Update viewport when height or width change.

This commit is contained in:
Jason Sams
2009-09-22 12:26:53 -07:00
parent 008fc5d142
commit 59038ca98b

View File

@@ -112,8 +112,8 @@ bool Context::runRootScript()
#endif
rsAssert(mRootScript->mEnviroment.mIsRoot);
//glColor4f(1,1,1,1);
//glEnable(GL_LIGHT0);
eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
glViewport(0, 0, mEGL.mWidth, mEGL.mHeight);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glEnable(GL_POINT_SMOOTH);