[flexiglass] Fixes extraneous haptic feedback in pattern bouncer.
There's a bug where we vibrate when we first open the bouncer UI in the pattern configuration and when we stop dragging. This CL fixes that. Bug: 281871687 Test: manually verified that, after the fix, we only get haptic feedback when selecting a new dot and not when we first bring up the UI nor when we stop dragging. Change-Id: I808698e74a3d9300c11b7422fc70dfdfc5fea80b
This commit is contained in:
@@ -100,10 +100,14 @@ internal fun PatternBouncer(
|
||||
|
||||
// When the current dot is changed, we need to update our animations.
|
||||
LaunchedEffect(currentDot, isAnimationEnabled) {
|
||||
view.performHapticFeedback(
|
||||
HapticFeedbackConstants.VIRTUAL_KEY,
|
||||
HapticFeedbackConstants.FLAG_IGNORE_VIEW_SETTING,
|
||||
)
|
||||
// Perform haptic feedback, but only if the current dot is not null, so we don't perform it
|
||||
// when the UI first shows up or when the user lifts their pointer/finger.
|
||||
if (currentDot != null) {
|
||||
view.performHapticFeedback(
|
||||
HapticFeedbackConstants.VIRTUAL_KEY,
|
||||
HapticFeedbackConstants.FLAG_IGNORE_VIEW_SETTING,
|
||||
)
|
||||
}
|
||||
|
||||
if (!isAnimationEnabled) {
|
||||
return@LaunchedEffect
|
||||
|
||||
Reference in New Issue
Block a user