Fix Fountain test app so that it actually builds.
Also check in first part of an libACC implementation.
This commit is contained in:
@@ -112,6 +112,7 @@ LOCAL_SRC_FILES:= \
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LOCAL_SHARED_LIBRARIES := \
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libandroid_runtime \
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libacc \
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libnativehelper \
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libRS \
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libcutils \
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@@ -19,7 +19,7 @@ include $(CLEAR_VARS)
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LOCAL_SRC_FILES := $(call all-java-files-under, src)
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LOCAL_PACKAGE_NAME := Calc
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LOCAL_PACKAGE_NAME := Fountain
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include $(BUILD_PACKAGE)
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##################################################
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@@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.android.calc">
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<application android:label="Calc">
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<activity android:name="Calc"
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<application android:label="Fountain">
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<activity android:name="Fountain"
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android:theme="@android:style/Theme.Black.NoTitleBar">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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@@ -10,4 +10,4 @@
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</intent-filter>
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</activity>
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</application>
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</manifest>
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</manifest>
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@@ -34,14 +34,14 @@ import android.widget.ListView;
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import java.lang.Runtime;
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public class Calc extends Activity {
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public class Fountain extends Activity {
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//EventListener mListener = new EventListener();
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private static final String LOG_TAG = "libRS_jni";
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private static final boolean DEBUG = false;
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private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
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private CalcView mView;
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private FountainView mView;
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// get the current looper (from your Activity UI thread for instance
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@@ -53,7 +53,7 @@ public class Calc extends Activity {
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// Create our Preview view and set it as the content of our
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// Activity
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mView = new CalcView(this);
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mView = new FountainView(this);
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setContentView(mView);
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}
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@@ -28,12 +28,12 @@ import android.util.Log;
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import android.view.Surface;
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import android.view.SurfaceHolder;
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import android.view.SurfaceView;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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public class CalcView extends RSSurfaceView {
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public class FountainView extends RSSurfaceView {
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public CalcView(Context context) {
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public FountainView(Context context) {
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super(context);
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//setFocusable(true);
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@@ -101,20 +101,20 @@ public class CalcView extends RSSurfaceView {
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initRS();
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}
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent event)
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{
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// break point at here
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// this method doesn't work when 'extends View' include 'extends ScrollView'.
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return super.onKeyDown(keyCode, event);
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}
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent event)
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{
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// break point at here
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// this method doesn't work when 'extends View' include 'extends ScrollView'.
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return super.onKeyDown(keyCode, event);
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}
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int mTouchAction;
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@Override
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public boolean onTouchEvent(MotionEvent ev)
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{
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//Log.e("CalcView", ev.toString());
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@Override
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public boolean onTouchEvent(MotionEvent ev)
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{
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//Log.e("FountainView", ev.toString());
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boolean ret = true;
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int act = ev.getAction();
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mParams[1] = (int)ev.getX();
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@@ -129,7 +129,7 @@ public class CalcView extends RSSurfaceView {
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mIntAlloc.subData1D(2, 3, mParams);
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return ret;
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}
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}
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}
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@@ -33,6 +33,12 @@
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#include "../RenderScript.h"
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#include "../RenderScriptEnv.h"
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// #define USE_ACC
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#ifdef USE_ACC
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#include "acc/acc.h"
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#endif
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//#define LOG_API LOGE
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#define LOG_API(...)
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@@ -40,6 +46,140 @@ using namespace android;
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extern "C" void test_script(void *con, const rsc_FunctionTable *ft, uint32_t launchID);
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#ifdef USE_ACC
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static const char* TEST_SCRIPT = ""
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"// Fountain test script\n"
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"\n"
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"void main(con, ft, launchID) {\n"
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" int count, touch, x, y, rate, maxLife, lifeShift;\n"
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" int life;\n"
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" int ct, ct2;\n"
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" int newPart;\n"
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" int drawCount;\n"
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" int dx, dy, idx;\n"
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" int partPtr;\n"
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" int vertPtr;\n"
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" int posx,posy;\n"
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" int c;\n"
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"\n"
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" count = loadEnvI32(con, 0, 1);\n"
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" touch = loadEnvI32(con, 0, 2);\n"
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" x = loadEnvI32(ft, con, 0, 3);\n"
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" y = 480 - loadEnvI32(con, 0, 4);\n"
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"\n"
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" rate = 4;\n"
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" maxLife = (count / rate) - 1;\n"
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" lifeShift = 0;\n"
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" {\n"
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" life = maxLife;\n"
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" while (life > 255) {\n"
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" life >>= 1;\n"
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" lifeShift ++;\n"
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" }\n"
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" }\n"
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"\n"
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" if (touch) {\n"
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" newPart = loadEnvI32(con, 2, 0);\n"
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" for (ct2=0; ct2<rate; ct2++) {\n"
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" dx = scriptRand(con, 0x10000) - 0x8000;\n"
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" dy = scriptRand(con, 0x10000) - 0x8000;\n"
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"\n"
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" idx = newPart * 5 + 1;\n"
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" storeEnvI32(con, 2, idx, dx);\n"
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" storeEnvI32(con, 2, idx + 1, dy);\n"
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" storeEnvI32(con, 2, idx + 2, maxLife);\n"
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" storeEnvI32(con, 2, idx + 3, x << 16);\n"
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" storeEnvI32(con, 2, idx + 4, y << 16);\n"
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"\n"
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" newPart++;\n"
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" if (newPart >= count) {\n"
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" newPart = 0;\n"
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" }\n"
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" }\n"
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" storeEnvI32(con, 2, 0, newPart);\n"
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" }\n"
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"\n"
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" // Emulate intrinsic perf...\n"
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" partPtr = loadEnvVp(con, 2, 4);\n"
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" vertPtr = loadEnvVp(con, 1, 0);\n"
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"\n"
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" drawCount = 0;\n"
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" for (ct=0; ct < count; ct++) {\n"
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" //int srcIdx = ct * 5 + 1;\n"
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" //int dstIdx = ct * 3 * 3;\n"
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"\n"
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" dx = * (int* )(partPtr + 0); //loadEnvI32(con, 2, srcIdx);\n"
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" dy = * (int* )(partPtr + 4); //loadEnvI32(con, 2, srcIdx + 1);\n"
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" life = * (int* )(partPtr + 8); //loadEnvI32(con, 2, srcIdx + 2);\n"
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" posx = * (int* )(partPtr + 12); //loadEnvI32(con, 2, srcIdx + 3);\n"
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" posy = * (int* )(partPtr + 16); //loadEnvI32(con, 2, srcIdx + 4);\n"
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"\n"
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" if (life) {\n"
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" if (posy > 0) {\n"
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" c = 0xffafcf | ((life >> lifeShift) << 24);\n"
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"\n"
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" * (int* )(vertPtr) = c; //storeEnvU32(con, 1, dstIdx, c);\n"
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" * (int* )(vertPtr + 4) = posx; //storeEnvI32(con, 1, dstIdx + 1, posx);\n"
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" * (int* )(vertPtr + 8) = posy; //storeEnvI32(con, 1, dstIdx + 2, posy);\n"
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"\n"
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" * (int* )(vertPtr + 12) = c; //storeEnvU32(con, 1, dstIdx + 3, c);\n"
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" * (int* )(vertPtr + 16) = posx + 0x10000; //storeEnvI32(con, 1, dstIdx + 4, posx + 0x10000);\n"
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" * (int* )(vertPtr + 20) = posy + dy * 4; //storeEnvI32(con, 1, dstIdx + 5, posy);\n"
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"\n"
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" * (int* )(vertPtr + 24) = c; //storeEnvU32(con, 1, dstIdx + 6, c);\n"
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" * (int* )(vertPtr + 28) = posx - 0x10000; //storeEnvI32(con, 1, dstIdx + 7, posx + 0x0800);\n"
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" * (int* )(vertPtr + 32) = posy + dy * 4; //storeEnvI32(con, 1, dstIdx + 8, posy + 0x10000);\n"
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"\n"
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" vertPtr += 36;\n"
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" drawCount ++;\n"
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" } else {\n"
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" if (dy < 0) {\n"
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" dy = (-dy) >> 1;\n"
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" }\n"
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" }\n"
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"\n"
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" posx += dx;\n"
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" posy += dy;\n"
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" dy -= 0x400;\n"
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" life --;\n"
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"\n"
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" * (int* )(partPtr + 0) = dx; //storeEnvI32(con, 2, srcIdx, dx);\n"
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" * (int* )(partPtr + 4) = dy; //storeEnvI32(con, 2, srcIdx + 1, dy);\n"
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" * (int* )(partPtr + 8) = life; //storeEnvI32(con, 2, srcIdx + 2, life);\n"
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" * (int* )(partPtr + 12) = posx; //storeEnvI32(con, 2, srcIdx + 3, posx);\n"
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" * (int* )(partPtr + 16) = posy; //storeEnvI32(con, 2, srcIdx + 4, posy);\n"
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" }\n"
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"\n"
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" partPtr += 20;\n"
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" }\n"
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"\n"
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" drawTriangleArray(con, loadEnvI32(con, 0, 5), drawCount);\n"
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"}\n"
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"";
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typedef void (*ScriptEntry)(void *con, const rsc_FunctionTable *ft, uint32_t launchID);
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ACCscript* gScript;
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ScriptEntry gScriptEntry;
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void test_script(void *con, const rsc_FunctionTable *ft, uint32_t launchID)
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{
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if (!gScript) {
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gScript = accCreateScript();
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}
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if (!gScriptEntry) {
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const char* scriptSource[] = { TEST_SCRIPT };
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accScriptSource(gScript, 1, scriptSource, NULL);
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accCompileScript(gScript);
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accGetScriptLabel(gScript, "main", (ACCvoid**) &gScriptEntry);
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}
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if (gScriptEntry) {
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gScriptEntry(con, ft, launchID);
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}
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}
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#else
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void test_script(void *con, const rsc_FunctionTable *ft, uint32_t launchID)
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{
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int count = ft->loadEnvI32(con, 0, 1);
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@@ -136,6 +276,7 @@ void test_script(void *con, const rsc_FunctionTable *ft, uint32_t launchID)
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ft->drawTriangleArray(con, (RsAllocation)ft->loadEnvI32(con, 0, 5), drawCount);
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}
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#endif
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// ---------------------------------------------------------------------------
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@@ -31,81 +31,81 @@ ScriptC::~ScriptC()
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{
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}
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static void matrixLoadIdentity(void *con, rsc_Matrix *mat)
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extern "C" void matrixLoadIdentity(void *con, rsc_Matrix *mat)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadIdentity();
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}
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static void matrixLoadFloat(void *con, rsc_Matrix *mat, const float *f)
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extern "C" void matrixLoadFloat(void *con, rsc_Matrix *mat, const float *f)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->load(f);
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}
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static void matrixLoadMat(void *con, rsc_Matrix *mat, const rsc_Matrix *newmat)
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extern "C" void matrixLoadMat(void *con, rsc_Matrix *mat, const rsc_Matrix *newmat)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->load(reinterpret_cast<const Matrix *>(newmat));
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}
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static void matrixLoadRotate(void *con, rsc_Matrix *mat, float rot, float x, float y, float z)
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extern "C" void matrixLoadRotate(void *con, rsc_Matrix *mat, float rot, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadRotate(rot, x, y, z);
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}
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static void matrixLoadScale(void *con, rsc_Matrix *mat, float x, float y, float z)
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extern "C" void matrixLoadScale(void *con, rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadScale(x, y, z);
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}
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static void matrixLoadTranslate(void *con, rsc_Matrix *mat, float x, float y, float z)
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extern "C" void matrixLoadTranslate(void *con, rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadTranslate(x, y, z);
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}
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static void matrixLoadMultiply(void *con, rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
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extern "C" void matrixLoadMultiply(void *con, rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
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reinterpret_cast<const Matrix *>(rhs));
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}
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static void matrixMultiply(void *con, rsc_Matrix *mat, const rsc_Matrix *rhs)
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extern "C" void matrixMultiply(void *con, rsc_Matrix *mat, const rsc_Matrix *rhs)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->multiply(reinterpret_cast<const Matrix *>(rhs));
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}
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static void matrixRotate(void *con, rsc_Matrix *mat, float rot, float x, float y, float z)
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extern "C" void matrixRotate(void *con, rsc_Matrix *mat, float rot, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->rotate(rot, x, y, z);
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}
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static void matrixScale(void *con, rsc_Matrix *mat, float x, float y, float z)
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extern "C" void matrixScale(void *con, rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->scale(x, y, z);
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}
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static void matrixTranslate(void *con, rsc_Matrix *mat, float x, float y, float z)
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extern "C" void matrixTranslate(void *con, rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->translate(x, y, z);
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}
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static const void * loadVp(void *vp, uint32_t bank, uint32_t offset)
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extern "C" const void * loadVp(void *vp, uint32_t bank, uint32_t offset)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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return &static_cast<const uint8_t *>(env->mScript->mSlots[bank]->getPtr())[offset];
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}
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static float loadF(void *vp, uint32_t bank, uint32_t offset)
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extern "C" float loadF(void *vp, uint32_t bank, uint32_t offset)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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//LOGE("bank %i, offset %i", bank, offset);
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@@ -113,132 +113,132 @@ static float loadF(void *vp, uint32_t bank, uint32_t offset)
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return static_cast<const float *>(env->mScript->mSlots[bank]->getPtr())[offset];
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}
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static int32_t loadI32(void *vp, uint32_t bank, uint32_t offset)
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extern "C" int32_t loadI32(void *vp, uint32_t bank, uint32_t offset)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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return static_cast<const int32_t *>(env->mScript->mSlots[bank]->getPtr())[offset];
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}
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static uint32_t loadU32(void *vp, uint32_t bank, uint32_t offset)
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extern "C" uint32_t loadU32(void *vp, uint32_t bank, uint32_t offset)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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return static_cast<const uint32_t *>(env->mScript->mSlots[bank]->getPtr())[offset];
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}
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static void loadEnvVec4(void *vp, uint32_t bank, uint32_t offset, rsc_Vector4 *v)
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extern "C" void loadEnvVec4(void *vp, uint32_t bank, uint32_t offset, rsc_Vector4 *v)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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memcpy(v, &static_cast<const float *>(env->mScript->mSlots[bank]->getPtr())[offset], sizeof(rsc_Vector4));
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}
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static void loadEnvMatrix(void *vp, uint32_t bank, uint32_t offset, rsc_Matrix *m)
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extern "C" void loadEnvMatrix(void *vp, uint32_t bank, uint32_t offset, rsc_Matrix *m)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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memcpy(m, &static_cast<const float *>(env->mScript->mSlots[bank]->getPtr())[offset], sizeof(rsc_Matrix));
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}
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static void storeF(void *vp, uint32_t bank, uint32_t offset, float v)
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extern "C" void storeF(void *vp, uint32_t bank, uint32_t offset, float v)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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static_cast<float *>(env->mScript->mSlots[bank]->getPtr())[offset] = v;
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}
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static void storeI32(void *vp, uint32_t bank, uint32_t offset, int32_t v)
|
||||
extern "C" void storeI32(void *vp, uint32_t bank, uint32_t offset, int32_t v)
|
||||
{
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
static_cast<int32_t *>(env->mScript->mSlots[bank]->getPtr())[offset] = v;
|
||||
}
|
||||
|
||||
static void storeU32(void *vp, uint32_t bank, uint32_t offset, uint32_t v)
|
||||
extern "C" void storeU32(void *vp, uint32_t bank, uint32_t offset, uint32_t v)
|
||||
{
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
static_cast<uint32_t *>(env->mScript->mSlots[bank]->getPtr())[offset] = v;
|
||||
}
|
||||
|
||||
static void storeEnvVec4(void *vp, uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
|
||||
extern "C" void storeEnvVec4(void *vp, uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
|
||||
{
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
memcpy(&static_cast<float *>(env->mScript->mSlots[bank]->getPtr())[offset], v, sizeof(rsc_Vector4));
|
||||
}
|
||||
|
||||
static void storeEnvMatrix(void *vp, uint32_t bank, uint32_t offset, const rsc_Matrix *m)
|
||||
extern "C" void storeEnvMatrix(void *vp, uint32_t bank, uint32_t offset, const rsc_Matrix *m)
|
||||
{
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
memcpy(&static_cast<float *>(env->mScript->mSlots[bank]->getPtr())[offset], m, sizeof(rsc_Matrix));
|
||||
}
|
||||
|
||||
|
||||
static void color(void *vp, float r, float g, float b, float a)
|
||||
extern "C" void color(void *vp, float r, float g, float b, float a)
|
||||
{
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
glColor4f(r, g, b, a);
|
||||
}
|
||||
|
||||
static void renderTriangleMesh(void *vp, RsTriangleMesh mesh)
|
||||
extern "C" void renderTriangleMesh(void *vp, RsTriangleMesh mesh)
|
||||
{
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
rsi_TriangleMeshRender(env->mContext, mesh);
|
||||
}
|
||||
|
||||
static void renderTriangleMeshRange(void *vp, RsTriangleMesh mesh, uint32_t start, uint32_t count)
|
||||
extern "C" void renderTriangleMeshRange(void *vp, RsTriangleMesh mesh, uint32_t start, uint32_t count)
|
||||
{
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
rsi_TriangleMeshRenderRange(env->mContext, mesh, start, count);
|
||||
}
|
||||
|
||||
static void materialDiffuse(void *vp, float r, float g, float b, float a)
|
||||
extern "C" void materialDiffuse(void *vp, float r, float g, float b, float a)
|
||||
{
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
float v[] = {r, g, b, a};
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v);
|
||||
}
|
||||
|
||||
static void materialSpecular(void *vp, float r, float g, float b, float a)
|
||||
extern "C" void materialSpecular(void *vp, float r, float g, float b, float a)
|
||||
{
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
float v[] = {r, g, b, a};
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v);
|
||||
}
|
||||
|
||||
static void lightPosition(void *vp, float x, float y, float z, float w)
|
||||
extern "C" void lightPosition(void *vp, float x, float y, float z, float w)
|
||||
{
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
float v[] = {x, y, z, w};
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, v);
|
||||
}
|
||||
|
||||
static void materialShininess(void *vp, float s)
|
||||
extern "C" void materialShininess(void *vp, float s)
|
||||
{
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s);
|
||||
}
|
||||
|
||||
static void uploadToTexture(void *vp, RsAllocation va, uint32_t baseMipLevel)
|
||||
extern "C" void uploadToTexture(void *vp, RsAllocation va, uint32_t baseMipLevel)
|
||||
{
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
rsi_AllocationUploadToTexture(env->mContext, va, baseMipLevel);
|
||||
}
|
||||
|
||||
static void enable(void *vp, uint32_t p)
|
||||
extern "C" void enable(void *vp, uint32_t p)
|
||||
{
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
glEnable(p);
|
||||
}
|
||||
|
||||
static void disable(void *vp, uint32_t p)
|
||||
extern "C" void disable(void *vp, uint32_t p)
|
||||
{
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
glDisable(p);
|
||||
}
|
||||
|
||||
static uint32_t scriptRand(void *vp, uint32_t max)
|
||||
extern "C" uint32_t scriptRand(void *vp, uint32_t max)
|
||||
{
|
||||
return (uint32_t)(((float)rand()) * max / RAND_MAX);
|
||||
}
|
||||
|
||||
// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
|
||||
static void drawTriangleArray(void *vp, RsAllocation alloc, uint32_t count)
|
||||
extern "C" void drawTriangleArray(void *vp, RsAllocation alloc, uint32_t count)
|
||||
{
|
||||
const Allocation *a = (const Allocation *)alloc;
|
||||
const uint32_t *ptr = (const uint32_t *)a->getPtr();
|
||||
@@ -261,28 +261,28 @@ static void drawTriangleArray(void *vp, RsAllocation alloc, uint32_t count)
|
||||
glDrawArrays(GL_TRIANGLES, 0, count * 3);
|
||||
}
|
||||
|
||||
static void pfBindTexture(void *vp, RsProgramFragment vpf, uint32_t slot, RsAllocation va)
|
||||
extern "C" void pfBindTexture(void *vp, RsProgramFragment vpf, uint32_t slot, RsAllocation va)
|
||||
{
|
||||
//LOGE("pfBindTexture %p", vpf);
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
rsi_ProgramFragmentBindTexture(env->mContext,
|
||||
rsi_ProgramFragmentBindTexture(env->mContext,
|
||||
static_cast<ProgramFragment *>(vpf),
|
||||
slot,
|
||||
static_cast<Allocation *>(va));
|
||||
|
||||
}
|
||||
|
||||
static void pfBindSampler(void *vp, RsProgramFragment vpf, uint32_t slot, RsSampler vs)
|
||||
extern "C" void pfBindSampler(void *vp, RsProgramFragment vpf, uint32_t slot, RsSampler vs)
|
||||
{
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
rsi_ProgramFragmentBindSampler(env->mContext,
|
||||
rsi_ProgramFragmentBindSampler(env->mContext,
|
||||
static_cast<ProgramFragment *>(vpf),
|
||||
slot,
|
||||
static_cast<Sampler *>(vs));
|
||||
|
||||
}
|
||||
|
||||
static void contextBindProgramFragmentStore(void *vp, RsProgramFragmentStore pfs)
|
||||
extern "C" void contextBindProgramFragmentStore(void *vp, RsProgramFragmentStore pfs)
|
||||
{
|
||||
//LOGE("contextBindProgramFragmentStore %p", pfs);
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
@@ -290,7 +290,7 @@ static void contextBindProgramFragmentStore(void *vp, RsProgramFragmentStore pfs
|
||||
|
||||
}
|
||||
|
||||
static void contextBindProgramFragment(void *vp, RsProgramFragment pf)
|
||||
extern "C" void contextBindProgramFragment(void *vp, RsProgramFragment pf)
|
||||
{
|
||||
//LOGE("contextBindProgramFragment %p", pf);
|
||||
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
|
||||
|
||||
Reference in New Issue
Block a user