Merge "Extract common operations for screenshot layer" into udc-dev

This commit is contained in:
Riddle Hsu
2023-03-22 13:54:48 +00:00
committed by Android (Google) Code Review
3 changed files with 15 additions and 8 deletions

View File

@@ -1297,6 +1297,17 @@ public class TransitionAnimation {
return set;
}
/** Sets the default attributes of the screenshot layer used for animation. */
public static void configureScreenshotLayer(SurfaceControl.Transaction t, SurfaceControl layer,
ScreenCapture.ScreenshotHardwareBuffer buffer) {
t.setBuffer(layer, buffer.getHardwareBuffer());
t.setDataSpace(layer, buffer.getColorSpace().getDataSpace());
// Avoid showing dimming effect for HDR content when running animation.
if (buffer.containsHdrLayers()) {
t.setDimmingEnabled(layer, false);
}
}
/** Returns whether the hardware buffer passed in is marked as protected. */
public static boolean hasProtectedContent(HardwareBuffer hardwareBuffer) {
return (hardwareBuffer.getUsage() & HardwareBuffer.USAGE_PROTECTED_CONTENT)

View File

@@ -31,7 +31,6 @@ import android.animation.ValueAnimator;
import android.annotation.NonNull;
import android.content.Context;
import android.graphics.Color;
import android.graphics.ColorSpace;
import android.graphics.Matrix;
import android.graphics.Rect;
import android.hardware.HardwareBuffer;
@@ -162,13 +161,12 @@ class ScreenRotationAnimation {
.setName("RotationLayer")
.build();
final ColorSpace colorSpace = screenshotBuffer.getColorSpace();
TransitionAnimation.configureScreenshotLayer(t, mScreenshotLayer, screenshotBuffer);
final HardwareBuffer hardwareBuffer = screenshotBuffer.getHardwareBuffer();
t.setDataSpace(mScreenshotLayer, colorSpace.getDataSpace());
t.setBuffer(mScreenshotLayer, hardwareBuffer);
t.show(mScreenshotLayer);
if (!isCustomRotate()) {
mStartLuma = TransitionAnimation.getBorderLuma(hardwareBuffer, colorSpace);
mStartLuma = TransitionAnimation.getBorderLuma(hardwareBuffer,
screenshotBuffer.getColorSpace());
}
hardwareBuffer.close();
}

View File

@@ -2732,9 +2732,7 @@ class Transition implements BLASTSyncEngine.TransactionReadyListener {
buffer, screenshotBuffer.getColorSpace());
}
SurfaceControl.Transaction t = wc.mWmService.mTransactionFactory.get();
t.setBuffer(snapshotSurface, buffer);
t.setDataSpace(snapshotSurface, screenshotBuffer.getColorSpace().getDataSpace());
TransitionAnimation.configureScreenshotLayer(t, snapshotSurface, screenshotBuffer);
t.show(snapshotSurface);
// Place it on top of anything else in the container.