Fix screenshot motion spec anchor point

Moves the anchor point of the animation into the corner from the
top left corner to the center. This fixes the issue where the preview
appeared to move "up" before following the correct path.

Bug: 149100933
Test: manual; changes animations only
Change-Id: I45edf9a82db5f67efa129bdb8a0fd091189e7c7a
This commit is contained in:
Miranda Kephart
2020-02-20 12:49:41 -05:00
parent a6149521d3
commit 4f150e0853

View File

@@ -497,9 +497,9 @@ public class GlobalScreenshot implements ViewTreeObserver.OnComputeInternalInset
flashOutAnimator.addUpdateListener(animation ->
mScreenshotFlash.setAlpha((float) animation.getAnimatedValue()));
final PointF startPos = new PointF((float) bounds.left, (float) bounds.top);
final PointF finalPos = new PointF(mScreenshotOffsetXPx,
mDisplayMetrics.heightPixels - mScreenshotOffsetYPx - height * cornerScale);
final PointF startPos = new PointF(bounds.centerX(), bounds.centerY());
final PointF finalPos = new PointF(mScreenshotOffsetXPx + width * cornerScale / 2f,
mDisplayMetrics.heightPixels - mScreenshotOffsetYPx - height * cornerScale / 2f);
ValueAnimator toCorner = ValueAnimator.ofFloat(0, 1);
toCorner.setDuration(SCREENSHOT_TO_CORNER_Y_DURATION_MS);
@@ -517,11 +517,13 @@ public class GlobalScreenshot implements ViewTreeObserver.OnComputeInternalInset
}
if (t < xPositionPct) {
mScreenshotView.setX(MathUtils.lerp(
startPos.x, finalPos.x, mFastOutSlowIn.getInterpolation(t / xPositionPct)));
float xCenter = MathUtils.lerp(startPos.x, finalPos.x,
mFastOutSlowIn.getInterpolation(t / xPositionPct));
mScreenshotView.setX(xCenter - width * mScreenshotView.getScaleX() / 2f);
}
mScreenshotView.setY(MathUtils.lerp(
startPos.y, finalPos.y, mFastOutSlowIn.getInterpolation(t)));
float yCenter = MathUtils.lerp(startPos.y, finalPos.y,
mFastOutSlowIn.getInterpolation(t));
mScreenshotView.setY(yCenter - height * mScreenshotView.getScaleY() / 2f);
});
toCorner.addListener(new AnimatorListenerAdapter() {