Don't release surface if relayout is visible

There is a delay from the point we notify the client to go invisible,
to the point that request is handled. If a relayout VISIBLE happens
during this period, we need to give the client a surface so that any
pending draws will go through.

bug: 30066966

Change-Id: I0cd4e4be49f3d2d8f726963ed9e23bf0327e1d0f
This commit is contained in:
Chong Zhang
2016-07-14 15:09:12 -07:00
parent e5b46f3bd5
commit 546fd255d4

View File

@@ -2907,9 +2907,23 @@ public class WindowManagerService extends IWindowManager.Stub
}
result |= RELAYOUT_RES_SURFACE_CHANGED;
}
final WindowSurfaceController surfaceController = winAnimator.mSurfaceController;
if (viewVisibility == View.VISIBLE && surfaceController != null) {
// We already told the client to go invisible, but the message may not be
// handled yet, or it might want to draw a last frame. If we already have a
// surface, let the client use that, but don't create new surface at this point.
surfaceController.getSurface(outSurface);
} else {
if (DEBUG_VISIBILITY) Slog.i(TAG_WM, "Releasing surface in: " + win);
outSurface.release();
if (DEBUG_VISIBILITY) Slog.i(TAG_WM, "Releasing surface in: " + win);
try {
Trace.traceBegin(Trace.TRACE_TAG_WINDOW_MANAGER, "wmReleaseOutSurface_"
+ win.mAttrs.getTitle());
outSurface.release();
} finally {
Trace.traceEnd(Trace.TRACE_TAG_WINDOW_MANAGER);
}
}
}
if (focusMayChange) {
@@ -3044,6 +3058,7 @@ public class WindowManagerService extends IWindowManager.Stub
} else {
// For some reason there isn't a surface. Clear the
// caller's object so they see the same state.
Slog.w(TAG_WM, "Failed to create surface control for " + win);
outSurface.release();
}
return result;