Merge "Revert "Recompute the mNextFrameStartUnstuffed on every frame"" into tm-qpr-dev am: 9e11648fb5 am: 0cd8234895

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/18822744

Change-Id: I5f56397b621bbab36b6408537c7a56674e75e368
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
This commit is contained in:
Dake Gu
2022-06-10 15:02:31 +00:00
committed by Automerger Merge Worker

View File

@@ -206,7 +206,6 @@ void JankTracker::finishFrame(FrameInfo& frame, std::unique_ptr<FrameMetricsRepo
frame.set(FrameInfoIndex::FrameDeadline) = deadline;
}
bool computeNextFrameStartUnstuffed = false;
// If we hit the deadline, cool!
if (frame[FrameInfoIndex::GpuCompleted] < deadline) {
if (isTripleBuffered) {
@@ -214,8 +213,7 @@ void JankTracker::finishFrame(FrameInfo& frame, std::unique_ptr<FrameMetricsRepo
(*mGlobalData)->reportJankType(JankType::kHighInputLatency);
// Buffer stuffing state gets carried over to next frame, unless there is a "pause"
// Instead of increase by frameInterval, recompute to catch up the drifting vsync
computeNextFrameStartUnstuffed = true;
mNextFrameStartUnstuffed += frameInterval;
}
} else {
mData->reportJankType(JankType::kMissedDeadline);
@@ -224,7 +222,14 @@ void JankTracker::finishFrame(FrameInfo& frame, std::unique_ptr<FrameMetricsRepo
(*mGlobalData)->reportJank();
// Janked, store the adjust deadline to detect triple buffering in next frame correctly.
computeNextFrameStartUnstuffed = true;
nsecs_t jitterNanos = frame[FrameInfoIndex::GpuCompleted]
- frame[FrameInfoIndex::Vsync];
nsecs_t lastFrameOffset = jitterNanos % frameInterval;
// Note the time when the next frame would start in an unstuffed situation. If it starts
// earlier, we are in a stuffed situation.
mNextFrameStartUnstuffed = frame[FrameInfoIndex::GpuCompleted]
- lastFrameOffset + frameInterval;
recomputeThresholds(frameInterval);
for (auto& comparison : COMPARISONS) {
@@ -249,16 +254,6 @@ void JankTracker::finishFrame(FrameInfo& frame, std::unique_ptr<FrameMetricsRepo
}
}
if (computeNextFrameStartUnstuffed) {
nsecs_t jitterNanos = frame[FrameInfoIndex::GpuCompleted] - frame[FrameInfoIndex::Vsync];
nsecs_t lastFrameOffset = jitterNanos % frameInterval;
// Note the time when the next frame would start in an unstuffed situation. If it starts
// earlier, we are in a stuffed situation.
mNextFrameStartUnstuffed =
frame[FrameInfoIndex::GpuCompleted] - lastFrameOffset + frameInterval;
}
int64_t totalGPUDrawTime = frame.gpuDrawTime();
if (totalGPUDrawTime >= 0) {
mData->reportGPUFrame(totalGPUDrawTime);