Fix enter/exit horizontal ActivityEmbedding split with legacy transition
For animation spec, before, we only consider animation to/from left/right. Now, we also check top/bottom. Bug: 241043533 Test: Verify with launching activity into horizontal split. Change-Id: Ia7b56105de167a13ada064fe7daf8f1dbae6aa34
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@@ -86,13 +86,23 @@ class TaskFragmentAnimationSpec {
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/** Animation for target that is opening in a change transition. */
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@NonNull
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Animation createChangeBoundsOpenAnimation(@NonNull RemoteAnimationTarget target) {
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final Rect bounds = target.localBounds;
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// The target will be animated in from left or right depends on its position.
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final int startLeft = bounds.left == 0 ? -bounds.width() : bounds.width();
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final Rect parentBounds = target.taskInfo.configuration.windowConfiguration.getBounds();
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final Rect bounds = target.screenSpaceBounds;
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final int startLeft;
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final int startTop;
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if (parentBounds.top == bounds.top && parentBounds.bottom == bounds.bottom) {
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// The window will be animated in from left or right depending on its position.
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startTop = 0;
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startLeft = parentBounds.left == bounds.left ? -bounds.width() : bounds.width();
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} else {
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// The window will be animated in from top or bottom depending on its position.
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startTop = parentBounds.top == bounds.top ? -bounds.height() : bounds.height();
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startLeft = 0;
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}
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// The position should be 0-based as we will post translate in
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// TaskFragmentAnimationAdapter#onAnimationUpdate
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final Animation animation = new TranslateAnimation(startLeft, 0, 0, 0);
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final Animation animation = new TranslateAnimation(startLeft, 0, startTop, 0);
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animation.setInterpolator(mFastOutExtraSlowInInterpolator);
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animation.setDuration(CHANGE_ANIMATION_DURATION);
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animation.initialize(bounds.width(), bounds.height(), bounds.width(), bounds.height());
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@@ -103,13 +113,24 @@ class TaskFragmentAnimationSpec {
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/** Animation for target that is closing in a change transition. */
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@NonNull
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Animation createChangeBoundsCloseAnimation(@NonNull RemoteAnimationTarget target) {
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final Rect bounds = target.localBounds;
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// The target will be animated out to left or right depends on its position.
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final int endLeft = bounds.left == 0 ? -bounds.width() : bounds.width();
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final Rect parentBounds = target.taskInfo.configuration.windowConfiguration.getBounds();
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// TODO(b/258126915): we want to keep track of the closing start bounds
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final Rect bounds = target.screenSpaceBounds;
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final int endTop;
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final int endLeft;
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if (parentBounds.top == bounds.top && parentBounds.bottom == bounds.bottom) {
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// The window will be animated out to left or right depending on its position.
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endTop = 0;
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endLeft = parentBounds.left == bounds.left ? -bounds.width() : bounds.width();
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} else {
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// The window will be animated out to top or bottom depending on its position.
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endTop = parentBounds.top == bounds.top ? -bounds.height() : bounds.height();
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endLeft = 0;
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}
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// The position should be 0-based as we will post translate in
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// TaskFragmentAnimationAdapter#onAnimationUpdate
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final Animation animation = new TranslateAnimation(0, endLeft, 0, 0);
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final Animation animation = new TranslateAnimation(0, endLeft, 0, endTop);
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animation.setInterpolator(mFastOutExtraSlowInInterpolator);
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animation.setDuration(CHANGE_ANIMATION_DURATION);
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animation.initialize(bounds.width(), bounds.height(), bounds.width(), bounds.height());
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@@ -86,11 +86,11 @@ class ActivityEmbeddingAnimationSpec {
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final int startLeft;
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final int startTop;
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if (parentBounds.top == bounds.top && parentBounds.bottom == bounds.bottom) {
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// The window will be animated in from left or right depends on its position.
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// The window will be animated in from left or right depending on its position.
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startTop = 0;
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startLeft = parentBounds.left == bounds.left ? -bounds.width() : bounds.width();
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} else {
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// The window will be animated in from top or bottom depends on its position.
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// The window will be animated in from top or bottom depending on its position.
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startTop = parentBounds.top == bounds.top ? -bounds.height() : bounds.height();
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startLeft = 0;
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}
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@@ -114,11 +114,11 @@ class ActivityEmbeddingAnimationSpec {
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final int endTop;
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final int endLeft;
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if (parentBounds.top == bounds.top && parentBounds.bottom == bounds.bottom) {
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// The window will be animated out to left or right depends on its position.
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// The window will be animated out to left or right depending on its position.
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endTop = 0;
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endLeft = parentBounds.left == bounds.left ? -bounds.width() : bounds.width();
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} else {
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// The window will be animated out to top or bottom depends on its position.
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// The window will be animated out to top or bottom depending on its position.
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endTop = parentBounds.top == bounds.top ? -bounds.height() : bounds.height();
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endLeft = 0;
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}
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