diff --git a/docs/html/shareables/training/PhotoIntentActivity.zip b/docs/html/shareables/training/PhotoIntentActivity.zip new file mode 100644 index 0000000000000..9fcc0e19a7c8a Binary files /dev/null and b/docs/html/shareables/training/PhotoIntentActivity.zip differ diff --git a/docs/html/training/camera/cameradirect.jd b/docs/html/training/camera/cameradirect.jd new file mode 100644 index 0000000000000..d37f2c49e0f5b --- /dev/null +++ b/docs/html/training/camera/cameradirect.jd @@ -0,0 +1,308 @@ +page.title=Controlling the Camera +parent.title=Capturing Photos with the Camera +parent.link=index.html + +trainingnavtop=true +previous.title=Recording Videos Simply +previous.link=videobasics.html + +@jd:body + + +
In this lesson, we discuss how to control the camera hardware directly using +the framework APIs.
+ +Directly controlling a device camera requires a lot more code than requesting pictures or videos +from existing camera applications. However, if you want to build a specialized camera application or +or something fully integrated in your app UI, this lesson shows you how.
+ + +Getting an instance of the {@link android.hardware.Camera} object is the first step in the +process of directly controlling the camera. As Android's own Camera application does, the +recommended way to access the camera is to open {@link android.hardware.Camera} on a separate thread +that's launched from {@link android.app.Activity#onCreate onCreate()}. This approach is a good idea +since it can take a while and might bog down the UI thread. However, in the sample application +associated with this lesson, opening the camera is deferred to the {@link +android.app.Activity#onResume onResume()} method to facilitate code reuse and keep the flow of +control simple.
+ +
+private void openCameraPerIdAndSetPreview() {
+ if (! safeCameraOpen(mCameraId)) {
+ mCameraId = getFirstRearCameraID();
+ safeCameraOpen(mCameraId);
+ }
+
+ mPreview.setCamera(mCamera);
+}
+
+
+Since API level 9, the camera framework supports multiple cameras. If you use the +legacy API and call {@link android.hardware.Camera#open open()} without an +argument, you get the first rear-facing camera. Dealing with multiple cameras +is an advanced topic and beyond the scope of this lesson. If you are really +interested, check out the implementation of {@code getFirstRearCameraID()} in +the sample app (downloadable at the top).
+ +Calling {@link android.hardware.Camera#open Camera.open()} throws an +exception if the camera is already in use by another application, so we wrap it +in a {@code try} block.
+ +
+private boolean safeCameraOpen(int id) {
+ boolean qOpened = false;
+
+ try {
+ releaseCameraAndPreview();
+ mCamera = Camera.open(mCameraId);
+ qOpened = (mCamera != null);
+ } catch (Exception e) {
+ Log.e(getString(R.string.app_name), "failed to open Camera");
+ e.printStackTrace();
+ }
+
+ return qOpened;
+}
+
+private void releaseCameraAndPreview() {
+ mPreview.setCamera(null);
+ if (mCamera != null) {
+ mCamera.release();
+ mCamera = null;
+ }
+}
+
+
+
+Taking a picture usually requires that your users see a preview of their subject before clicking +the shutter. To do so, you can use a {@link android.view.SurfaceView} to draw previews of what the +camera sensor is picking up.
+ +To get started with displaying a preview, you need preview class. The +preview requires an implementation of the {@code +android.view.SurfaceHolder.Callback} interface, which is used to pass image +data from the camera hardware the application.
+ +
+class Preview extends ViewGroup implements SurfaceHolder.Callback {
+...
+
+ SurfaceView mSurfaceView;
+ SurfaceHolder mHolder;
+
+...
+
+ Preview(Context context) {
+ super(context);
+
+ mSurfaceView = new SurfaceView(context);
+ addView(mSurfaceView);
+
+ // Install a SurfaceHolder.Callback so we get notified when the
+ // underlying surface is created and destroyed.
+ mHolder = mSurfaceView.getHolder();
+ mHolder.addCallback(this);
+ mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
+ }
+...
+}
+
+
+The preview class must be passed to the {@link android.hardware.Camera} object before the live +image preview can be started, as seen in {@code setCamera()} method of the sample, +as shown in the next section.
+ + +A camera instance and its related preview must be created in a specific +order, with the camera object being first. In the sample application, the +process of initializing the camera is encapsulated so that {@link +android.hardware.Camera#startPreview Camera.startPreview()} is called by the +{@code setCamera()} method, whenever the user does something to change the +camera. The preview must also be restarted in the preview class {@code +surfaceChanged()} callback method.
+ +
+public void setCamera(Camera camera) {
+ if (mCamera == camera) { return; }
+
+ stopPreviewAndFreeCamera();
+
+ mCamera = camera;
+
+ if (mCamera != null) {
+ List<Size> localSizes = mCamera.getParameters().getSupportedPreviewSizes();
+ mSupportedPreviewSizes = localSizes;
+ requestLayout();
+
+ try {
+ mCamera.setPreviewDisplay(mHolder);
+ } catch (IOException e) {
+ e.printStackTrace();
+ }
+
+ /*
+ Important: Call startPreview() to start updating the preview surface. Preview must
+ be started before you can take a picture.
+ */
+ mCamera.startPreview();
+ }
+}
+
+
+
+Camera settings change the way that the camera takes pictures, from the zoom +level to exposure compensation. This example doesn’t do a whole lot with camera +settings, but the APIs provide a wide array of options. The {@code surfaceChanged()} method in the +sample app demonstrates how to get and set camera parameters:
+ +
+public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
+ // Now that the size is known, set up the camera parameters and begin
+ // the preview.
+ Camera.Parameters parameters = mCamera.getParameters();
+ parameters.setPreviewSize(mPreviewSize.width, mPreviewSize.height);
+ requestLayout();
+ mCamera.setParameters(parameters);
+
+ /*
+ Important: Call startPreview() to start updating the preview surface. Preview must be
+ started before you can take a picture.
+ */
+ mCamera.startPreview();
+}
+
+
+
+Most camera applications lock the display into landscape mode because that is the natural +orientation of the camera sensor. This setting does not prevent you from taking portrait-mode +photos, because the orientation of the device is recorded in the EXIF header. The {@link +android.hardware.Camera#setDisplayOrientation setCameraDisplayOrientation()} method lets you change +how the preview is displayed without affecting how the image is recorded. However, in Android prior +to API level 14, you must stop your preview before changing the orientation and then restart it.
+ + +Use the {@link android.hardware.Camera#takePicture Camera.takePicture()} +method to take a picture once the preview is started. You can create {@link +android.hardware.Camera.PictureCallback} and {@link +android.hardware.Camera.ShutterCallback} objects and pass them into {@link +android.hardware.Camera#takePicture Camera.takePicture()}. Since the Android +Camera application already does a great job capturing JPEG images, you should +probably implement the raw-image callback.
+ +If you want to grab images continously, you can create a {@link +android.hardware.Camera.PreviewCallback} that implements {@link +android.hardware.Camera.PreviewCallback#onPreviewFrame onPreviewFrame()}. For +something in between, you can capture only selected preview frames, or set up a +delayed action to call {@link android.hardware.Camera#takePicture +takePicture()}.
+ + +After a picture is taken, you must to restart the preview before the user +can take another picture. In the example, the restart is done by overloading +the shutter button, as shown below.
+ +
+@Override
+public void onClick(View v) {
+ switch(mPreviewState) {
+ case K_STATE_FROZEN:
+ mCamera.startPreview();
+ mPreviewState = K_STATE_PREVIEW;
+ break;
+
+ default:
+ mCamera.takePicture( null, rawCallback, null);
+ mPreviewState = K_STATE_BUSY;
+ } // switch
+ shutterBtnConfig();
+}
+
+
+
+Once your application is done using the camera, it's time to clean up. In +particular, you must release the {@link android.hardware.Camera} object, or you risk crashing other +applications, including new instances of your own application.
+ +When should you stop the preview and release the camera? Well, having your +preview surface destroyed is a pretty good hint that it’s time to stop the +preview and release the camera, as shown in these methods from the {@code +Preview} class.
+ +
+public void surfaceDestroyed(SurfaceHolder holder) {
+ // Surface will be destroyed when we return, so stop the preview.
+ if (mCamera != null) {
+ /*
+ Call stopPreview() to stop updating the preview surface.
+ */
+ mCamera.stopPreview();
+ }
+}
+
+/**
+ * When this function returns, mCamera will be null.
+ */
+private void stopPreviewAndFreeCamera() {
+
+ if (mCamera != null) {
+ /*
+ Call stopPreview() to stop updating the preview surface.
+ */
+ mCamera.stopPreview();
+
+ /*
+ Important: Call release() to release the camera for use by other applications.
+ Applications should release the camera immediately in onPause() (and re-open() it in
+ onResume()).
+ */
+ mCamera.release();
+
+ mCamera = null;
+ }
+}
+
+
+In the example application, this procedure is also part of the {@code +setCamera()} method, so initializing a camera always begins with stopping the +preview.
+ diff --git a/docs/html/training/camera/index.jd b/docs/html/training/camera/index.jd new file mode 100644 index 0000000000000..400f6368ad97b --- /dev/null +++ b/docs/html/training/camera/index.jd @@ -0,0 +1,60 @@ +page.title=Capturing Photos with the Camera + +trainingnavtop=true +startpage=true +next.title=Taking Photos Simply +next.link=photobasics.html + +@jd:body + +PhotoIntentActivity.zip
+The world was a dismal and featureless place before rich media became +prevalent. Remember Gopher? We don't, either. For your app to become +part of your users' lives, give them a way to put their lives into it. +Using the on-board cameras, your application can enable users to augment what +they see around them, make unique avatars, look for zombies around the corner, +or simply share their experiences.
+ +This class gets you clicking fast with some super-easy ways of +leveraging existing camera applications. In later lessons, you dive deeper +and learn how to control the camera hardware directly.
+ + +PhotoIntentActivity.zip
+This lesson explains how to capture photos using an existing camera +application.
+ +Suppose you are implementing a crowd-sourced weather service that makes a +global weather map by blending together pictures of the sky taken by devices +running your client app. Integrating photos is only a small part of your +application. You want to take photos with minimal fuss, not reinvent the +camera. Happily, most Android-powered devices already have at least one camera +application installed. In this lesson, you learn how to make it take a picture +for you.
+ + +If an essential function of your application is taking pictures, then restrict +its visibility in Android Market to devices that have a camera. To advertise +that your application depends on having a camera, put a {@code +<uses-feature>} tag in your manifest file:
+ ++<manifest ... > + <uses-feature android:name="android.hardware.camera" /> + ... +</manifest ... > ++ +
If your application uses, but does not require a camera in order to function, add {@code +android:required="false"} to the tag. In doing so, Android Market will allow devices without a +camera to download your application. It's then your responsibility to check for the availability +of the camera at runtime by calling {@link +android.content.pm.PackageManager#hasSystemFeature hasSystemFeature(PackageManager.FEATURE_CAMERA)}. +If a camera is not available, you should then disable your camera features.
+ + +The Android way of delegating actions to other applications is to invoke an {@link +android.content.Intent} that describes what you want done. This process involves three pieces: The +{@link android.content.Intent} itself, a call to start the external {@link android.app.Activity}, +and some code to handle the image data when focus returns to your activity.
+ +Here's a function that invokes an intent to capture a photo.
+ +
+private void dispatchTakePictureIntent(int actionCode) {
+ Intent takePictureIntent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
+ startActivityForResult(takePictureIntent, actionCode);
+}
+
+
+
+Congratulations: with this code, your application has gained the ability to +make another camera application do its bidding! Of course, if no compatible +application is ready to catch the intent, then your app will fall down like a +botched stage dive. Here is a function to check whether an app can handle your intent:
+ +
+public static boolean isIntentAvailable(Context context, String action) {
+ final PackageManager packageManager = context.getPackageManager();
+ final Intent intent = new Intent(action);
+ List<ResolveInfo> list =
+ packageManager.queryIntentActivities(intent, PackageManager.MATCH_DEFAULT_ONLY);
+ return list.size() > 0;
+}
+
+
+
+If the simple feat of taking a photo is not the culmination of your app's +ambition, then you probably want to get the image back from the camera +application and do something with it.
+ +The Android Camera application encodes the photo in the return {@link android.content.Intent} +delivered to {@link android.app.Activity#onActivityResult onActivityResult()} as a small {@link +android.graphics.Bitmap} in the extras, under the key {@code "data"}. The following code retrieves +this image and displays it in an {@link android.widget.ImageView}.
+ +
+private void handleSmallCameraPhoto(Intent intent) {
+ Bundle extras = intent.getExtras();
+ mImageBitmap = (Bitmap) extras.get("data");
+ mImageView.setImageBitmap(mImageBitmap);
+}
+
+
+Note: This thumbnail image from {@code "data"} might be good for an +icon, but not a lot more. Dealing with a full-sized image takes a bit more +work.
+ + +The Android Camera application saves a full-size photo if you give it a file to +save into. You must provide a path that includes the storage volume, +folder, and file name.
+ +There is an easy way to get the path for photos, but it works only on Android 2.2 (API level 8) +and later:
+ ++storageDir = new File( + Environment.getExternalStoragePublicDirectory( + Environment.DIRECTORY_PICTURES + ), + getAlbumName() +); ++ +
For earlier API levels, you have to provide the name of the photo +directory yourself.
+ ++storageDir = new File ( + Environment.getExternalStorageDirectory() + + PICTURES_DIR + + getAlbumName() +); ++ +
Note: The path component {@code PICTURES_DIR} is +just {@code Pictures/}, the standard location for shared photos on the external/shared +storage.
+ + +As shown in the previous section, the file location for an image should be +driven by the device environment. What you need to do yourself is choose a +collision-resistant file-naming scheme. You may wish also to save the path in a +member variable for later use. Here's an example solution:
+ +
+private File createImageFile() throws IOException {
+ // Create an image file name
+ String timeStamp =
+ new SimpleDateFormat("yyyyMMdd_HHmmss").format(new Date());
+ String imageFileName = JPEG_FILE_PREFIX + timeStamp + "_";
+ File image = File.createTempFile(
+ imageFileName,
+ JPEG_FILE_SUFFIX,
+ getAlbumDir()
+ );
+ mCurrentPhotoPath = image.getAbsolutePath();
+ return image;
+}
+
+
+
+Once you have a place to save your image, pass that location to the camera +application via the {@link android.content.Intent}.
+ ++File f = createImageFile(); +takePictureIntent.putExtra(MediaStore.EXTRA_OUTPUT, Uri.fromFile(f)); ++ + +
When you create a photo through an intent, you should know where your image is located, because +you said where to save it in the first place. For everyone else, perhaps the easiest way to make +your photo accessible is to make it accessible from the system's Media Provider.
+ +The following example method demonstrates how to invoke the system's media scanner to add your +photo to the Media Provider's database, making it available in the Android Gallery application +and to other apps.
+ +
+private void galleryAddPic() {
+ Intent mediaScanIntent = new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE);
+ File f = new File(mCurrentPhotoPath);
+ Uri contentUri = Uri.fromFile(f);
+ mediaScanIntent.setData(contentUri);
+ this.sendBroadcast(mediaScanIntent);
+}
+
+
+
+Managing multiple full-sized images can be tricky with limited memory. If +you find your application running out of memory after displaying just a few +images, you can dramatically reduce the amount of dynamic heap used by +expanding the JPEG into a memory array that's already scaled to match the size +of the destination view. The following example method demonstrates this +technique.
+ +
+private void setPic() {
+ // Get the dimensions of the View
+ int targetW = mImageView.getWidth();
+ int targetH = mImageView.getHeight();
+
+ // Get the dimensions of the bitmap
+ BitmapFactory.Options bmOptions = new BitmapFactory.Options();
+ bmOptions.inJustDecodeBounds = true;
+ BitmapFactory.decodeFile(mCurrentPhotoPath, bmOptions);
+ int photoW = bmOptions.outWidth;
+ int photoH = bmOptions.outHeight;
+
+ // Determine how much to scale down the image
+ int scaleFactor = Math.min(photoW/targetW, photoH/targetH);
+
+ // Decode the image file into a Bitmap sized to fill the View
+ bmOptions.inJustDecodeBounds = false;
+ bmOptions.inSampleSize = scaleFactor;
+ bmOptions.inPurgeable = true;
+
+ Bitmap bitmap = BitmapFactory.decodeFile(mCurrentPhotoPath, bmOptions);
+ mImageView.setImageBitmap(bitmap);
+}
+
+
diff --git a/docs/html/training/camera/videobasics.jd b/docs/html/training/camera/videobasics.jd
new file mode 100644
index 0000000000000..a0f57325dbbb5
--- /dev/null
+++ b/docs/html/training/camera/videobasics.jd
@@ -0,0 +1,118 @@
+page.title=Recording Videos Simply
+parent.title=Capturing Photos with the Camera
+parent.link=index.html
+
+trainingnavtop=true
+previous.title=Recording Photos Simply
+previous.link=photobasics.html
+next.title=Controlling the Camera
+next.link=cameradirect.html
+
+@jd:body
+
+
+PhotoIntentActivity.zip
+This lesson explains how to capture video using existing camera +applications.
+ +Your application has a job to do, and integrating videos is only a small +part of it. You want to take videos with minimal fuss, and not reinvent the +camcorder. Happily, most Android-powered devices already have a camera application that +records video. In this lesson, you make it do this for you.
+ + + +To advertise that your application depends on having a camera, put a +{@code <uses-feature>} tag in the manifest file:
+ ++<manifest ... > + <uses-feature android:name="android.hardware.camera" /> + ... +</manifest ... > ++ +
If your application uses, but does not require a camera in order to function, add {@code +android:required="false"} to the tag. In doing so, Android Market will allow devices without a +camera to download your application. It's then your responsibility to check for the availability +of the camera at runtime by calling {@link +android.content.pm.PackageManager#hasSystemFeature hasSystemFeature(PackageManager.FEATURE_CAMERA)}. +If a camera is not available, you should then disable your camera features.
+ + +The Android way of delegating actions to other applications is to invoke +an {@link android.content.Intent} that describes what you want done. This +involves three pieces: the {@link android.content.Intent} itself, a call to start the external +{@link android.app.Activity}, and some code to handle the video when focus returns +to your activity.
+ +Here's a function that invokes an intent to capture video.
+ +
+private void dispatchTakeVideoIntent() {
+ Intent takeVideoIntent = new Intent(MediaStore.ACTION_VIDEO_CAPTURE);
+ startActivityForResult(takeVideoIntent, ACTION_TAKE_VIDEO);
+}
+
+
+
+It's a good idea to make sure an app exists to handle your intent +before invoking it. Here's a function that checks for apps that can handle your intent:
+ +
+public static boolean isIntentAvailable(Context context, String action) {
+ final PackageManager packageManager = context.getPackageManager();
+ final Intent intent = new Intent(action);
+ List<ResolveInfo> list =
+ packageManager.queryIntentActivities(intent,
+ PackageManager.MATCH_DEFAULT_ONLY);
+ return list.size() > 0;
+}
+
+
+
+The Android Camera application returns the video in the {@link android.content.Intent} delivered +to {@link android.app.Activity#onActivityResult onActivityResult()} as a {@link +android.net.Uri} pointing to the video location in storage. The following code +retrieves this image and displays it in a {@link android.widget.VideoView}.
+ +
+private void handleCameraVideo(Intent intent) {
+ mVideoUri = intent.getData();
+ mVideoView.setVideoURI(mVideoUri);
+}
+
+