Set charging animation windows as trusted overlays so that

touches can pass through.

Test: Manual
Bug: 184867824
Change-Id: I8f37b68ea48076eb9ad90aa1d7d200b9316a2253
This commit is contained in:
Shan Huang
2021-04-14 11:23:51 +08:00
parent 279a38e147
commit 4d8cd6a0d7
2 changed files with 2 additions and 0 deletions

View File

@@ -121,6 +121,7 @@ public class WirelessChargingAnimation {
params.setFitInsetsTypes(0 /* ignore all system bar insets */);
params.flags = WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
| WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE;
params.setTrustedOverlay();
if (looper == null) {
// Use Looper.myLooper() if looper is not specified.

View File

@@ -58,6 +58,7 @@ class WiredChargingRippleController @Inject constructor(
title = "Wired Charging Animation"
flags = (WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
or WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE)
setTrustedOverlay()
}
@VisibleForTesting