docs: Android University - Camera class
Change-Id: Idc0c6ca88b42908289701c8367cd5c403d85f71e
This commit is contained in:
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docs/html/shareables/training/PhotoIntentActivity.zip
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docs/html/shareables/training/PhotoIntentActivity.zip
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docs/html/training/camera/cameradirect.jd
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docs/html/training/camera/cameradirect.jd
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page.title=Controlling the Camera
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parent.title=Capturing Photos with the Camera
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parent.link=index.html
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trainingnavtop=true
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previous.title=Recording Videos Simply
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previous.link=videobasics.html
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@jd:body
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<div id="tb-wrapper">
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<div id="tb">
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<h2>This lesson teaches you to</h2>
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<ol>
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<li><a href="#TaskOpenCamera">Open the Camera Object</a></li>
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<li><a href="#camera-preview">Create the Camera Preview</a></li>
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<li><a href="#TaskSettings">Modify Camera Settings</a></li>
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<li><a href="#TaskOrientation">Set the Preview Orientation</a></li>
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<li><a href="#TaskTakePicture">Take a Picture</a></li>
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<li><a href="#TaskRestartPreview">Restart the Preview</a></li>
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<li><a href="#TaskReleaseCamera">Stop the Preview and Release the Camera</a></li>
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</ol>
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<h2>You should also read</h2>
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<ul>
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<li><a href="{@docRoot}guide/topics/media/camera.html#custom-camera">Building
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a Camera App</a></li>
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</ul>
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</div>
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</div>
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<p>In this lesson, we discuss how to control the camera hardware directly using
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the framework APIs.</p>
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<p>Directly controlling a device camera requires a lot more code than requesting pictures or videos
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from existing camera applications. However, if you want to build a specialized camera application or
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or something fully integrated in your app UI, this lesson shows you how.</p>
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<h2 id="TaskOpenCamera">Open the Camera Object</h2>
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<p>Getting an instance of the {@link android.hardware.Camera} object is the first step in the
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process of directly controlling the camera. As Android's own Camera application does, the
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recommended way to access the camera is to open {@link android.hardware.Camera} on a separate thread
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that's launched from {@link android.app.Activity#onCreate onCreate()}. This approach is a good idea
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since it can take a while and might bog down the UI thread. However, in the sample application
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associated with this lesson, opening the camera is deferred to the {@link
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android.app.Activity#onResume onResume()} method to facilitate code reuse and keep the flow of
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control simple.</p>
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<pre>
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private void openCameraPerIdAndSetPreview() {
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if (! safeCameraOpen(mCameraId)) {
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mCameraId = getFirstRearCameraID();
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safeCameraOpen(mCameraId);
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}
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mPreview.setCamera(mCamera);
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}
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</pre>
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<p>Since API level 9, the camera framework supports multiple cameras. If you use the
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legacy API and call {@link android.hardware.Camera#open open()} without an
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argument, you get the first rear-facing camera. Dealing with multiple cameras
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is an advanced topic and beyond the scope of this lesson. If you are really
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interested, check out the implementation of {@code getFirstRearCameraID()} in
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the sample app (downloadable at the top).</p>
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<p>Calling {@link android.hardware.Camera#open Camera.open()} throws an
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exception if the camera is already in use by another application, so we wrap it
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in a {@code try} block.</p>
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<pre>
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private boolean safeCameraOpen(int id) {
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boolean qOpened = false;
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try {
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releaseCameraAndPreview();
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mCamera = Camera.open(mCameraId);
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qOpened = (mCamera != null);
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} catch (Exception e) {
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Log.e(getString(R.string.app_name), "failed to open Camera");
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e.printStackTrace();
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}
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return qOpened;
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}
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private void releaseCameraAndPreview() {
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mPreview.setCamera(null);
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if (mCamera != null) {
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mCamera.release();
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mCamera = null;
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}
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}
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</pre>
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<h2 id="camera-preview">Create the Camera Preview</h2>
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<p>Taking a picture usually requires that your users see a preview of their subject before clicking
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the shutter. To do so, you can use a {@link android.view.SurfaceView} to draw previews of what the
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camera sensor is picking up.</p>
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<h3 id="TaskSetPreview">Preview Class</h3>
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<p>To get started with displaying a preview, you need preview class. The
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preview requires an implementation of the {@code
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android.view.SurfaceHolder.Callback} interface, which is used to pass image
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data from the camera hardware the application.</p>
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<pre>
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class Preview extends ViewGroup implements SurfaceHolder.Callback {
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...
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SurfaceView mSurfaceView;
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SurfaceHolder mHolder;
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...
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Preview(Context context) {
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super(context);
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mSurfaceView = new SurfaceView(context);
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addView(mSurfaceView);
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// Install a SurfaceHolder.Callback so we get notified when the
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// underlying surface is created and destroyed.
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mHolder = mSurfaceView.getHolder();
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mHolder.addCallback(this);
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mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
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}
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...
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}
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</pre>
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<p>The preview class must be passed to the {@link android.hardware.Camera} object before the live
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image preview can be started, as seen in {@code setCamera()} method of the sample,
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as shown in the next section.</p>
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<h3 id="TaskStartPreview">Set and Start the Preview</h2>
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<p>A camera instance and its related preview must be created in a specific
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order, with the camera object being first. In the sample application, the
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process of initializing the camera is encapsulated so that {@link
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android.hardware.Camera#startPreview Camera.startPreview()} is called by the
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{@code setCamera()} method, whenever the user does something to change the
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camera. The preview must also be restarted in the preview class {@code
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surfaceChanged()} callback method.</p>
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<pre>
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public void setCamera(Camera camera) {
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if (mCamera == camera) { return; }
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stopPreviewAndFreeCamera();
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mCamera = camera;
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if (mCamera != null) {
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List<Size> localSizes = mCamera.getParameters().getSupportedPreviewSizes();
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mSupportedPreviewSizes = localSizes;
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requestLayout();
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try {
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mCamera.setPreviewDisplay(mHolder);
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} catch (IOException e) {
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e.printStackTrace();
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}
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/*
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Important: Call startPreview() to start updating the preview surface. Preview must
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be started before you can take a picture.
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*/
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mCamera.startPreview();
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}
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}
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</pre>
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<h2 id="TaskSettings">Modify Camera Settings</h2>
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<p>Camera settings change the way that the camera takes pictures, from the zoom
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level to exposure compensation. This example doesn’t do a whole lot with camera
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settings, but the APIs provide a wide array of options. The {@code surfaceChanged()} method in the
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sample app demonstrates how to get and set camera parameters:</p>
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<pre>
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public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
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// Now that the size is known, set up the camera parameters and begin
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// the preview.
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Camera.Parameters parameters = mCamera.getParameters();
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parameters.setPreviewSize(mPreviewSize.width, mPreviewSize.height);
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requestLayout();
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mCamera.setParameters(parameters);
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/*
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Important: Call startPreview() to start updating the preview surface. Preview must be
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started before you can take a picture.
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*/
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mCamera.startPreview();
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}
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</pre>
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<h2 id="TaskOrientation">Set the Preview Orientation</h2>
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<p>Most camera applications lock the display into landscape mode because that is the natural
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orientation of the camera sensor. This setting does not prevent you from taking portrait-mode
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photos, because the orientation of the device is recorded in the EXIF header. The {@link
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android.hardware.Camera#setDisplayOrientation setCameraDisplayOrientation()} method lets you change
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how the preview is displayed without affecting how the image is recorded. However, in Android prior
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to API level 14, you must stop your preview before changing the orientation and then restart it.</p>
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<h2 id="TaskTakePicture">Take a Picture</h2>
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<p>Use the {@link android.hardware.Camera#takePicture Camera.takePicture()}
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method to take a picture once the preview is started. You can create {@link
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android.hardware.Camera.PictureCallback} and {@link
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android.hardware.Camera.ShutterCallback} objects and pass them into {@link
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android.hardware.Camera#takePicture Camera.takePicture()}. Since the Android
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Camera application already does a great job capturing JPEG images, you should
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probably implement the raw-image callback.</p>
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<p>If you want to grab images continously, you can create a {@link
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android.hardware.Camera.PreviewCallback} that implements {@link
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android.hardware.Camera.PreviewCallback#onPreviewFrame onPreviewFrame()}. For
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something in between, you can capture only selected preview frames, or set up a
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delayed action to call {@link android.hardware.Camera#takePicture
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takePicture()}.</p>
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<h2 id="TaskRestartPreview">Restart the Preview</h2>
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<p>After a picture is taken, you must to restart the preview before the user
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can take another picture. In the example, the restart is done by overloading
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the shutter button, as shown below.</p>
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<pre>
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@Override
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public void onClick(View v) {
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switch(mPreviewState) {
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case K_STATE_FROZEN:
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mCamera.startPreview();
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mPreviewState = K_STATE_PREVIEW;
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break;
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default:
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mCamera.takePicture( null, rawCallback, null);
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mPreviewState = K_STATE_BUSY;
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} // switch
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shutterBtnConfig();
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}
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</pre>
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<h2 id="TaskReleaseCamera">Stop the Preview and Release the Camera</h2>
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<p>Once your application is done using the camera, it's time to clean up. In
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particular, you must release the {@link android.hardware.Camera} object, or you risk crashing other
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applications, including new instances of your own application.</p>
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<p>When should you stop the preview and release the camera? Well, having your
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preview surface destroyed is a pretty good hint that it’s time to stop the
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preview and release the camera, as shown in these methods from the {@code
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Preview} class.</p>
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<pre>
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public void surfaceDestroyed(SurfaceHolder holder) {
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// Surface will be destroyed when we return, so stop the preview.
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if (mCamera != null) {
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/*
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Call stopPreview() to stop updating the preview surface.
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*/
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mCamera.stopPreview();
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}
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}
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/**
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* When this function returns, mCamera will be null.
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*/
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private void stopPreviewAndFreeCamera() {
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if (mCamera != null) {
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/*
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Call stopPreview() to stop updating the preview surface.
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*/
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mCamera.stopPreview();
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/*
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Important: Call release() to release the camera for use by other applications.
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Applications should release the camera immediately in onPause() (and re-open() it in
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onResume()).
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*/
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mCamera.release();
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mCamera = null;
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}
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}
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</pre>
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<p>In the example application, this procedure is also part of the {@code
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setCamera()} method, so initializing a camera always begins with stopping the
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preview.</p>
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60
docs/html/training/camera/index.jd
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60
docs/html/training/camera/index.jd
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page.title=Capturing Photos with the Camera
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trainingnavtop=true
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startpage=true
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next.title=Taking Photos Simply
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next.link=photobasics.html
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@jd:body
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<div id="tb-wrapper">
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<div id="tb">
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<h2>Dependencies and prerequisites</h2>
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<ul>
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<li>Android 1.5 (API level 3) or higher</li>
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<li>A device with a camera</li>
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</ul>
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<h2>You should also read</h2>
|
||||
<ul>
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<li><a href="{@docRoot}guide/topics/media/camera.html">Camera</a></li>
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<li><a href="{@docRoot}guide/topics/fundamentals/activities.html">Activities</a></li>
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</ul>
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<h2>Try it out</h2>
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<div class="download-box">
|
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<a href="{@docRoot}shareables/training/PhotoIntentActivity.zip" class="button">Download the Intent sample</a>
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<p class="filename">PhotoIntentActivity.zip</p>
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</div>
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</div>
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</div>
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<p>The world was a dismal and featureless place before rich media became
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prevalent. Remember Gopher? We don't, either. For your app to become
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part of your users' lives, give them a way to put their lives into it.
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Using the on-board cameras, your application can enable users to augment what
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they see around them, make unique avatars, look for zombies around the corner,
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or simply share their experiences.</p>
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<p>This class gets you clicking fast with some super-easy ways of
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leveraging existing camera applications. In later lessons, you dive deeper
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and learn how to control the camera hardware directly.</p>
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<h2>Lessons</h2>
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<dl>
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<dt><b><a href="photobasics.html">Taking Photos Simply</a></b></dt>
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<dd>Leverage other applications and capture photos with just a few lines of code.</dd>
|
||||
<dt><b><a href="videobasics.html">Recording Videos Simply</a></b></dt>
|
||||
<dd>Leverage other applications and record videos with just a few lines of code.</dd>
|
||||
<dt><b><a href="cameradirect.html">Controlling the Camera</a></b></dt>
|
||||
<dd>Control the camera hardware directly and implement your own camera application.</dd>
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||||
</dl>
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||||
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||||
258
docs/html/training/camera/photobasics.jd
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258
docs/html/training/camera/photobasics.jd
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page.title=Taking Photos Simply
|
||||
parent.title=Capturing Photos with the Camera
|
||||
parent.link=index.html
|
||||
|
||||
trainingnavtop=true
|
||||
next.title=Recording Videos Simply
|
||||
next.link=videobasics.html
|
||||
|
||||
@jd:body
|
||||
|
||||
|
||||
<div id="tb-wrapper">
|
||||
<div id="tb">
|
||||
|
||||
<h2>This lesson teaches you to</h2>
|
||||
<ol>
|
||||
<li><a href="#TaskManifest">Request Camera Permission</a></li>
|
||||
<li><a href="#TaskCaptureIntent">Take a Photo with the Camera App</a></li>
|
||||
<li><a href="#TaskPhotoView">View the Photo</a></li>
|
||||
<li><a href="#TaskPath">Save the Photo</a></li>
|
||||
<li><a href="#TaskGallery">Add the Photo to a Gallery</a></li>
|
||||
<li><a href="#TaskScalePhoto">Decode a Scaled Image</a></li>
|
||||
</ol>
|
||||
|
||||
<h2>You should also read</h2>
|
||||
<ul>
|
||||
<li><a href="{@docRoot}guide/topics/media/camera.html">Camera</a></li>
|
||||
<li><a href="{@docRoot}guide/topics/intents/intents-filters.html">Intents and Intent
|
||||
Filters</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Try it out</h2>
|
||||
<div class="download-box">
|
||||
<a href="{@docRoot}shareables/training/PhotoIntentActivity.zip" class="button">Download the
|
||||
sample</a>
|
||||
<p class="filename">PhotoIntentActivity.zip</p>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>This lesson explains how to capture photos using an existing camera
|
||||
application.</p>
|
||||
|
||||
<p>Suppose you are implementing a crowd-sourced weather service that makes a
|
||||
global weather map by blending together pictures of the sky taken by devices
|
||||
running your client app. Integrating photos is only a small part of your
|
||||
application. You want to take photos with minimal fuss, not reinvent the
|
||||
camera. Happily, most Android-powered devices already have at least one camera
|
||||
application installed. In this lesson, you learn how to make it take a picture
|
||||
for you.</p>
|
||||
|
||||
|
||||
<h2 id="TaskManifest">Request Camera Permission</h2>
|
||||
|
||||
<p>If an essential function of your application is taking pictures, then restrict
|
||||
its visibility in Android Market to devices that have a camera. To advertise
|
||||
that your application depends on having a camera, put a <a
|
||||
href="{@docRoot}guide/topics/manifest/uses-feature-element.html"> {@code
|
||||
<uses-feature>}</a> tag in your manifest file:</p>
|
||||
|
||||
<pre>
|
||||
<manifest ... >
|
||||
<uses-feature android:name="android.hardware.camera" />
|
||||
...
|
||||
</manifest ... >
|
||||
</pre>
|
||||
|
||||
<p>If your application uses, but does not require a camera in order to function, add {@code
|
||||
android:required="false"} to the tag. In doing so, Android Market will allow devices without a
|
||||
camera to download your application. It's then your responsibility to check for the availability
|
||||
of the camera at runtime by calling {@link
|
||||
android.content.pm.PackageManager#hasSystemFeature hasSystemFeature(PackageManager.FEATURE_CAMERA)}.
|
||||
If a camera is not available, you should then disable your camera features.</p>
|
||||
|
||||
|
||||
<h2 id="TaskCaptureIntent">Take a Photo with the Camera App</h2>
|
||||
|
||||
<p>The Android way of delegating actions to other applications is to invoke an {@link
|
||||
android.content.Intent} that describes what you want done. This process involves three pieces: The
|
||||
{@link android.content.Intent} itself, a call to start the external {@link android.app.Activity},
|
||||
and some code to handle the image data when focus returns to your activity.</p>
|
||||
|
||||
<p>Here's a function that invokes an intent to capture a photo.</p>
|
||||
|
||||
<pre>
|
||||
private void dispatchTakePictureIntent(int actionCode) {
|
||||
Intent takePictureIntent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
|
||||
startActivityForResult(takePictureIntent, actionCode);
|
||||
}
|
||||
</pre>
|
||||
|
||||
|
||||
<p>Congratulations: with this code, your application has gained the ability to
|
||||
make another camera application do its bidding! Of course, if no compatible
|
||||
application is ready to catch the intent, then your app will fall down like a
|
||||
botched stage dive. Here is a function to check whether an app can handle your intent:</p>
|
||||
|
||||
<pre>
|
||||
public static boolean isIntentAvailable(Context context, String action) {
|
||||
final PackageManager packageManager = context.getPackageManager();
|
||||
final Intent intent = new Intent(action);
|
||||
List<ResolveInfo> list =
|
||||
packageManager.queryIntentActivities(intent, PackageManager.MATCH_DEFAULT_ONLY);
|
||||
return list.size() > 0;
|
||||
}
|
||||
</pre>
|
||||
|
||||
|
||||
<h2 id="TaskPhotoView">View the Photo</h2>
|
||||
|
||||
<p>If the simple feat of taking a photo is not the culmination of your app's
|
||||
ambition, then you probably want to get the image back from the camera
|
||||
application and do something with it.</p>
|
||||
|
||||
<p>The Android Camera application encodes the photo in the return {@link android.content.Intent}
|
||||
delivered to {@link android.app.Activity#onActivityResult onActivityResult()} as a small {@link
|
||||
android.graphics.Bitmap} in the extras, under the key {@code "data"}. The following code retrieves
|
||||
this image and displays it in an {@link android.widget.ImageView}.</p>
|
||||
|
||||
<pre>
|
||||
private void handleSmallCameraPhoto(Intent intent) {
|
||||
Bundle extras = intent.getExtras();
|
||||
mImageBitmap = (Bitmap) extras.get("data");
|
||||
mImageView.setImageBitmap(mImageBitmap);
|
||||
}
|
||||
</pre>
|
||||
|
||||
<p class="note"><strong>Note:</strong> This thumbnail image from {@code "data"} might be good for an
|
||||
icon, but not a lot more. Dealing with a full-sized image takes a bit more
|
||||
work.</p>
|
||||
|
||||
|
||||
<h2 id="TaskPath">Save the Photo</h2>
|
||||
|
||||
<p>The Android Camera application saves a full-size photo if you give it a file to
|
||||
save into. You must provide a path that includes the storage volume,
|
||||
folder, and file name.</p>
|
||||
|
||||
<p>There is an easy way to get the path for photos, but it works only on Android 2.2 (API level 8)
|
||||
and later:</p>
|
||||
|
||||
<pre>
|
||||
storageDir = new File(
|
||||
Environment.getExternalStoragePublicDirectory(
|
||||
Environment.DIRECTORY_PICTURES
|
||||
),
|
||||
getAlbumName()
|
||||
);
|
||||
</pre>
|
||||
|
||||
<p>For earlier API levels, you have to provide the name of the photo
|
||||
directory yourself.</p>
|
||||
|
||||
<pre>
|
||||
storageDir = new File (
|
||||
Environment.getExternalStorageDirectory()
|
||||
+ PICTURES_DIR
|
||||
+ getAlbumName()
|
||||
);
|
||||
</pre>
|
||||
|
||||
<p class="note"><strong>Note:</strong> The path component {@code PICTURES_DIR} is
|
||||
just {@code Pictures/}, the standard location for shared photos on the external/shared
|
||||
storage.</p>
|
||||
|
||||
|
||||
<h3 id="TaskFileName">Set the file name</h3>
|
||||
|
||||
<p>As shown in the previous section, the file location for an image should be
|
||||
driven by the device environment. What you need to do yourself is choose a
|
||||
collision-resistant file-naming scheme. You may wish also to save the path in a
|
||||
member variable for later use. Here's an example solution:</p>
|
||||
|
||||
<pre>
|
||||
private File createImageFile() throws IOException {
|
||||
// Create an image file name
|
||||
String timeStamp =
|
||||
new SimpleDateFormat("yyyyMMdd_HHmmss").format(new Date());
|
||||
String imageFileName = JPEG_FILE_PREFIX + timeStamp + "_";
|
||||
File image = File.createTempFile(
|
||||
imageFileName,
|
||||
JPEG_FILE_SUFFIX,
|
||||
getAlbumDir()
|
||||
);
|
||||
mCurrentPhotoPath = image.getAbsolutePath();
|
||||
return image;
|
||||
}
|
||||
</pre>
|
||||
|
||||
|
||||
<h3 id="TaskIntentFileName">Append the file name onto the Intent</h3>
|
||||
|
||||
<p>Once you have a place to save your image, pass that location to the camera
|
||||
application via the {@link android.content.Intent}.</p>
|
||||
|
||||
<pre>
|
||||
File f = createImageFile();
|
||||
takePictureIntent.putExtra(MediaStore.EXTRA_OUTPUT, Uri.fromFile(f));
|
||||
</pre>
|
||||
|
||||
|
||||
<h2 id="TaskGallery">Add the Photo to a Gallery</h2>
|
||||
|
||||
<p>When you create a photo through an intent, you should know where your image is located, because
|
||||
you said where to save it in the first place. For everyone else, perhaps the easiest way to make
|
||||
your photo accessible is to make it accessible from the system's Media Provider.</p>
|
||||
|
||||
<p>The following example method demonstrates how to invoke the system's media scanner to add your
|
||||
photo to the Media Provider's database, making it available in the Android Gallery application
|
||||
and to other apps.</p>
|
||||
|
||||
<pre>
|
||||
private void galleryAddPic() {
|
||||
Intent mediaScanIntent = new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE);
|
||||
File f = new File(mCurrentPhotoPath);
|
||||
Uri contentUri = Uri.fromFile(f);
|
||||
mediaScanIntent.setData(contentUri);
|
||||
this.sendBroadcast(mediaScanIntent);
|
||||
}
|
||||
</pre>
|
||||
|
||||
|
||||
<h2 id="TaskScalePhoto">Decode a Scaled Image</h2>
|
||||
|
||||
<p>Managing multiple full-sized images can be tricky with limited memory. If
|
||||
you find your application running out of memory after displaying just a few
|
||||
images, you can dramatically reduce the amount of dynamic heap used by
|
||||
expanding the JPEG into a memory array that's already scaled to match the size
|
||||
of the destination view. The following example method demonstrates this
|
||||
technique.</p>
|
||||
|
||||
<pre>
|
||||
private void setPic() {
|
||||
// Get the dimensions of the View
|
||||
int targetW = mImageView.getWidth();
|
||||
int targetH = mImageView.getHeight();
|
||||
|
||||
// Get the dimensions of the bitmap
|
||||
BitmapFactory.Options bmOptions = new BitmapFactory.Options();
|
||||
bmOptions.inJustDecodeBounds = true;
|
||||
BitmapFactory.decodeFile(mCurrentPhotoPath, bmOptions);
|
||||
int photoW = bmOptions.outWidth;
|
||||
int photoH = bmOptions.outHeight;
|
||||
|
||||
// Determine how much to scale down the image
|
||||
int scaleFactor = Math.min(photoW/targetW, photoH/targetH);
|
||||
|
||||
// Decode the image file into a Bitmap sized to fill the View
|
||||
bmOptions.inJustDecodeBounds = false;
|
||||
bmOptions.inSampleSize = scaleFactor;
|
||||
bmOptions.inPurgeable = true;
|
||||
|
||||
Bitmap bitmap = BitmapFactory.decodeFile(mCurrentPhotoPath, bmOptions);
|
||||
mImageView.setImageBitmap(bitmap);
|
||||
}
|
||||
</pre>
|
||||
|
||||
118
docs/html/training/camera/videobasics.jd
Normal file
118
docs/html/training/camera/videobasics.jd
Normal file
@@ -0,0 +1,118 @@
|
||||
page.title=Recording Videos Simply
|
||||
parent.title=Capturing Photos with the Camera
|
||||
parent.link=index.html
|
||||
|
||||
trainingnavtop=true
|
||||
previous.title=Recording Photos Simply
|
||||
previous.link=photobasics.html
|
||||
next.title=Controlling the Camera
|
||||
next.link=cameradirect.html
|
||||
|
||||
@jd:body
|
||||
|
||||
|
||||
<div id="tb-wrapper">
|
||||
<div id="tb">
|
||||
|
||||
<h2>This lesson teaches you to</h2>
|
||||
<ol>
|
||||
<li><a href="#TaskManifest">Request Camera Permission</a></li>
|
||||
<li><a href="#TaskCaptureIntent">Record a Video with a Camera App</a>
|
||||
<li><a href="#TaskVideoView">View the Video</a></li>
|
||||
</ol>
|
||||
|
||||
<h2>You should also read</h2>
|
||||
<ul>
|
||||
<li><a href="{@docRoot}guide/topics/media/camera.html">Camera</a></li>
|
||||
<li><a href="{@docRoot}guide/topics/intents/intents-filters.html">Intents and Intent
|
||||
Filters</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Try it out</h2>
|
||||
|
||||
<div class="download-box">
|
||||
<a href="{@docRoot}shareables/training/PhotoIntentActivity.zip" class="button">Download the
|
||||
sample</a>
|
||||
<p class="filename">PhotoIntentActivity.zip</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<p>This lesson explains how to capture video using existing camera
|
||||
applications.</p>
|
||||
|
||||
<p>Your application has a job to do, and integrating videos is only a small
|
||||
part of it. You want to take videos with minimal fuss, and not reinvent the
|
||||
camcorder. Happily, most Android-powered devices already have a camera application that
|
||||
records video. In this lesson, you make it do this for you.</p>
|
||||
|
||||
|
||||
|
||||
<h2 id="TaskManifest">Request Camera Permission</h2>
|
||||
|
||||
<p>To advertise that your application depends on having a camera, put a
|
||||
{@code <uses-feature>} tag in the manifest file:</p>
|
||||
|
||||
<pre>
|
||||
<manifest ... >
|
||||
<uses-feature android:name="android.hardware.camera" />
|
||||
...
|
||||
</manifest ... >
|
||||
</pre>
|
||||
|
||||
<p>If your application uses, but does not require a camera in order to function, add {@code
|
||||
android:required="false"} to the tag. In doing so, Android Market will allow devices without a
|
||||
camera to download your application. It's then your responsibility to check for the availability
|
||||
of the camera at runtime by calling {@link
|
||||
android.content.pm.PackageManager#hasSystemFeature hasSystemFeature(PackageManager.FEATURE_CAMERA)}.
|
||||
If a camera is not available, you should then disable your camera features.</p>
|
||||
|
||||
|
||||
<h2 id="TaskCaptureIntent">Record a Video with a Camera App</h2>
|
||||
|
||||
<p>The Android way of delegating actions to other applications is to invoke
|
||||
an {@link android.content.Intent} that describes what you want done. This
|
||||
involves three pieces: the {@link android.content.Intent} itself, a call to start the external
|
||||
{@link android.app.Activity}, and some code to handle the video when focus returns
|
||||
to your activity.</p>
|
||||
|
||||
<p>Here's a function that invokes an intent to capture video.</p>
|
||||
|
||||
<pre>
|
||||
private void dispatchTakeVideoIntent() {
|
||||
Intent takeVideoIntent = new Intent(MediaStore.ACTION_VIDEO_CAPTURE);
|
||||
startActivityForResult(takeVideoIntent, ACTION_TAKE_VIDEO);
|
||||
}
|
||||
</pre>
|
||||
|
||||
|
||||
<p>It's a good idea to make sure an app exists to handle your intent
|
||||
before invoking it. Here's a function that checks for apps that can handle your intent:</p>
|
||||
|
||||
<pre>
|
||||
public static boolean isIntentAvailable(Context context, String action) {
|
||||
final PackageManager packageManager = context.getPackageManager();
|
||||
final Intent intent = new Intent(action);
|
||||
List<ResolveInfo> list =
|
||||
packageManager.queryIntentActivities(intent,
|
||||
PackageManager.MATCH_DEFAULT_ONLY);
|
||||
return list.size() > 0;
|
||||
}
|
||||
</pre>
|
||||
|
||||
|
||||
<h2 id="TaskVideoView">View the Video</h2>
|
||||
|
||||
<p>The Android Camera application returns the video in the {@link android.content.Intent} delivered
|
||||
to {@link android.app.Activity#onActivityResult onActivityResult()} as a {@link
|
||||
android.net.Uri} pointing to the video location in storage. The following code
|
||||
retrieves this image and displays it in a {@link android.widget.VideoView}.</p>
|
||||
|
||||
<pre>
|
||||
private void handleCameraVideo(Intent intent) {
|
||||
mVideoUri = intent.getData();
|
||||
mVideoView.setVideoURI(mVideoUri);
|
||||
}
|
||||
</pre>
|
||||
|
||||
Reference in New Issue
Block a user