Don't release surface if relayout is visible
There is a delay from the point we notify the client to go invisible, to the point that request is handled. If a relayout VISIBLE happens during this period, we need to give the client a surface so that any pending draws will go through. bug: 30066966 Change-Id: I0cd4e4be49f3d2d8f726963ed9e23bf0327e1d0f
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@@ -2907,9 +2907,23 @@ public class WindowManagerService extends IWindowManager.Stub
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}
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result |= RELAYOUT_RES_SURFACE_CHANGED;
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}
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final WindowSurfaceController surfaceController = winAnimator.mSurfaceController;
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if (viewVisibility == View.VISIBLE && surfaceController != null) {
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// We already told the client to go invisible, but the message may not be
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// handled yet, or it might want to draw a last frame. If we already have a
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// surface, let the client use that, but don't create new surface at this point.
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surfaceController.getSurface(outSurface);
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} else {
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if (DEBUG_VISIBILITY) Slog.i(TAG_WM, "Releasing surface in: " + win);
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outSurface.release();
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if (DEBUG_VISIBILITY) Slog.i(TAG_WM, "Releasing surface in: " + win);
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try {
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Trace.traceBegin(Trace.TRACE_TAG_WINDOW_MANAGER, "wmReleaseOutSurface_"
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+ win.mAttrs.getTitle());
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outSurface.release();
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} finally {
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Trace.traceEnd(Trace.TRACE_TAG_WINDOW_MANAGER);
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}
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}
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}
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if (focusMayChange) {
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@@ -3044,6 +3058,7 @@ public class WindowManagerService extends IWindowManager.Stub
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} else {
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// For some reason there isn't a surface. Clear the
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// caller's object so they see the same state.
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Slog.w(TAG_WM, "Failed to create surface control for " + win);
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outSurface.release();
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}
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return result;
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