-img"
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height="9px"
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width="9px" /> Android NDK, Revision 6</a> <em>(February 2011)</em>
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<div class="toggleme">
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<p>This release of the NDK introduces the following header files:</p>
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<ul>
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<li><p><code><android/asset_manager.h></code>: Allows access to assets
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using 64-bit file offsets and sizes. This is useful for very large assets that exceed
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2GB, as required by some games. The following APIs are provided:<p>
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<ul>
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<li><code>AAsset_getLength64</code></li>
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<li><code>AAsset_getRemainingLength64</code></li>
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<li><code>AAsset_openFileDescriptor64</code></li>
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<li><code>AAsset_seek64</code></li>
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</ul>
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</li>
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<li><code><android/input.h></code>: Provides the following AMETA_XXX constants
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that are related to the new input framework in Honeycomb:
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<pre>
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AMETA_FUNCTION_ON = 0x08,
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AMETA_CTRL_ON = 0x1000,
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AMETA_CTRL_LEFT_ON = 0x2000,
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AMETA_CTRL_RIGHT_ON = 0x4000,
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AMETA_META_ON = 0x10000,
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AMETA_META_LEFT_ON = 0x20000,
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AMETA_META_RIGHT_ON = 0x40000,
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AMETA_CAPS_LOCK_ON = 0x100000,
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AMETA_NUM_LOCK_ON = 0x200000,
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AMETA_SCROLL_LOCK_ON = 0x400000,
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</pre>
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</li>
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<li><code><android/keycodes></code>: Provides <code>AKEYCODE_XXX</code>
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constants that are related to the new input framework in Honeycomb.
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</li>
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<li><code><android/native_activity.h></code>: Adds a new field to the
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system-allocated <code>ANativeActivity</code> structure named <code>obbPath</code> that
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contains the path of your application's OBB files, if any.
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</li>
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</ul>
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</div>
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</div>
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<div class="toggleable closed">
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<a href="#"
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onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png"
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class="toggle-img"
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height="9px"
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width="9px" /> Android NDK, Revision 5b</a> <em>(January 2011)</em>
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<div class="toggleme">
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@@ -65,6 +65,34 @@ padding: .25em 1em;
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<div class="toggleable opened">
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<a href="#" onclick="return toggleDiv(this)">
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<img src="{@docRoot}assets/images/triangle-opened.png" class="toggle-img" height="9px" width="9px" />
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SDK Tools, Revision 10</a> <em>(February 2011)</em>
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<div class="toggleme">
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<dl>
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<dt>Dependencies:</dt>
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<dd>
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<p>If you are developing in Eclipse with ADT, note that the SDK Tools r10 is
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designed for use with ADT 10.0.0 and later. After installing SDK Tools r10, we
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highly recommend updating your ADT Plugin to 10.0.0.</p>
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<p>If you are developing outside Eclipse, you must have <a href="http://ant.apache.org/">Apache
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Ant</a> 1.8 or later.</p>
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<dt>General notes:</dt>
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<dd>
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<ul>
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<li>The tools now automatically generate Java Programming Language source files (in the <code>gen</code> directory) and
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bytecode (in the <code>res/raw</code> directory) from your native <code>.rs</code> files</li>
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</ul>
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</dd>
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</dl>
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</div>
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</div>
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<div class="toggleable closed">
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<a href="#" onclick="return toggleDiv(this)">
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<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-img" height="9px" width="9px" />
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SDK Tools, Revision 9</a> <em>(January 2011)</em>
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<div class="toggleme">
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<dl>
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