Merge "Take shadow bounds into account for quick rejects Bug #8634346" into klp-dev
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@@ -249,11 +249,16 @@ public:
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}
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// default empty constructor for bounds, to be overridden in child constructor body
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DrawBoundedOp(SkPaint* paint)
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: DrawOp(paint) {}
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DrawBoundedOp(SkPaint* paint): DrawOp(paint) { }
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bool getLocalBounds(Rect& localBounds) {
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localBounds.set(mLocalBounds);
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if (state.mDrawModifiers.mHasShadow) {
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Rect shadow(mLocalBounds);
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shadow.translate(state.mDrawModifiers.mShadowDx, state.mDrawModifiers.mShadowDy);
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shadow.outset(state.mDrawModifiers.mShadowRadius);
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localBounds.unionWith(shadow);
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}
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return true;
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}
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@@ -1442,8 +1447,10 @@ public:
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}
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virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
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Rect bounds;
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getLocalBounds(bounds);
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return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
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mPositions, getPaint(renderer), mTotalAdvance, mLocalBounds);
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mPositions, getPaint(renderer), mTotalAdvance, bounds);
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}
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virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
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@@ -1454,6 +1461,8 @@ public:
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renderer.restoreDisplayState(ops[i]->state, true); // restore all but the clip
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DrawTextOp& op = *((DrawTextOp*)ops[i]);
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// quickReject() will not occure in drawText() so we can use mLocalBounds
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// directly, we do not need to account for shadow by calling getLocalBounds()
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status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
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op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds,
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drawOpMode);
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@@ -464,10 +464,12 @@ void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) {
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void DisplayListRenderer::resetShadow() {
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addStateOp(new (alloc()) ResetShadowOp());
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OpenGLRenderer::resetShadow();
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}
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void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) {
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addStateOp(new (alloc()) SetupShadowOp(radius, dx, dy, color));
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OpenGLRenderer::setupShadow(radius, dx, dy, color);
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}
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void DisplayListRenderer::resetPaintFilter() {
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@@ -503,11 +505,17 @@ void DisplayListRenderer::addStateOp(StateOp* op) {
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void DisplayListRenderer::addDrawOp(DrawOp* op) {
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Rect localBounds;
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if (mDrawModifiers.mHasShadow) {
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op->state.mDrawModifiers = mDrawModifiers;
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}
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if (op->getLocalBounds(localBounds)) {
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bool rejected = quickRejectNoScissor(localBounds.left, localBounds.top,
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localBounds.right, localBounds.bottom);
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op->setQuickRejected(rejected);
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}
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if (mDrawModifiers.mHasShadow) {
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op->state.mDrawModifiers.reset();
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}
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mHasDrawOps = true;
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addOpInternal(op);
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}
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@@ -52,6 +52,14 @@ namespace android {
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namespace uirenderer {
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struct DrawModifiers {
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DrawModifiers() {
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reset();
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}
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void reset() {
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memset(this, 0, sizeof(DrawModifiers));
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}
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SkiaShader* mShader;
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SkiaColorFilter* mColorFilter;
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float mOverrideLayerAlpha;
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