Improve rendering speed by disabling scissor tests
This change improves execution of display lists, particularly on tiled renderers. The goal is to disable the scissor test as often as possible. Drawing commands are rarely clipped by View bounds so most of them can be drawn without doing a scissor test. The speed improvements scale with the number of views and drawing commands. Change-Id: Ibd9b5e051a3e4300562463805acc4fd744ba6266
This commit is contained in:
@@ -74,6 +74,7 @@ void Caches::init() {
|
||||
|
||||
mTexCoordsArrayEnabled = false;
|
||||
|
||||
scissorEnabled = false;
|
||||
mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
|
||||
|
||||
glActiveTexture(gTextureUnits[0]);
|
||||
@@ -352,7 +353,9 @@ void Caches::activeTexture(GLuint textureUnit) {
|
||||
}
|
||||
|
||||
void Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
|
||||
if (x != mScissorX || y != mScissorY || width != mScissorWidth || height != mScissorHeight) {
|
||||
if (scissorEnabled && (x != mScissorX || y != mScissorY ||
|
||||
width != mScissorWidth || height != mScissorHeight)) {
|
||||
|
||||
glScissor(x, y, width, height);
|
||||
|
||||
mScissorX = x;
|
||||
@@ -362,6 +365,28 @@ void Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
|
||||
}
|
||||
}
|
||||
|
||||
void Caches::enableScissor() {
|
||||
if (!scissorEnabled) {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
scissorEnabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Caches::disableScissor() {
|
||||
if (scissorEnabled) {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
scissorEnabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Caches::setScissorEnabled(bool enabled) {
|
||||
if (scissorEnabled != enabled) {
|
||||
if (enabled) glEnable(GL_SCISSOR_TEST);
|
||||
else glDisable(GL_SCISSOR_TEST);
|
||||
scissorEnabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
void Caches::resetScissor() {
|
||||
mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
|
||||
}
|
||||
|
||||
@@ -204,6 +204,10 @@ public:
|
||||
*/
|
||||
void resetScissor();
|
||||
|
||||
void enableScissor();
|
||||
void disableScissor();
|
||||
void setScissorEnabled(bool enabled);
|
||||
|
||||
/**
|
||||
* Returns the mesh used to draw regions. Calling this method will
|
||||
* bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the
|
||||
@@ -221,6 +225,7 @@ public:
|
||||
GLenum lastSrcMode;
|
||||
GLenum lastDstMode;
|
||||
Program* currentProgram;
|
||||
bool scissorEnabled;
|
||||
|
||||
// VBO to draw with
|
||||
GLuint meshBuffer;
|
||||
|
||||
@@ -233,9 +233,8 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
layer->getTexture(), 0);
|
||||
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
caches.disableScissor();
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
|
||||
|
||||
@@ -431,7 +430,7 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
|
||||
renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
|
||||
bitmap->width(), bitmap->height(), !layer->isBlend());
|
||||
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
caches.disableScissor();
|
||||
renderer.translate(0.0f, bitmap->height());
|
||||
renderer.scale(1.0f, -1.0f);
|
||||
|
||||
@@ -460,8 +459,6 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
|
||||
}
|
||||
|
||||
error:
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
#if DEBUG_OPENGL
|
||||
if (error != GL_NO_ERROR) {
|
||||
ALOGD("GL error while copying layer into bitmap = 0x%x", error);
|
||||
|
||||
@@ -157,7 +157,6 @@ void OpenGLRenderer::setViewport(int width, int height) {
|
||||
mFirstSnapshot->viewport.set(0, 0, width, height);
|
||||
|
||||
glDisable(GL_DITHER);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
glEnableVertexAttribArray(Program::kBindingPosition);
|
||||
@@ -181,6 +180,7 @@ int OpenGLRenderer::prepareDirty(float left, float top, float right, float botto
|
||||
syncState();
|
||||
|
||||
if (!opaque) {
|
||||
mCaches.enableScissor();
|
||||
mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
return DrawGlInfo::kStatusDrew;
|
||||
@@ -250,7 +250,7 @@ void OpenGLRenderer::resume() {
|
||||
glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
mCaches.enableScissor();
|
||||
mCaches.resetScissor();
|
||||
dirtyClip();
|
||||
|
||||
@@ -651,6 +651,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna
|
||||
#endif
|
||||
|
||||
// Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
|
||||
mCaches.enableScissor();
|
||||
mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
|
||||
clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
@@ -981,7 +982,7 @@ void OpenGLRenderer::clearLayerRegions() {
|
||||
// The list contains bounds that have already been clipped
|
||||
// against their initial clip rect, and the current clip
|
||||
// is likely different so we need to disable clipping here
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
mCaches.disableScissor();
|
||||
|
||||
Vertex mesh[count * 6];
|
||||
Vertex* vertex = mesh;
|
||||
@@ -1008,8 +1009,6 @@ void OpenGLRenderer::clearLayerRegions() {
|
||||
setupDrawVertices(&mesh[0].position[0]);
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, count * 6);
|
||||
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
} else {
|
||||
for (uint32_t i = 0; i < count; i++) {
|
||||
delete mLayers.itemAt(i);
|
||||
@@ -1088,7 +1087,12 @@ bool OpenGLRenderer::quickReject(float left, float top, float right, float botto
|
||||
Rect clipRect(*mSnapshot->clipRect);
|
||||
clipRect.snapToPixelBoundaries();
|
||||
|
||||
return !clipRect.intersects(r);
|
||||
bool rejected = !clipRect.intersects(r);
|
||||
if (!isDeferred() && !rejected) {
|
||||
mCaches.setScissorEnabled(!clipRect.contains(r));
|
||||
}
|
||||
|
||||
return rejected;
|
||||
}
|
||||
|
||||
bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
|
||||
|
||||
@@ -125,11 +125,11 @@ public:
|
||||
return intersect(r.left, r.top, r.right, r.bottom);
|
||||
}
|
||||
|
||||
bool contains(float l, float t, float r, float b) {
|
||||
inline bool contains(float l, float t, float r, float b) {
|
||||
return l >= left && t >= top && r <= right && b <= bottom;
|
||||
}
|
||||
|
||||
bool contains(const Rect& r) {
|
||||
inline bool contains(const Rect& r) {
|
||||
return contains(r.left, r.top, r.right, r.bottom);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user