am f8cbf729: Merge "cleanup headers for SDK. bug 3421901" into honeycomb
* commit 'f8cbf7297bd7e29867154610cbc24fe0dbc168d1':
cleanup headers for SDK. bug 3421901
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@@ -297,7 +297,7 @@ static void updateModelMatrix(rs_matrix4x4 *matrix, void *buffer) {
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if (buffer == 0) {
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rsgProgramVertexLoadModelMatrix(matrix);
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} else {
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rsAllocationMarkDirty(rsGetAllocation(buffer));
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rsgAllocationSyncAll(rsGetAllocation(buffer));
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}
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}
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@@ -409,7 +409,7 @@ static void setupCustomShaderLights() {
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gVSConstants->light1_Diffuse = 1.0f;
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gVSConstants->light1_Specular = 0.7f;
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gVSConstants->light1_CosinePower = 25.0f;
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rsAllocationMarkDirty(rsGetAllocation(gVSConstants));
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rsgAllocationSyncAll(rsGetAllocation(gVSConstants));
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// Update fragment shader constants
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// Set light 0 colors
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@@ -418,7 +418,7 @@ static void setupCustomShaderLights() {
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// Set light 1 colors
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gFSConstants->light1_DiffuseColor = light1DiffCol;
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gFSConstants->light1_SpecularColor = light1SpecCol;
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rsAllocationMarkDirty(rsGetAllocation(gFSConstants));
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rsgAllocationSyncAll(rsGetAllocation(gFSConstants));
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// Set light 0 properties for per pixel lighting
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gFSConstPixel->light0_Posision = light0Pos;
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@@ -434,7 +434,7 @@ static void setupCustomShaderLights() {
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gFSConstPixel->light1_CosinePower = 25.0f;
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gFSConstPixel->light1_DiffuseColor = light1DiffCol;
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gFSConstPixel->light1_SpecularColor = light1SpecCol;
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rsAllocationMarkDirty(rsGetAllocation(gFSConstPixel));
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rsgAllocationSyncAll(rsGetAllocation(gFSConstPixel));
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}
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static void displayCustomShaderSamples(int numMeshes) {
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@@ -526,7 +526,7 @@ static void displayCubemapShaderSample() {
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// Setup the projectioni matrix
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float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
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rsMatrixLoadPerspective(&gVSConstants->proj, 30.0f, aspect, 0.1f, 100.0f);
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rsAllocationMarkDirty(rsGetAllocation(gFSConstants));
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rsgAllocationSyncAll(rsGetAllocation(gFSConstants));
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rsgBindProgramVertex(gProgVertexCube);
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