Merge "Fix issues around GL on incorrect thread" into lmp-preview-dev
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@@ -153,6 +153,11 @@ public:
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// TODO: rename for consistency
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virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
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protected:
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// NOTE: must override these to avoid calling into super class, which calls GL. These may be
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// removed once DisplayListRenderer no longer inherits from OpenGLRenderer
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virtual void onViewportInitialized() {};
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virtual void onSnapshotRestored() {};
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private:
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void insertRestoreToCount();
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