Merge "cleanup headers for SDK. bug 3421901" into honeycomb

This commit is contained in:
Jason Sams
2011-02-07 13:59:45 -08:00
committed by Android (Google) Code Review
2 changed files with 5 additions and 5 deletions

View File

@@ -297,7 +297,7 @@ static void updateModelMatrix(rs_matrix4x4 *matrix, void *buffer) {
if (buffer == 0) {
rsgProgramVertexLoadModelMatrix(matrix);
} else {
rsAllocationMarkDirty(rsGetAllocation(buffer));
rsgAllocationSyncAll(rsGetAllocation(buffer));
}
}
@@ -409,7 +409,7 @@ static void setupCustomShaderLights() {
gVSConstants->light1_Diffuse = 1.0f;
gVSConstants->light1_Specular = 0.7f;
gVSConstants->light1_CosinePower = 25.0f;
rsAllocationMarkDirty(rsGetAllocation(gVSConstants));
rsgAllocationSyncAll(rsGetAllocation(gVSConstants));
// Update fragment shader constants
// Set light 0 colors
@@ -418,7 +418,7 @@ static void setupCustomShaderLights() {
// Set light 1 colors
gFSConstants->light1_DiffuseColor = light1DiffCol;
gFSConstants->light1_SpecularColor = light1SpecCol;
rsAllocationMarkDirty(rsGetAllocation(gFSConstants));
rsgAllocationSyncAll(rsGetAllocation(gFSConstants));
// Set light 0 properties for per pixel lighting
gFSConstPixel->light0_Posision = light0Pos;
@@ -434,7 +434,7 @@ static void setupCustomShaderLights() {
gFSConstPixel->light1_CosinePower = 25.0f;
gFSConstPixel->light1_DiffuseColor = light1DiffCol;
gFSConstPixel->light1_SpecularColor = light1SpecCol;
rsAllocationMarkDirty(rsGetAllocation(gFSConstPixel));
rsgAllocationSyncAll(rsGetAllocation(gFSConstPixel));
}
static void displayCustomShaderSamples(int numMeshes) {

View File

@@ -526,7 +526,7 @@ static void displayCubemapShaderSample() {
// Setup the projectioni matrix
float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
rsMatrixLoadPerspective(&gVSConstants->proj, 30.0f, aspect, 0.1f, 100.0f);
rsAllocationMarkDirty(rsGetAllocation(gFSConstants));
rsgAllocationSyncAll(rsGetAllocation(gFSConstants));
rsgBindProgramVertex(gProgVertexCube);