Merge "Fix misspelling in SurfaceTexture#attachToGLContext javadoc" am: 234748cd64 am: 90e9921817 am: 8661f99909

Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/1965260

Change-Id: Ic63a1cc63ecfcee8c610ac7ce3595c4d51e326a9
This commit is contained in:
Darwin Huang
2022-02-09 17:10:07 +00:00
committed by Automerger Merge Worker

View File

@@ -288,7 +288,7 @@ public class SurfaceTexture {
* context at a time. * context at a time.
* *
* @param texName The name of the OpenGL ES texture that will be created. This texture name * @param texName The name of the OpenGL ES texture that will be created. This texture name
* must be unusued in the OpenGL ES context that is current on the calling thread. * must be unused in the OpenGL ES context that is current on the calling thread.
*/ */
public void attachToGLContext(int texName) { public void attachToGLContext(int texName) {
int err = nativeAttachToGLContext(texName); int err = nativeAttachToGLContext(texName);