am 553889a6: Merge "Fix 9patches, again... Bug #3365243" into honeycomb

* commit '553889a678c9bb2d67aaf5fc52b4585e8cebd6ab':
  Fix 9patches, again... Bug #3365243
This commit is contained in:
Romain Guy
2011-01-18 14:02:58 -08:00
committed by Android Git Automerger
2 changed files with 17 additions and 18 deletions

View File

@@ -154,8 +154,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
float y1 = 0.0f;
float v1 = 0.0f;
uint32_t i = 0;
for ( ; i < mYCount; i++) {
for (uint32_t i = 0; i < mYCount; i++) {
float stepY = mYDivs[i];
float y2 = 0.0f;
@@ -167,8 +166,10 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
}
float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight;
generateRow(vertex, y1, y2, v1, v2, stretchX, right - left,
bitmapWidth, quadCount, i & 1);
if (stepY > 0.0f) {
generateRow(vertex, y1, y2, v1, v2, stretchX, right - left,
bitmapWidth, quadCount);
}
y1 = y2;
v1 = (stepY + 0.5f) / bitmapHeight;
@@ -177,7 +178,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
}
generateRow(vertex, y1, bottom - top, v1, 1.0f, stretchX, right - left,
bitmapWidth, quadCount, i & 1);
bitmapWidth, quadCount);
if (verticesCount > 0) {
Caches::getInstance().bindMeshBuffer(meshBuffer);
@@ -195,15 +196,14 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
}
void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
float stretchX, float width, float bitmapWidth, uint32_t& quadCount, bool isStretch) {
float stretchX, float width, float bitmapWidth, uint32_t& quadCount) {
float previousStepX = 0.0f;
float x1 = 0.0f;
float u1 = 0.0f;
// Generate the row quad by quad
uint32_t i = 0;
for ( ; i < mXCount; i++) {
for (uint32_t i = 0; i < mXCount; i++) {
float stepX = mXDivs[i];
float x2 = 0.0f;
@@ -215,7 +215,9 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl
}
float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth;
generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount, isStretch || (i & 1));
if (stepX > 0.0f) {
generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
}
x1 = x2;
u1 = (stepX + 0.5f) / bitmapWidth;
@@ -223,19 +225,16 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl
previousStepX = stepX;
}
generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount, isStretch || (i & 1));
generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount);
}
void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
float u1, float v1, float u2, float v2, uint32_t& quadCount, bool isStretch) {
float u1, float v1, float u2, float v2, uint32_t& quadCount) {
const uint32_t oldQuadCount = quadCount;
const bool valid = isStretch || (x2 - x1 > 0.9999f && y2 - y1 > 0.9999f);
if (valid) {
quadCount++;
}
quadCount++;
// Skip degenerate and transparent (empty) quads
if (!valid || ((mColorKey >> oldQuadCount) & 0x1) == 1) {
if ((mColorKey >> oldQuadCount) & 0x1) {
#if DEBUG_PATCHES_EMPTY_VERTICES
PATCH_LOGD(" quad %d (empty)", oldQuadCount);
PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1);

View File

@@ -70,11 +70,11 @@ private:
void generateRow(TextureVertex*& vertex, float y1, float y2,
float v1, float v2, float stretchX, float width, float bitmapWidth,
uint32_t& quadCount, bool isStretch);
uint32_t& quadCount);
void generateQuad(TextureVertex*& vertex,
float x1, float y1, float x2, float y2,
float u1, float v1, float u2, float v2,
uint32_t& quadCount, bool isStretch);
uint32_t& quadCount);
}; // struct Patch
}; // namespace uirenderer