Merge "Check for null buffer when calling Transaction#setBuffer" into tm-dev

This commit is contained in:
Chavi Weingarten
2022-05-24 00:12:47 +00:00
committed by Android (Google) Code Review

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@@ -688,8 +688,11 @@ static void nativeSetBuffer(JNIEnv* env, jclass clazz, jlong transactionObj, jlo
jobject bufferObject, jlong fencePtr, jobject releaseCallback) {
auto transaction = reinterpret_cast<SurfaceComposerClient::Transaction*>(transactionObj);
SurfaceControl* const ctrl = reinterpret_cast<SurfaceControl*>(nativeObject);
sp<GraphicBuffer> graphicBuffer(GraphicBuffer::fromAHardwareBuffer(
android_hardware_HardwareBuffer_getNativeHardwareBuffer(env, bufferObject)));
sp<GraphicBuffer> graphicBuffer;
if (bufferObject != nullptr) {
graphicBuffer = GraphicBuffer::fromAHardwareBuffer(
android_hardware_HardwareBuffer_getNativeHardwareBuffer(env, bufferObject));
}
std::optional<sp<Fence>> optFence = std::nullopt;
if (fencePtr != 0) {
optFence = sp<Fence>{reinterpret_cast<Fence*>(fencePtr)};