Merge "More WebView HDR plumbing" into udc-dev
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@@ -27,6 +27,7 @@
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#include "include/gpu/GpuTypes.h" // from Skia
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#include "utils/GLUtils.h"
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#include <effects/GainmapRenderer.h>
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#include "renderthread/CanvasContext.h"
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namespace android {
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namespace uirenderer {
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@@ -131,6 +132,8 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
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mat4.getColMajor(&info.transform[0]);
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info.color_space_ptr = canvas->imageInfo().colorSpace();
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info.currentHdrSdrRatio = getTargetHdrSdrRatio(info.color_space_ptr);
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info.fboColorType = canvas->imageInfo().colorType();
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info.shouldDither = renderthread::CanvasContext::shouldDither();
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// ensure that the framebuffer that the webview will render into is bound before we clear
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// the stencil and/or draw the functor.
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@@ -15,22 +15,25 @@
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*/
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#include "VkFunctorDrawable.h"
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#include <private/hwui/DrawVkInfo.h>
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#include <GrBackendDrawableInfo.h>
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#include <SkAndroidFrameworkUtils.h>
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#include <SkImage.h>
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#include <SkM44.h>
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#include <gui/TraceUtils.h>
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#include <private/hwui/DrawVkInfo.h>
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#include <utils/Color.h>
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#include <utils/Trace.h>
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#include <vk/GrVkTypes.h>
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#include <thread>
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#include "effects/GainmapRenderer.h"
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#include "renderthread/CanvasContext.h"
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#include "renderthread/RenderThread.h"
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#include "renderthread/VulkanManager.h"
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#include "thread/ThreadBase.h"
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#include "utils/TimeUtils.h"
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#include "effects/GainmapRenderer.h"
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namespace android {
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namespace uirenderer {
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@@ -75,6 +78,7 @@ void VkFunctorDrawHandler::draw(const GrBackendDrawableInfo& info) {
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.clip_bottom = mClip.fBottom,
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.is_layer = !vulkan_info.fFromSwapchainOrAndroidWindow,
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.currentHdrSdrRatio = getTargetHdrSdrRatio(mImageInfo.colorSpace()),
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.shouldDither = renderthread::CanvasContext::shouldDither(),
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};
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mat4.getColMajor(¶ms.transform[0]);
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params.secondary_command_buffer = vulkan_info.fSecondaryCommandBuffer;
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@@ -18,6 +18,7 @@
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#define ANDROID_HWUI_DRAW_GL_INFO_H
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#include <SkColorSpace.h>
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#include <SkColorType.h>
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namespace android {
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namespace uirenderer {
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@@ -91,6 +92,12 @@ struct DrawGlInfo {
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// be baked into the color_space_ptr, so this is just to indicate the amount of extended
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// range is available if desired
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float currentHdrSdrRatio;
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// Whether or not dithering is globally enabled
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bool shouldDither;
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// The color type of the destination framebuffer
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SkColorType fboColorType;
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}; // struct DrawGlInfo
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} // namespace uirenderer
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@@ -76,6 +76,9 @@ struct VkFunctorDrawParams {
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// be baked into the color_space_ptr, so this is just to indicate the amount of extended
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// range is available if desired
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float currentHdrSdrRatio;
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// Whether or not dithering is globally enabled
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bool shouldDither;
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};
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} // namespace uirenderer
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@@ -1078,6 +1078,12 @@ void CanvasContext::startHintSession() {
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mHintSessionWrapper.init();
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}
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bool CanvasContext::shouldDither() {
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CanvasContext* self = getActiveContext();
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if (!self) return false;
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return self->mColorMode != ColorMode::Default;
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}
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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@@ -234,6 +234,8 @@ public:
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void startHintSession();
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static bool shouldDither();
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private:
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CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
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IContextFactory* contextFactory, std::unique_ptr<IRenderPipeline> renderPipeline,
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